# BWMod v 0.4 - Readme

## Table of Contents

1. License
2. Requirements
3. Known Bugs
4. Version History
5. Class Reference
6. Mission Editing
7. About BWMod
8. Team & Credits
9. Contact the Team

## License

This is an unofficial addon for Armed Assault, it is in no way affilitated with Bohemia Interactive Studios.

This addon is freeware.
You are allowed to distribute the addon under the following conditions:

- No commercial distribution (this includes putting the addon "for free" on CDs/DVDs/etc you are selling)
- No changes were made to the original files or the archive in any way.

You are not allowed to modify any part of this addon or use any part of this addon in other addons or mods without written permission by the BWMod.
It is not allowed to import or use any parts of this addon in other games than Armed Assault.

Use this addon at your own risk.
The BWMod is not responsible for any damage this addon may cause to your property.

Copyright 2008 by BWMod.

## Requirements

Required is Armed Assault / ArmA: Combat Operations patched to version 1.14 or higher.
Queen's Gambit is not required.

## Known bugs

This release is still a beta and comes with a number of bugs.

- Infantry Weapons
  - Panzerfaust 3 is misplaced (caused by ArmA's animation system).
  - MG4 has too many faces in 3rd lod.
- Infantry
  - No proper lods.
  - No wound textures.
  - only one model.
- Vehicles
  - Leopard 2A6: Loader's MG3 sound is only played on left speaker when in optics mode.
  - Leopard 2A6: The loader can move the MG3 while inside the tank.
  - UH-1D: Only 3 Resolution Lods included! Don't use too many of them, they may seriously decrease performance.
  - Most vehicles do not have a proper specular map.

## Version history & changelog

### Version 0.4 (01/xx/09)

- added Wiesel MK20
- added UH-1D
- added UH-1D SAR
- BWMod_UI is now optional.
- Fixed invalid textures causing Armed Assault to crash for some users.
- Damage effects on Leopard 2A6 and Wiesel 2 Ozelot reworked.
- Addded pictures (used in commander view) for all vehicles.
- Infantry Weapons
  - Fixed missing textures on MG4
  - Changed how AI handles the MG3; increased fire rate, burst used > 100m
- Leopard 2A6
  - Added proper sights for the Leopard 2A6 gunner
  - Added proper sights for the Leopard 2A6 commander
- Wiesel 2 Ozelot
  - Added an additional shadow volume

### Version 0.3 (12/24/08)

- added custom load screens (BWMod_UI)
- added Rifleman
- Infantry Weapons
  - added Leica Vector IV binoculars
  - added Panzerfaust 3
  - added MG3
  - added MG4 in 3 versions (plain ironsights, Red-Dot, Scope)
  - added M84
- Wiesel 2 Ozelot
  - reduced FIM-92 Stinger damage
  - fixed headlight and brakelight textures
  - added additional vertices to geo lod to reduce vehicle shaking
- Leopard 2A6
  - fixed tracks beeing partly transparent (thanks to EricM and da12thmonkey)
  - fixed headlight and brakelight textures
- Objects
  - added infantry target
  - added tent (NATO & desert camo)

### Version 0.2 (09/14/08)

- signed all PBO files
- added public key
- added Wiesel 2 Ozelot
- Leopard 2A6
  - added two additional shadow volumes to the Leopard 2A6
  - fixed commander optics not moving up and down
  - fixed loader optics not moving with the turret

### Version 0.1 (09/12/08)

- Initial release

## Class Reference

### German infantry weapons

Name | Classname | Magazines
--- | --- | ---
MG3 | BWMod_MG3 | BWMod_MG3Mag
MG4 | BWMod_MG4 | BWMod_MG4Mag
MG4 (RedDot) | BWMod_MG4_RedDot | BWMod_MG4Mag
MG4 (Scope) | BWMod_MG4_Scope | BWMod_MG4Mag
Panzerfaust | BWMod_PzF | BWMod_PzF_3
Vector IV | BWMod_VectorIV | -

### German vehicle weapons

Name | Classname | Magazines
--- | --- | ---
FIM-92 Stinger | BWMod_StingerLauncher | BWMod_Stinger BWMod_Stinger_4
L/55 | BWMod_L55 | BWMod_L55_APFSDST_30 BWMod_L55_MZ_12
MK 20 Rh 202 | BWMod_MK20_AP BWMod_MK20_HE | BWMod_MK20_AP_200 BWMod_MK20_HE_200
TOW 2 | BWMod_TOW2Launcher | BWMod_TOW2 BWMod_TOW2_7

### German infantry

Name | Classname | Armament
--- | --- | ---
Squadleader | BWMod_SquadLeaderG |
Rifleman | BWMod_RiflemanG |
Medic | BWMod_MedicG |
Machine Gunner (MG3) | BWMod_MGunnerG_MG3 |
Machine Gunner (MG4) | BWMod_MGunnerG_MG4 |
Machine Gunner (MG4, RedDot) | BWMod_MGunnerG_MG4_RedDot |
AT Soldier | BWMod_ATSoldierG |
AA Soldier | BWMod_AASoldierG |
Crew (Tank) | BWMod_CrewG |

### German vehicles

Name | Classname | Armament
--- | --- | ---
Leopard 2A6 | BWMod_Leopard2A6 | L/55 (30x APFSDST, 12x MZ)
Wiesel MK20 | BWMod_Wiesel_MK20 | MK 20 Rh 202, (200x AP, 200x HE)
Wiesel 2 Ozelot | BWMod_Wiesel2_Ozelot | FIM-92 Stinger (8x Stinger)

### Serbian infantry weapons

Name | Classname | Magazines
--- | --- | ---
M84 | BWMod_M84 | BWMod_M84Mag

## Mission Editing

### Vehicle Animations

UH-1D

Animation Name | Effecty
--- | ---
door_pilot | Opens (1) / Closes (0) pilot door
door_copilot | Opens (1) / Closes (0) co-pilot door
door_left | Opens (1) / Closes (0) left door
door_right | Opens (1) / Closes (0) right door
door_sliding_left | Opens (1) / Closes (0) left sliding door
door_sliding_right | Opens (1) / Closes (0) right sliding door

### Scripts

The mod contains a few scripts that might be helpfull when creating missions.

randomBuildingPosition
Moves the teleport to a random position inside the nearest building.

    	temp = soldierVarName execVM "\BWMod_scripts\missions\helper\randomBuildingPosition.sqf"

## About BWMod

The Bundeswehr Mod (BWMod) is a Operation Flashpoint and Armed Assault modification creating realistic and high quality German Bundeswehr addons.

Founded in early 2001 by Peiper, the mod has an eventful past. After a few very successful releases for Operation Flashpoint the mod was closed in 2003 due to internal disputes. However, a part of the team combined forces again and joined M.M.P. (Military Mod Project) to continue working on Operation Flashpoint. Though M.M.P. was meant to focus on creating non-German addons, the whole fanbase from the initial Bundeswehr Mod put a lot of pressure on the team to release German addons and eventually succeeded. After another batch of Bundeswehr releases, the M.M.P. team realised it should refocus on their roots. This led to the closure of M.M.P. in 2005 and the refounding of the Bundeswehr Mod.

What followed were the most sucessful years of the BWMod and it's team, releasing more than 30 addons and becoming one of most famous and most successful modifications for Operation Flashpoint.

Today, the BWMod is still kicking and continues working on German addons for Operation Flashpoint's successor, Armed Assault, even though there is just a handful of members left.

BWMod is still looking for talented members to strengthen our team.

## Team & Credits

### The Team (current members)

- burns
- Helifreak
- modEmMaik
- TeRp
- Snorri

### The Team (former members or M.I.A.)

- Ebola (2001 - 2005)
- GalComT (2005 - 2006)
- Hammer (2001 - 2005)
- hardrock (2003 - 2006)
- Hawkeye (2003 - 2005)
- KSK (2003 - ??)
- Kommando Soldat (2003 - 2005)
- Largo (2001 - 2005)
- Lee H. Oswald (2003 - 2006)
- Locke (2001 - 2006)
- Loki (2001 - 2005)
- magicX (2001 - 2003)
- McCancey (2001 - 2005)
- metalchris (2005 - ??)
- Peiper (2001 - 2003)
- Praetorian (2005 - ??)
- Rangarion (2004 - 2005)
- RBVV (2005 - 2007)
- Schakal (2003)
- speedi (2005 - ??)

Thanks for your work, and sorry to everyone we missed!

### Credits

- Operation Peacekeeper (opkmod.de)
  - MG3 model & textures
  - MG4 textures
  - M84 model & textures
  - UH-1D model
- Sgt.Ace
  - adding working instruments to the UH1D.
- RockofSL (RKSL Studios)
  - Dynamic Rotor System (DRS)
  - Priceless support adding DRS to the UH-1D.
- da12thmonkey & EricM
  - telling us how to fix the transparency bug on Leopard tracks

## Contact the Team

If you want to contact our team, it's best to register in our forum and either create a topic if the matter is of general concern or send a PM to one of our members if you want to ask something very specific.

Please visit our website to stay updated on our progress.