FFN MOD weapon list
--------------------------
TR_M107 --- 10Rnd_127x99_m107_TR
            10Rnd_127x99_m107

TR_KSVK --- 5Rnd_127x108_KSVK_TR
            5Rnd_127x108_KSVK

TR_M500 --- 7Rnd_127x51_Ball_TR
            7Rnd_127x51_SHELL_TR

TR_Scorpion --- 20Rnd_9x18_SA61

TR_Ingram --- 30Rnd_9x18_Mac10

TR_MPL --- 30Rnd_9x19_MPL

TR_Revolver --- 6Rnd_9x18_Revolver

TR_Fal --- 20Rnd_762x51_Fal

TR_G3A4 --- 20Rnd_762x51_G3A4

TR_m60 --- 100Rnd_762x51_M60

TR_Galil --- 35Rnd_762x51_Galil

TR_HK23 --- 100Rnd_762x51_HK23

TR_FlashGrenade


TR_TearGasGrenade


TR_WeaponShell_VehicleE


TR_WeaponShell_VehicleW

TR_WeaponShell_VehicleG


TR_WeaponShell_USMC


TR_WeaponShell_SLA

TR_WeaponShell_RACS


TR_WeaponShell_Resistance


TR_WeaponShell_Vehicle

TR_WeaponShell_Sniper

this means you need write this in unit's init line
If "this" is officer then his team ability will affect his whole squad.

these scripts are used offen.

this addweapon"TR_backpack"
---allow squad can set defense.

[caller]exec"\TR_OBJ\support\support.sqs"
call a support chopper to caller's location

[this]exec"\TR_OBJ\MISC\Captive.sqs"
---when squad morale drop to zero,the whole squad will Surrender,you can also find a "Officer(HD)" under "TR - Soldier" class,add one to a squad,then the squad become High Dispersion and Surrenderable.

[this]exec"\TR_OBJ\MISC\Fence.sqs"
"this" will set up defense at once with sandbags(city) or foxhole(open ground) ,if he hasweapon"TR_backpack"

[this]exec"\TR_OBJ\MISC\Fortress.sqs"
"this" will set up Fortress at once,if he hasweapon"TR_backpack"

[this]exec"\TR_OBJ\MISC\FoxHole.sqs"
"this" will set up defense at once with foxhole,if he hasweapon"TR_backpack"

[this]exec"\TR_OBJ\MISC\DeployMine.sqs"
"this" will automaticly deploy mine in 50 meters' radius(if he has mines)

[this]exec"\TR_OBJ\MISC\DM.sqs"
"this" will become USMC engineer,automaticly deactived enemy side's mines and bombs

[this]exec"\TR_OBJ\MISC\Repair_tank.sqs"
"this"'s tracked become repairable (automaticly by the crew)

[this]exec"\TR_OBJ\MISC\Repair_Car.sqs"
"this"'s wheels become repairable (automaticly by the crew)

[this]exec"\TR_OBJ\MISC\MP_Tech_Soldier.sqs"
"this" can only drive light vehicle

[this]exec"\TR_OBJ\MISC\MP_Tech_Crew.sqs"
"this" can only drive heavy vehicle and automaticly repair it when dammaged

[this]exec"\TR_OBJ\MISC\MP_Tech_Pilot.sqs"
"this" can only drive aircraft and automaticly repair it when dammaged

[this]exec"\TR_OBJ\MISC\MP_Tech_Engineer.sqs"
"this" can only drive light vehicle and automaticly repair it when dammaged

caller means the one who call this script,target mean the target you want to affect. 

[caller,target]exec"\TR_OBJ\TAG\SGM\SGM.sqs"
caller's himself will suppressing fire to target

[caller,target]exec"\TR_OBJ\TAG\ART\CAS.sqs"
caller's himself will call artillery strike to target(you need place artillery from "TR - Support" first)

[caller,target]exec"\TR_OBJ\TAG\ART\CPS.sqs"
caller's himself will call artillery suppress to target(you need place artillery from "TR - Support" first)

the "TR - Support" contains all support items
D30/M119/L16 are artillery,can be used for artillery support
SAM is anti AA system
M113 FO and BMP2 FO is use for detect enemy artillery position,if some one near these "FO" vehicle are under attack,the "FO" will report incoming artillery position.
MASH is a tent with a medic.
AH1W/AH6_RACS/K50 are gunship,be used for air support
A10/Su34 is for air strike
to use them,just place them on map,then every thing is ok.AI'll call them automaticly.



