This is an unofficial addon for Armed Assault, it is in no way affilitated with Bohemia Interactive Studios.
This addon is freeware.
You are allowed to distribute the addon under the following conditions:
You are not allowed to modify any part of this addon or use any part of this addon in other addons or mods without written permission by the BWMod.
It is not allowed to import or use any parts of this addon in other games than Armed Assault.
Use this addon at your own risk.
The BWMod is not responsible for any damage this addon may cause to your property.
Copyright 2008 by BWMod.
Required is Armed Assault / ArmA: Combat Operations patched to version 1.14 or higher.
Queen's Gambit is not required.
This release is still a beta and comes with a number of bugs.
| Name | Classname | Magazines |
|---|---|---|
| MG3 | BWMod_MG3 | BWMod_MG3Mag |
| MG4 | BWMod_MG4 | BWMod_MG4Mag |
| MG4 (RedDot) | BWMod_MG4_RedDot | BWMod_MG4Mag |
| MG4 (Scope) | BWMod_MG4_Scope | BWMod_MG4Mag |
| Panzerfaust | BWMod_PzF | BWMod_PzF_3 |
| Vector IV | BWMod_VectorIV | - |
| Name | Classname | Magazines |
|---|---|---|
| FIM-92 Stinger | BWMod_StingerLauncher |
BWMod_Stinger BWMod_Stinger_4 |
| L/55 | BWMod_L55 |
BWMod_L55_APFSDST_30 BWMod_L55_MZ_12 |
| MK 20 Rh 202 |
BWMod_MK20_AP BWMod_MK20_HE |
BWMod_MK20_AP_200 BWMod_MK20_HE_200 |
| TOW 2 | BWMod_TOW2Launcher |
BWMod_TOW2 BWMod_TOW2_7 |
| Name | Classname | Armament |
|---|---|---|
| Squadleader | BWMod_SquadLeaderG | |
| Rifleman | BWMod_RiflemanG | |
| Medic | BWMod_MedicG | |
| Machine Gunner (MG3) | BWMod_MGunnerG_MG3 | |
| Machine Gunner (MG4) | BWMod_MGunnerG_MG4 | |
| Machine Gunner (MG4, RedDot) | BWMod_MGunnerG_MG4_RedDot | |
| AT Soldier | BWMod_ATSoldierG | |
| AA Soldier | BWMod_AASoldierG | |
| Crew (Tank) | BWMod_CrewG |
| Name | Classname | Armament |
|---|---|---|
| Leopard 2A6 | BWMod_Leopard2A6 |
L/55 (30x APFSDST, 12x MZ) |
| Wiesel MK20 | BWMod_Wiesel_MK20 |
MK 20 Rh 202, (200x AP, 200x HE) |
| Wiesel 2 Ozelot | BWMod_Wiesel2_Ozelot |
FIM-92 Stinger (8x Stinger) |
| Name | Classname | Magazines |
|---|---|---|
| M84 | BWMod_M84 | BWMod_M84Mag |
| Animation Name | Effecty |
|---|---|
| door_pilot | Opens (1) / Closes (0) pilot door |
| door_copilot | Opens (1) / Closes (0) co-pilot door |
| door_left | Opens (1) / Closes (0) left door |
| door_right | Opens (1) / Closes (0) right door |
| door_sliding_left | Opens (1) / Closes (0) left sliding door |
| door_sliding_right | Opens (1) / Closes (0) right sliding door |
The mod contains a few scripts that might be helpfull when creating missions.
randomBuildingPosition
Moves the teleport to a random position inside the nearest building.
temp = soldierVarName execVM "\BWMod_scripts\missions\helper\randomBuildingPosition.sqf"
The Bundeswehr Mod (BWMod) is a Operation Flashpoint and Armed Assault modification creating realistic and high quality German Bundeswehr addons.
Founded in early 2001 by Peiper, the mod has an eventful past. After a few very successful releases for Operation Flashpoint the mod was closed in 2003 due to internal disputes. However, a part of the team combined forces again and joined M.M.P. (Military Mod Project) to continue working on Operation Flashpoint. Though M.M.P. was meant to focus on creating non-German addons, the whole fanbase from the initial Bundeswehr Mod put a lot of pressure on the team to release German addons and eventually succeeded. After another batch of Bundeswehr releases, the M.M.P. team realised it should refocus on their roots. This led to the closure of M.M.P. in 2005 and the refounding of the Bundeswehr Mod.
What followed were the most sucessful years of the BWMod and it's team, releasing more than 30 addons and becoming one of most famous and most successful modifications for Operation Flashpoint.
Today, the BWMod is still kicking and continues working on German addons for Operation Flashpoint's successor, Armed Assault, even though there is just a handful of members left.
BWMod is still looking for talented members to strengthen our team.
Thanks for your work, and sorry to everyone we missed!
If you want to contact our team, it's best to register in our forum and either create a topic if the matter is of general concern or send a PM to one of our members if you want to ask something very specific.
Please visit our website to stay updated on our progress.