City Take Paraiso 1.2
by Tophe of stgta Ops [OOPS]
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Gamemode:	COOP 
Spots:		14
Respawn:	Base or Revive
Req version:	ArmA 1.05
Addons Needed: 	None

Installation:  	Put the .pbo-file in you MPMissions 
		folder in the ArmA game folder.

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City Take Paraiso is the first part in a series of City Take missions.
This is acctually my first mission ever released for ArmA or OFP, and I 
hope you will enjoy playing it as much as I enjoyed making it. 

Thanks go to the ArmA community for the help and freely given tools I 
needed to learn how to make this.

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INFO:


In this mission you are to deploy in two teams to seize the city of Paraiso.
There are enemy forces holding the city. You start at our base by the Sahrani 
Airport.

You are expected to engage and finish this task with minium casaulties.

We want to emphasize that this is NOT a lone wolf mission. Planning and keeping 
the team together is imperative for the survival of all operatives.





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Features:
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* 14 spots. Including two pilots. AI disabled.
* Fully dynamic. The mission never looks the same.
* Choose between Revive Respawn and Base Respawn
* Choose Time of day and weather.
* 6 different endings depending on how well you play.
* Scripted medevac choppers
* Join in Progress

* Using UPS 1.8 by Kronzky and Revive Script 1.58 by Doolittle, PRiME, Gnat, Hailo and ZoneKiller. 


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VERSION:
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1.2
* Fixed problem with tanks starting on and in buildings.
* Fixed some variables for the pilots respawn settings.
* Fixed titleformat. Now the mission is listed with (c14) infront of title, 
  to make it easier to find on server.


1.1
* Fixed Description.ext, now the correct number of slots is shown.
* Fixed ending camera
* Removed unused scripts and triggers



Contact & Bugreport:
harlechin@hotmail.com