M107 Config v1.1 for ArmA 1.08
------------------------------



Purpose: Search realism in ArmA simulation, correcting things but modifing less possible BIS work

Result:	M107 have now 3 new types of ammo:
		HEIAP (High Explosive Incendiary/Armor Piercing)
		HEIAPT (High Explosive Incendiary/Armor Piercing Tracer)
		M17 Tracer



Installation:
1)Copy the @NoTracer Folder to your ArmA folder (Default C:\Program Files\Bohemia Interactive\ArmA)
2)Create a shortcut with -mod=@NoTracer (C:\Program Files\Bohemia Interactive\ArmA\arma.exe -mod=@NoTracer) 
(-mod=anothermod, -mod=@NoTracer)
3)Run ArmA from that created shortcut



This addon patch original Config.bin inside weapons3.pbo

List of added/changed values:

CfgAmmo: (patch weapons3\config.bin)
Correct class B_127x99_Ball_NoTracer (with no tracer color)
Added class B_127x99_Ball_HEIAP
Added class B_127x99_Ball_HEIAPT

CfgMagazines: (patch weapons3\m107\config.bin)
Added class 10Rnd_127x99_m107_M17 (B_127x99_Ball, Original Tracer Ball)
Added class 10Rnd_127x99_m107_HEIAP
Added class 10Rnd_127x99_m107_HEIAPT

CfgWeapons:
Added magazines names in order to be used

NO OTHER CHANGES!!!



Note:

Realism: .50" cal. HEAIP rounds penetrate BRDM armor but doesn't BMP armor.
Because BRDM has a light armor and BMP (front and sides) has standard armor. 
So with a dozen of rounds a BRDM crew would jump out of the vehicule or couldn't because dead.

If I stick with realism:
No problem to destroy a BRDM2 with some rounds, but then a BMP is destoyable with ~50.

I've spent hours setting the HEIAP ammo settings...

The compromise: in order to destroy a BRDM (crew unmount/vehicule explose) you need ~80 rounds, BMP is hard but not impossible...
For example: with 2 of this guns & ammo you can immagine the unrealistic consequences for a BMP.



v1.0: Config for ArmA 1.05
v1.1: Config for ArmA 1.08



SoLo
comarsky@hotmail.com