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 zWarfare 1.2.G
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Description:
BIS Warfare 1.2 from Beta 1.16 patch updated with a bunch of upgrades.
Installable as addon version.

Release highlights:
- added 32 player CWR Nogova Warfare (requires CWR islands pack)
- added option to disable grass
- AI not engaging enemy base when no player is connected
- Russian Hinds and more equipment avaiable in A.C.E. version

Key features:
- A.C.E. scenario config #1: USMC vs VDV
- self-dependant (only XEH is required to play basic set with new vehicles)
- armour crews are cheaper to buy in tank factories than in barracks
- pilots are cheaper to buy in aircraft factories than in barracks
- player can repair, rearm and refuel his team's vehicles in corresponding factories: cars in light, aircrafts in hangar etc.
- player can rearm and heal members of his team in barracks: $25 * unit wounds per unit healing, $50 per unit rearm
- improved service pricing: based on vehicle type (light, heavy, helicopter, aircraft) and status (damage, fuel)
- using default BLUFOR units instead of forcing BIS USMC
- improved death cam effect
- balanced gears
- revised prices
- correct crews for armored and aerial units
- changed light factory offer: Strykers moved there
- changed city depot offer: added motorcycles, trucks and reinforcements
- AI choppers starting in the air
- Mi-24D/V Hind gunship featuring EricM and RKSL models instead of funky Ka-50 Hokum
- Su-34 with KAB-250L bombs (currently using GBU-12 model)
- custom weapons for gunships: LOAL mode for Cobra's Hellifre(*), realistic weapons for Mi-24
- improved AI skill and experience system: higher initial skills for sniper and commando units (cosmetical change)
- more informative AI team codenames: both for player and missionmaker
- default team for vehicle crews: green
- default team for troops: yellow
- localized display names for new units and weapons
- proportional endgame statistic bars
- mission date based on build time

Note: new units are avaiable in mission editor under "zWarfare" class.

Community made features:
- Battlefield 2 / A.C.E. style armament for assault helicopters
- SmurfC OFP M2A2 Bradley IFV ported by modEmMaik
- AI gunship teams
- Mando Hitching v1.5 with little modifications
- Mi-24 automatically makes use of ACE missile guidance and countermeasures

Improvements to Warfare 1.2:
- improved vehicle rearming
- some wasteful 'waitUntil' loops replaced with less resource consuming 'whiles & sleeps'

Warfare 1.2 features:
- motorcycles in Light Factory
- auto-unstucking AI supply trucks and salvagers

Planned features:
- configurable motorized/mechanized AI teams (work in (small) progress files within addon)

Requirements:
- ArmA 1.14 or later
- Extended EventHandlers (current version: 1.93) - distributed within this package.

To play A.C.E. scenario you need A.C.E. 1.09 or later - http://community.bistudio.com/wiki/Advanced_Combat_Environment

To play Nogova zWarfare you need CWR islands - http://community.bistudio.com/wiki/Cold_War_Rearmed


Installation:
1. Copy @zWarfare and Keys directory to Your ArmA installation directory.
2. Add @zWarfare to Your -mod=... string in Your ArmA launching shortcut parameters.
3. Have fun!

* You have to lock on your target before you launch missile, it's not like Mapfact Team's self-reliant LOAL one.
My script both gains and suffers from ArmA engine limitations.

Questions?
zguba.ofp.pl