6thSense.eu Presents: Tracers v0.1RC6. ArmA v1.08 Compatible. (By Sickboy)
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This Tracer Addon uses a tracer model instead of particle source.
We are still considering using a particle source at the bullet as ignition/light source.
FPS should be seriously increased compared to the hundreds/thousands of particles we used before ;-)

This tracer addon is based on many peoples addons, ideas, thoughts and other contributions.
Though the current state of the package; config wise, model wise and script wise is a nearly
completely rewritten and rebuild package, by Sickboy and Garlay.
Credits are found at the end of this Readme.


Installation:
 * Place the Addon folder: @SIX_Tracers into your ArmA Installation Folder
  * For SinglePlayer Configuration ability, do the same for the @SIX_TracersCfg_SP folder
 * Edit your ArmA shortcut to include the mod, add: -mod=@SIX_Tracers
  * For SinglePlayer Configuration ability, please use: -mod=@SIX_Tracers;@SIX_TracersCfg_SP
  * or if you have multiple mods, per example: -mod=@ModWar;@MAP_Air;@SIX_Tracers
 * Enjoy! Tracers are enabled on All Units and Vehicles
  * If you want to manually configure tracer settings, please review SIX_TracersCfg.hpp
  * Or manual configuration for SinglePlayer-only, please review @SIX_TracersCfg_SP\SIX_TracersCfg_SP.hpp


Demo Missions:
 * Demo1: Incl. Day & Night Time Choice
 * Demo2: Incl. Tracer Configuration on Mission Level, please review h\SIX_TracersCfg.hpp


Notes:
 * The Mod disables default BIS Tracers, if you still see them you probably did not install the Addon right
  * Or another mod is overwriting ours, please disable others systematicly to check.
 * More Readme, Info, Screenshots, Demo Missions etc. etc. coming!
 * One can make his mission permanent compatible with SIX_Tracers, even when there are all vehicles, units etc.
   placed on the map that would have overwritten init eventhandlers, is to add to the mission init.sqf the following code:
{{{
   private ["_tracerInit"];
   _tracerInit=getText (configFile >> "SIX_Tracer_EventHandlers" >> "Init");
   if(_tracerInit != "")then{call compile _tracerInit};
}}}
   This is even compatible with servers or clients that don't have the addon!! There should be no error if there is no SIX_Tracers addon.
   But when a client has it installed, it will be enabled

Variables (Though also setable through MissionConfigFile):
 * SIX_TRACER_REFRESH - Number (Default 30): Refresh time in seconds, how long pause between checks if new units are on the battlefield
 * SIX_TRACER_AUTO - Boolean (Default true): Decides if the automatic tracer enabling should be activated


Credits:
 * BN880 - For his great tracers in OFP, which were a great inspiration
 * Wolfbane - For his excellent tracers in OFP, which were used as a base for the work Centipede did
 * Centipede & Kenbow - For their excellent conversion of WolfBane's Tracers: CENT Tracers.
 * ThePredator - For his complete package of CENT Tracers bundled with his excellent config for disabling default BIS Tracers and adding Tracer Properties, aswell as lot's of input, testing, vids etc.
 * Garlay - For his Tracer Models, Vector tryouts & findings, config tests, etc. etc.
 * Simba - For his contributions at the BIS forums
 * MadDogX - For his contributions at the BIS forums
 * Anyone forgotten, please excuse me :| Thanks to all involved!
 * BIS - Thanks, for their great Game and continued Support! Aswell as thanks to the Mod, Script & Missionmake Community!