OVERVIEW:
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Mission Name: eg: Village Clearance
Game mode: SP
Addon's required: None
Respawn: None.

Short one line mini description (for listings): Squad assault on Haputu.

Features: 

- Random placement of village protection (OP)
- Lots of civilians in town (carefull!)
- Uses UPS for random positioning of enemy forces


DETAILS:
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Difficulty: normal
Supports SP: SP only
Cadet/Veteran mode variation: Eg: None.

Island/towns: Haputu town center
Core game style: Infantry
Scale: Long transit, small assault force, Variable/unknown enemy strength
Duration: about 10 mins
Weather/Time: Clear, 9am


FILE DETAILS:
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Mission created by: Patrick Tehvand (elSpike)
Mission Version: 1.0
Release Date: 1 Apr 2007

Intro/Outro: None
Briefings: Full brieifing, notes
Created for Arma version: 1.5
Testing: Localised Beta - 10 playthroughs trying to do stupid things.
Size: (eg: 48kb)

SCENARIO:
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Detailed scenario description/objectives:
- Stage 1: Transit to Haputu on MH-6.
- Stage 2: Assault village, clear out all oposition troops.
Story/background: None. Standalone mission.


INSTALLATION:
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Standard:
- For Multi Player, copy the pbo file(s) to .\ArmA\MPMissions (installation) folder.
- For Single Player, copy the pbo file(s) to .\ArmA\Missions (installation) folder.


ISSUES:
-------
- None.


FUTURE PLANS:
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- MP.
- Civilian casualites cause mission failure.


REVISISON NOTES:
----------------
1.0 - 01.Apr.2007 - Initial release.

LEGAL DISCLAIMER:
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This mission is distributed without any warranty.


CREDITS & THANKS:
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- BIS/BIA for their great simulators.
- http://www.kronzky.info/ups/ - Kronzky's Urban Patrol Script
- Everyone who asked a good question in the BIS forums and had a thread title that wasn't "Help" or similar.