Scopes v1.15
*******************

What it does:
-------------
Replacement scopes for most infantryweapons in stock Arma2 and a few extra ones for addons. Working day and night reticles for those
scopes which should have them. The change between day/night is automatic.
Also re-zeroes most scoped and ironsighted weapons in the game to more realistic values.
Basically silenced weapons are zeroed to 100 meters, assault rifles, snipers and machineguns to 300,
heavy snipers and mounted machineguns to 500 meters. A few exceptions exist.
Based on NonWonderDog's excellent "NWD_ScopeFix" from Arma1.

Installation:
-------------
A:
- Copy all folders from the "To Arma2 folder" to your Arma2\
- Copy also those additional .pbos you want to use from the "Extras"-folder
- Add "-mod=@fnc_scopes" to your arma2-shortcut\launcher\whatever you use
- Check Arma2\userconfig\fnc_ballistics\ for additional config options

or 

B:
If you are familiar with mod installation just put the files into folders of your choice. Remember to move the userconfig-files to
their proper place in "arma2\userconfig\fnc_ballistics"

NOTE: The addon is modular so that the only file you absolutely need is "fnc_scopes_common_m.pbo". All the others can be taken out
if you don't like a particular scope.

Extras:
-------
fnc_scopes_acex_c.pbo				Enables the scopes in this pack for ACEX weapons.

fnc_scopes_sightadjustment_c.pbo	A "plugin" for users of GMJ_SightAdjustment. Attempts make the scopes mimic their real-life
									counterparts in how much you can adjust them, adjustment intervals etc...
									
fnc_scopes_susat_c.pbo				Replacement config and model for the PUKF-weapons SUSAT-reticle.
fnc_scopes_susat_m.pbo

fnc_scopes_acogrhm4_c.pbo			Replace RH-weapons Acog- and M145-reticles with those of this pack.
fnc_scopes_acogrh416_c.pbo
					
Reticles without replacement config:
-----------------------------------
See "PBO_Sources/fnc_reticlename_c/cfgWeapons.hpp" for the correct config values for these scopes if you want to use it for a weapon.
Do not deviate from those values, or the reticle will be out of scale and/or the bullet drop compensator's won't match.

fnc_scopes_acogfinnish_m.pbo		TA11FIN-Acog used by Finnish Defence Forces. Reticle calibrated for the 7.62x39-round
									and magazine in "fnc_ballistics".
									
fnc_scopes_steyraug_m.pbo			"Old style" Steyr Aug military reticle.

Usage:
------
Pick up a scoped weapon and enjoy!

Requirements:
-------------
None, but the scopes are calibrated for the ballistics in "fnc_ballistics" and it is strongly recommended to use that.
"GMJ_SightAdjustment" is also recommended, as well as "fnc_muzzlevelocity".

Multiplayer:
-----------
This addon is client-side only and fully MP-compatible in this respect.
The .pbos are signed with a key unique to this addon only. Key and signatures are included.

Mod conflicts:
--------------
31ST MEU Scopes&Ballistics deals with the same area, so it cannot be used with this.
ACE and ACEX users should check the userconfig-file for an additional settings that will enable the scopes for ACE content.

Bugs:
-----
None that I know of

Credits:
--------
NWD, NWD and NWD
Even though most of the scopes are by now of my own work I couldn't have made them without reading on NWD's findings on optics in Arma.
A few direct NWD-copies also still remain in the pack.

Release thread:
---------------
The release thread for this addon can be found on the BIS forums

Changelog:
---------
1.15
----
Fixed:		1P29 reticle wasn't centered properly

1.1
---
Added:		1P29 reticle and replacement config to use it on the stock PKP/Pecheneg.
Added:		Steyr Aug military-style reticle
Added:		M145 machinegun optics calibrated for M249
Added:		Replacement configs for ACE and ACEX
Changed:	New reticle texture for the 10x mildot
Changed:	New reticle textures for all PSOs.
Changed:	DMR now uses a 3.5-10x Leupold Mark 4 LR/T M3 instead of a fixed 10-power scope. Reticle remains the same.
Changed:	Reworked the SUSAT reticle
Changed:	Small adjustments to TA11FIN reticle and bdc
Fixed:	 	GMJ_SightAdjustment-plugin now actually works


1.0
---
Initial release