

this means you need write this in unit's init line
If "this" is officer then his team ability will affect his whole squad.

this addweapon"TR_backpack"
---allow squad can set defense.
this addweapon"TR_Smoke_logic"
---squad memeber knows dodge from danger.
this addweapon"TR_dodge_logic"
---squad memeber will automaticly deploy smoke shell.
[this]exec"\TR_OBJ\MISC\MT.sqs"
---squad morale can be affect by suppress fire or another behaviour.
[this]exec"\TR_OBJ\MISC\Captive.sqs"
---when squad morale drop to zero,the whole squad will Surrender

these 4 scripts only affect squad leader and Officer from "TR - Soldier"


[this]exec"\TR_OBJ\TAG\SGM\TR_HD.sqs"
"this" will become High Dispersion with any weapon,"this" can be set as man of vehicle

[this]exec"\TR_OBJ\CQB\AID.sqs"
"this" gain CQB ability,random CQB behaviour

[this]exec"\TR_OBJ\CQB\AIA.sqs"
"this" gain CQB ability,behaviour like to step left and right with new CQB animation

[this]exec"\TR_OBJ\CQB\AIH.sqs"
"this" gain CQB ability,behaviour like to hit and run

[this]exec"\TR_OBJ\CQB\AI.sqs"
"this" gain CQB ability,behaviour like to step left and right with BIS old animation

[this]exec"\TR_OBJ\MISC\Fence.sqs"
"this" will set up defense at once with sandbags(city) or foxhole(open ground) ,if he hasweapon"TR_backpack"

[this]exec"\TR_OBJ\MISC\Fortress.sqs"
"this" will set up Fortress at once,if he hasweapon"TR_backpack"

[this]exec"\TR_OBJ\MISC\FoxHole.sqs"
"this" will set up defense at once with foxhole,if he hasweapon"TR_backpack"

[this]exec"\TR_OBJ\MISC\DeployMine.sqs"
"this" will automaticly deploy mine in 50 meters' radius(if he has mines)

[this]exec"\TR_OBJ\MISC\DM.sqs"
"this" will become USMC engineer,automaticly deactived mine

[this]exec"\TR_OBJ\MISC\DM_E.sqs"
"this" will become SLA engineer,automaticly deactived mine

[this]exec"\TR_OBJ\MISC\DM_G.sqs"
"this" will become RACS engineer,automaticly deactived mine


[this]exec"\TR_OBJ\MISC\Repair_tank.sqs"
"this"'s tracked become repairable (automaticly by the crew)

[this]exec"\TR_OBJ\MISC\Repair_Car.sqs"
"this"'s wheels become repairable (automaticly by the crew)

[this]exec"\TR_OBJ\MISC\MP_Tech_Soldier.sqs"
"this" can only drive light vehicle

[this]exec"\TR_OBJ\MISC\MP_Tech_Crew.sqs"
"this" can only drive heavy vehicle and automaticly repair it when dammaged

[this]exec"\TR_OBJ\MISC\MP_Tech_Pilot.sqs"
"this" can only drive aircraft and automaticly repair it when dammaged

[this]exec"\TR_OBJ\MISC\MP_Tech_Engineer.sqs"
"this" can only drive light vehicle and automaticly repair it when dammaged

caller means the one who call this script,target mean the target you want to affect. 

[caller,target]exec"\TR_OBJ\TAG\SGM\CF.sqs"
caller's whole squad will suppressing fire to target

[caller,target]exec"\TR_OBJ\TAG\SGM\CF_OC.sqs"
caller's whole squad will suppressing fire to target while advancing

[caller,target]exec"\TR_OBJ\TAG\SGM\SGM.sqs"
caller's himself will suppressing fire to target

[caller,target]exec"\TR_OBJ\TAG\ART\CAS.sqs"
caller's himself will call artillery strike to target(you need place artillery from "TR - Support" first)

[caller,target]exec"\TR_OBJ\TAG\ART\CPS.sqs"
caller's himself will call artillery suppress to target(you need place artillery from "TR - Support" first)