Mission: Operation Dawning Hope (v.1.0 RC)
Version needed: ArmA 1.08/1.09beta
Type: Single Player only
Teamswitch : Yes
Island: Sara
Requirements:
[url=http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=eb2be7fe9e80e29c20f5d399b2a4844d;act=ST;f=70;t=61001;hl=marines]Jonny's Marines v1.5 RC[/url]
Mission by: Wolfrug
Beta testers: Lee, MrN, DarkAngel, LCD, johnnyboy, bert - Thanks to you all!

Overview:

Take part in the USMC landing that saved the Stryker brigade and started the counterattack against the SLA! Control infantry, air and artillery assets in a fight against time and relentless enemies sure of their victory. 

Version History:

0.1 BETA
-First release

0.2 BETA
-Voices added + some more NPC radio chatter + made some TTS voices sound better
-Added ability to disable enemy artillery also around the base
-Added visible prompt when D-30s are destroyed
-Added weapon selection to briefing
-Correction in intro (Lee)
-Added coloured & numbered dynamically updating markers for waypoints & squads (MrN)
-customized onPlayerKilled.sqs
-Added a new optional objective
-Some additonal work on the SCS
-Minor changes in briefing

0.3 BETA
-Completely reworked Squad Control System, now with many more functionalities, waypoint types and even synchronizing!
-Removed addon dependency of g85 editor upgrade & lowfly's editor upgrade 1.02
-hid radio option after engineers are finished
-reversed order of auxiliary 1/auxiliary 2 & added parenthesises after the name to explain their type (so it says Auxiliary 1 (Engineers) now)
-fixed various objectives not ticking off properly
-fixed certain radio sounds playing unnecessarily
-more effects on killing D-30s (smoke - taken from CSL's burning buildings script)
-Made primary objective slightly easier by disabling the D-30s ability to fire outside of the artillery attacks (on Easy and Hard difficulties)
-Made the max amount of Main Barrages 6
-Added more sounds (particularily to the artillery)!
-Added some easter eggs/cheats ^_^
-Added stuckcheck.sqf from LCD to the SCS, which will hopefully make units less likely to get stuck. :-/
-Added difficulty selector: Easy, Hard and Impossible are now selectable at mission start
-Changed to Version 1.5 RC of Jonny's Marines!

0.31 BETA
-Added SPON_Status to the mission! By default use 'I' to bring it up.
-Quickfix on UAZ-CTD bug (UAZ locked again)
-Fixed SCS-action spam (oops from my side).
-Changed: The harder the difficulty, the later in the day it is, which leaves you less time to complete the mission (Easy: 2h, Hard: 1,5h, Impossible: 1h)

0.32 BETA
-Minor fixes with SPON Status and quitting/resuming games
-Found the cause for the UAZ/any vehicle CTD bug! Consequently fixed it (in stuckcheck.sqf)
-Added another cheat, and as an extra bonus you'll get a list of the cheats if you finish the mission ^_^
-In ArmA 1.09 BETA, the M136 missile has been made less effective, requiring two hits to take down the short-range comms. This has been incorporated so that in Easy difficulty, the radars will already be slightly damaged (necessitating only one shots, as in 1.08), whereas in Hard and Impossible they still need two shots minimum.

1.0 RC
- Fixed some minor niggles with calling the artillery (LeeHunt)
- Fixed November 1 being called correctly (hopefully)
- Added another magazine to November 1's cannon, to encourage teamswitching & gunning
- Added another cheat, which might be useful.
- Changed this readme a bit to reflect the current state of the mission.

A little about the mission:

It's set at the same time frame as mission #6 in the official ArmA campaign (Dawn of Hope). For those of you who have played the campaign, this is the point when you are to repell the attack on the airport, and then an amphibious landing while waiting for the USMC's arrival with air support. During this mission however you'll take part in a Marine Corps platoon's landing in the South-Western part of the island, with the objective of taking out some artillery units that, if used, will surely spell doom for the airport's defenders. Added to this are a number of side objectives which the player is at leave to decide whether he wants to complete or not.

As the "gimmick" of the mission, there's a squad-control system in place (I suck at dialogs, so pardon the ugliness of it) which is further described in the briefing. This system has basically divided your part of the platoon into three fire teams : Blue (you), Red and Green, to which you can give orders, waypoints and the like to. Also I have experimentally included TeamSwitch, but keep in mind it's not what the system was designed around, so expect a certain amount of buggyness if you use it.

Additionally there's player-usable CAS and artillery (both subject to availability), Kronzky's UPS (very usable in out-of-urban areas as well, makes the AI rather scary sometimes), and a chunk of randomness (mostly enemy placements and the like) which hopefully make the mission fun on a second playthrough as well. Also, I've used some Text-To-Speech programs to make the enemy radio chatter audible.

[b]Addons used:[/b]

Jonny's Marines v.1.5 RC (look above for link)

Hints and tips: 
- In the beginning, you can write in cheats in the appropriate line below the difficulty choice (note: write in cheats -before- picking your difficulty). Once you've completed the mission once, you'll get a list of all the cheats available, but here are two that might help you to start (minus the quotes, case sensitive): 'Saves' (gives you 1000 saves) and 'Bodyarmor' (improves survivability of friendly soldiers). There are also some easter-eggs here and there that will work like some of the cheats, if the going is getting hard ;)
- Don't go for Hard or Impossible from the start, unless you want a special challenge.
- The enemy artillery is very dangerous! Consider destroying the short-range comm stations -before- getting spotted (even if it means taking a longer way around)!
- You're on a time limit! If USS Poseidon gives you a warning, it means you haven't got much time left! The time limit is different depending on difficulty. Once you've completed your main objective (the D-30s), there's no more time limit.
- You don't have to complete the objectives in the given order. If the obvious approach is too hard, try an alternative. Remember you don't have to attack all objectives with all your units - that's what the SCS is for!

Good luck!



Thank you!

Wolfrug out.