----------------------------------------
|  Admiral Kuznetsov Aircraft Carrier  |
|   re-mod (again) by Gnat for ARMA    |
|                                      |
|     	   Original by Ivan	       |
| Retextured (again) by eddyD (May08)  |
|                                      |
|              beta 2                  |
|                                      |
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	     August 2008

Thanks to those who answered my various script and O2 questions :)
Thanks to those in the various Kuznetsov threads for their ideas and data.
Now includes an Aircraft Tug

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******      FIRST NOTE       *******
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******     READ IT !!!!      *******
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Its not perfect, its a free user addon!
If you want better, better fork out money!

************  RANT OVER  ***********


ELEVATORS
---------
Either "up" or "down" can be called for each elevator by being near the inner edge
of the elevator platform.
If on foot, sometime an elevator will leave you behind, best to move about a little while the
elevator is in motion. Simply spinning on the spot is enough.
Best to not be inside non compliant aircraft while in motion otherwise the undercarriage
may retract.


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>> NOTES: <<<
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1) This is a static ship, it can not move due to ArmA limitations.
2) Use Mando Missile script to add defensive or offensive weapons.
3) Elevators are not perfect, AI or players on foot should move or spin a bit.
4) Only certain aircraft can use the deck properly. See notes below.
5) Because of the deck overhang, getting off a boat at the boarding platform has a small bug.
6) Destroying one "bit" of the Kuznetsov will cause the rest of the ship to blow up too.
7) No Bridge area, maybe next version.
8) Ship needs to be placed all at sea, nothing should be allowed across land.
9) Spawning a Kuznetsov DURING a game can result is misaligned bits. This is due to the tide.
10) Not tested in MP yet, but scripts are constructed such that it should work.
11) Very rarely you may find parts of the deck have holes, if so move it slightly on the map
12) Very rarely you may find parts of the deck have holes, if so rotate to either 0,90,180 or 270 deg.
14) Very rarely you may find parts of the deck disappear from view, if so move it slightly on the map.

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---- USABLE AIRCRAFT ----
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Many East side aircraft do not have the correct Undercarriage setup to prevent
them being damaged when landing on the Kuznetsov because their undercarriage
automaticily retracts when you hit the ships deck.


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---- VERSION CHANGES ----
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Beta 1:
- OFP version

Beta 2:
- ArmA version described

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---- CLASS NAMES ----
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Under OPFOR --> Ships

Kuznetsov CV    	: TAKR_F0
Aircraft Tug (East)	: TugA1
Aircraft Tug (Civ)	: TugA2

Other bits that should not be created manually.


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---- FUTURE CHANGES ----
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- hmmmmm ?


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---- FUTURE CHANGES ----
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- Yep, quite a few, but feel free to
report some.

The authors can be contacted at the official forums at:
www.flashpoint1985.com
and Gnat at gnat666@msn.com

If you use any part of the addon please at least credit the
author(s). Not for commercial or military use.

=================== Disclaimer: ========================
This is NOT an official Addon. Use it at your own risk.
========================================================
