====================
| CH T72 Pack V0.9 |
====================

General
==============================================================

This addon contains T-72M, T-72A, T-72M1V and T-72AV in several paint schemes. 
It's still beta version and tank models may not be accurate (e.g. DShKM 
instead of NSV). Main purpose of this pack was to fit ammo and armor values 
with those used by CH M1Abrams Pack.

Features:
 - models based on BIS sample models
 - custom textures
 - custom parts
 - new armor values
 - new ammo values
 - new sounds
 - main gun recoil
 - Smoke screen by Xeno (need to be turned on via command line)


Installation
==============================================================

To use this addon simply put ch_t72.pbo and ch_t72_cfg.pbo with 
theirs bisigns in Addons folder. Also Extended Init Eventhandlers by 
Solus and Killswitch are required. 

Additionally if you do not like new sounds provided with the addon you 
can use optional configuration files that can be found in no_sounds 
folder. Thanks to those files T-72's will use default ArmA sounds 
or sounds from your favorite sound mod. 

New T-72's can be found under CH – Armored (Easet) and CH - Armored (Independent) 
classes in mission editor. Note that some classes do not have paint scheme 
described in their name while they use same texture as some of the other 
tanks (e.g. T-72M and T-72M (SLA)). Those classes should be used with custom 
textures feature.


Scripts
==============================================================

Following scripts can be used to define custom textures, custom parts 
switch tank loadouts and activate/deactivate smoke screen. Examples of those 
scripts can be found in ch_t72.Intro sample mission.

Custom textures
--------------------------------

   CH_Textures = [this,"textures1"] execVM "\ch_t72_cfg\scripts\t-72\textures.sqf";

   Possible values for textures1 parameter: SLA, Soviet, Modern, Desert, RACS

   To set user made textures use the following syntax after mission start:

   TankName setObjectTexture [1,"...\t72_1_co.paa"];
   TankName setObjectTexture [2,"...\t72_2_co.paa"];
   TankName setObjectTexture [3,"...\t72_3_co.paa"];
   TankName setObjectTexture [4,"...\t72_4_co.paa"];
   TankName setObjectTexture [5,"...\t72_track_co.paa"];

Custom parts
--------------------------------

   CH_Panc = [this,"panc1","panc2","panc3"] execVM "\ch_t72_cfg\scripts\t-72\panc.sqf";

   Possible values for panc1 parameter: hide, unhide, random
   Possible values for panc2 parameter: hide, unhide, random
   Possible values for panc3 parameter: hide, unhide, random

Tank loadouts
--------------------------------

   CH_Loadout = [this, "loadout1"] execVM "\ch_t72_cfg\scripts\t-72\loadout.sqf"

   Possible values for loadout1 parameter: default

Other scripts
--------------------------------

   To activate smoke screen script use the following code:

   CH_Smoke_T72 = [this,"on"] execVM "\ch_t72_cfg\scripts\throwsmoke1.sqf";

   This will add Smoke Screen option to main gunner position. To remove it use the following code:

   CH_Smoke_T72 = [this,"off"] execVM "\ch_t72_cfg\scripts\throwsmoke1.sqf";

   Smoke screen script was made by Xeno and if used with DMSmokeGrenadeVB addon 
   created by DMarkwick it will block AI’s view.


Class names
==============================================================

Vehicles
--------------------------------

Vehicle         |   Class name      |   Side

T-72M               CH_T72M             East
T-72A               CH_T72A             East
T-72M (SLA)         CH_T72_SLA          East
T-72A (Soviet)      CH_T72_SOVIET       East
T-72A (Modern)      CH_T72_MODERN       East
T-72M (Desert)      CH_T72_DESERT       East
T-72M1V             CH_T72M1V           East
T-72AV              CH_T72AV            East
T-72M1V (SLA)       CH_T72_2_SLA        East
T-72AV (Soviet)     CH_T72_2_SOVIET     East
T-72AV (Modern)     CH_T72_2_MODERN     East
T-72M1V (Desert)    CH_T72_2_DESERT     East
T-72M               CH_T72M_GUER        Guer
T-72M1V             CH_T72M1V_GUER      Guer
T-72M (RACS)        CH_T72_RACS         Guer
T-72M1V (RACS)      CH_T72_2_RACS       Guer

Weapons and magazines
--------------------------------

Weapon          |   Class name      |   Supported magazines

2A46                CH_D81_T72          CH_13Rnd_3VBM17, CH_17Rnd_3VOF36, CH_14Rnd_3VBK17
DShKM               CH_DSHKM_T72	CH_50Rnd_127x107_DSHKM
PKT                 CH_PKT_T72		CH_2000Rnd_762x54_PKT


Credits
==============================================================

Mateck - model tweaks, textures, configs
Tiger205 - model tweaks
T_Bone - textures
Crazy Hussars Team - beta testers

Special thanks to:

Chammy - for PKT, DShKM and D81 sounds
NonWonderDog - for great resource of ammo and armor values
Xeno - for smoke screen script
BIS - for ArmA itself and for releasing sample models

and

many other community members for help and support
