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"Tier One Operators" VERSION 2.2 By McNools
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NEW IN VERSION 2.2:


Added unit: Spotter

Added unit: Medic (ver2), a medic with another model. 

Removed "medic"-ability from some units that shouldn't have it. 

Added some DCU-camo to some of the non-undercover units. THANK YOU VERY MUCH Rhodesy77 for supplying me with the DCU template. 

The sniper now has the same model as the marksman








NEW IN VERSION 2.1:

Minor changes:

- Fixed icons for the units

- Signed addon

- Fixed Medic, didn't work as a medic before

- Fixed bugged faces on the soldiers using the KSK-model

Added Groups:

Tier One Patrol Team
Tier One Combat Team
Tier One Sniper team

Undercover Assault Team
Undercover Patrol Team
Undercover Sniper Team

Added new units:

Undercover sniper





NEW IN VERSION 2:


Added new units:

- Variations of the original Team Leader and the Operator.

- Sniper

- Several new "Undercover"-operators, using more local clothing and only some military equipment, 
and they use less high-tech weapons (a couple of M4's and some local weapons).



Small changes:

- Sidearms changed here and there, some units have been given glocks and M1911's instead of M9's.

- The team leader now uses the model with the pakol and a green jacket. 

- the marksman now has the M110 NVG-sniper instead. 

- the silenced operator now has different clothing.

- More filth on the clothes and some scratches and small wounds on the faces to make them look more.. worn. 


BIG CHANGE:

- Implemented tier one BEARDS, hell yeah. 





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Well, I wanted some sort of special forces guys in more civilian clothing, with local clothing aswell, so I started doing this. I just called them "Tier One Operators" because I saw some screenshots for the next medal of honor-game, and I wanted these kind of soldiers in Operation Arrowhead, for some nice missions behind enemy lines etc, sort of like the opening sequence in Operation Arrowhead, only more.. well-equiped.


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Installation:

Just put the ftmch_tier_one.pbo and FtmchTier1.ext.FtmchTier1.bisign files in your addons folder and you should be good to go, they're available in the editor under "Blufor>US>Tier One Operators"

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Requirements:

Operation Arrowhead 

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Known issues:

Still no wound-textures

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Credits:


Me, (McNools, also known as Ftcmh) for most of the textures. 

Lennard, for giving me a template for one of the textures, aswell as parts of that texture (one of the textures based on the KSK-mod
els).

Fox '09 for letting me use his config as a base for mine. 

Rhodesy77  for the DCU camo


All the great people of the community for your feedback and compliments, it really makes it worthwhile. 

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Contact:

Contact me under the name McNools on the BIforums, or email me at McNools@gmail.com

