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AWACS System for Project RACS
Created by: [GLT]Myke
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Possible global variables to adjust AWACS behaviour.


PRACS_AWACS_MAX_RANGE:
	Max scan range for the AWACS System. Contacts inside this range are marked as BLUE (Unknown).
	Default: 3000m

PRACS_AWACS_RECON_RANGE:
	Max range to which friend or foe recon is possible.
	Friendly vehicles are GREEN and enemy vehicles are red. Also Vehicle type is shown.
	Default: PRACS_AWACS_MAX_RANGE / 2

PRACS_AWACS_MIN_FLIGHTLEVEL:
	Defines flight level AWACS plane have to reach for AWACs to work properly
	Default: 500;

PRACS_AWACS_SCAN_FREQ:
	Frequency for updating markers. Simulates rotation speed of the radar dish.
	Default: PRACS_AWACS_RECON_RANGE / 500

PRACS_AWACS_SHOW_FRIENDLY:
	Define if friendly vehicles should be shown or not.
	Default: TRUE

PRACS_AWACS_SHOW_NEUTRALS
	Define if neutral vehicles should be shown or not.
	Default: TRUE
	
PRACS_AWACS_SHOW_STATIONARY:
	Defines if non-moving vehicles should be shown or not.
	Default: TRUE

PRACS_AWACS_ENEMY_SIDES:
	Defines sides that should be considered enemy to AWACS side. Players side is sorted out automatically.
	Default: [WEST, EAST];
	
PRACS_AWACS_NEUTRAL_SIDES: 
	Define sides that should be considere neutral to AWACS side. Players side is sorted out automatically.
	Default: [Resistance, Civilian]

PRACS_AWACS_SHOW_STATS:
	Defines if hint with additional info's should be displayed or not.
	Default: TRUE

PRACS_AWACS_STATE:
	Deefines if AWACS System is enabled or disabled. Can be switched using PRACS_TOGGLE_AWACS.sqf script.
	Default: FALSE
	
PRACS_AWACS_DATA_UPLINK:
	Defines if AWACS shares info about revealed enemies with friendly vehicles.
	Uplink range is same as PRACS_AWACS_MAX_RANGE.
	Default: TRUE