to install, put "TR_OBJ.PBO" and "FFN_RELACEMENT" in a Mod/Addons folder of your choice. (extended eventhandlers by Solus & Killwitch

needed)



to make it compatible with @ECS mod you have to put @ECS mod before @FFN mod in the loading order , something like this:

"...\Armed Assault\beta\arma.exe"  -mod=beta;DBE1;@ECS;@FFN;@NWD;@..


credits :

TonyRanger , for his excellent minimod.
Sickboy & Killwitch for the tips for making it XEH compatible ;)
BIS , for his excellent game.
William1, replacement config.



version history:

1.3

-fixed incompatibility with 3º parties custom animations
- two versions of replacement( install only one at once):
    FFN_REPLACEMENT: only dodge and cqb movements , less laggy

    FFN_REPLACEMENT_RANGE : dodge and cqb movements and increased engange distance , allows the possibility to activate other ffn
                        features via init line


1.2

-corrected officerE showing instead SquadLeaderE and TeamLeaderE
-integrated all fixes into the replacement so only one replacement addon is needed

1.1

-made extended eventhandlers compatible (needed)
-taken out some features like supressive fire or especialized soldiers only able to enter vehicles (pilots->planes/choppers,etc)
to reduce the lag to the max
-compatible with other mods like SIX tracers, Maddmats effects and @ECS mod.
(to make it compatible with @ECS mod you have to put @ECS mod before @FFN mod in the loading order , something like this:

"...\Armed Assault\beta\arma.exe" -maxmem=512 -nosplash  -profiles=Profiles -mod=beta;DBE1;@ECS;@FFN;@NWD;@.. )

1.0

-initial release
