OVERVIEW:
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Mission Name: Operation Sunrise

Game mode: MP: Coop 1-8

Addon's required: EditorUpgrade102 (included in the map rar file)

Respawn: Team spawn in MP. 

30 man Platoon to capture Pita.

Features:

- 30 Man Platoon, plenty of live to spawn into
- Ai react to the assault, they dont just wait for you to attack, they counter.
- Final Beta test took me and my mate 3 hours to complete.
- Over 6 Months in development and beta testing.


DETAILS:
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Difficulty: Normal
Supports SP: MP & SP
Cadet/Veteran mode variation: None

Island/towns: Pita city coastline
Core game style: infantry vs infantry & some armour
Scale: about 30 infantry attack force
Duration: about 3 Hours
Weather/Time: Clear, Semi Overcast, 7:30am, Day


FILE DETAILS:
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Mission created by: Gareth Clough
Mission Version: 1.00
Release Date: 28 July 2007

Intro/Outro: None, 250 second intro, 40 second outro
Briefings: Full brieifing, notes & tickable objectives
Created for Arma version: 1.7beta+
Testing: Tested on dedicated server with 2 human players.
Size: 4mb
Screenshots: <OpSunriseIntro.jpg> (http://www.garycorp.com/arma/images/OpSunriseIntro.jpg)


SCENARIO:
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- Stage 1: Insertion by UH-60, 
- Stage 2: Destroy D30 beach defences to make way for the Engineers to land and clear the mines and tank traps.
- Stage 3: Capture Pita


Background: SLA keep attacking the south and the U.S. task force. So the U.S. with limited resources liberate the North from the commies.


INSTALLATION:
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- For Multi Player, copy the pbo file(s) to .\ArmA\MPMissions (installation) folder. Was made as a Coop mission, would recommend MP play to enable respawn.
- For Single Player, copy the pbo file(s) to .\ArmA\Missions (installation) folder.


ISSUES:
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- 10% of plays, Alpha team lost a UH-60. Which will result in less lads on your team.
- If you decide to attack Pita from the East, and attack harbour 1st you will need to be careful when bringing ai into harbour
  make sure you bring them to the pre defined positions on the harbour sea front then move them to the desired pos. (Game bug not mission)
- Mission does 100% work, so if you think you have cleared Pita and you dont have a 'Objective Complete'. Then there are enemys still alive
  in the area. On one play a full squad attacked us after being up in the hills, and we were looking everywhere for the SLA still alive in Pita.

FUTURE PLANS:
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- None for this mission. Will make more missions set in this theatre of war though.


REVISISON NOTES:
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0.1 - 01.Jan.2007 - Started Beta Testing
1.0 - 28.Jul.2007 - Revised release. List major changes.


LEGAL DISCLAIMER:
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This mission is distributed without any warranty.
You may host it for download, but keep this readme included.
This mission cannot be used for commercial gain.
Please seek my permission if you would like to add it to a mission pack or anything like that.


CREDITS & THANKS:
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- BIS their great simulators.
- The makers of EditorUpdate_v102 addon.
- Anybody who has helped me in the BIS forum.
- Finally Scott Greenwood who helped me beta test this mission.


Download more Missions by me @

http://www.garycorp.com/arma

arma@garycorp.com

Keep on commie killin.

