ADDON: Deployable Vehicle Camo Nets and Sniper Camo Nets (both Inventory and Backpack styles)

Version : 2.0

Release Date: 11/30/2012



======================
DESCRIPTION :
======================

This addon adds new camo nets in different versions - Inventory sniper/FO nets (new in v2.0), Backpack sniper/FO nets, and vehicle nets.  All nets are located under Empty > Camo Nets.  The sniper camo nets come in two sizes and can be deployed via new backpacks.  The new sniper inventory nets are available in ammo crates (Ammo > Camo Nets).  A script is included to allow mission makers to equip any vehicle with deployable camo nets.  A script is also included for the sniper camo nets to help scripted deployment scenarios (pre-populate map with nets).  


======================
INSTALLATION :
======================

Dependencies:  Requires OA.  Tested with OA 1.56 and 1.62.


Contents:
\@POOK\POOK.bikey
\@POOK\pook_camonets_readme.txt
\@POOK\Addons\pook_camonets.pbo
\@POOK\Addons\pook_camonets.pbo.POOK.bisign
\@POOK\Scripts\camonetvehicle.sqf (both scripts are also contained in the addon PBO).
\@POOK\Scripts\camonetsniper.sqf


Installation:  Extract the @POOK folder into your Arma2 folder.  The PBO and Sign files are in the archive.  Edit your startup shortcut to include:

   "-mod=@POOK;"

For more information about addon folders please check BIS Wiki here:

http://community.bistudio.com/wiki/Addons#ArmA_2


==============================
CONTENT/FEATURES:
==============================

- Two different camo net patterns - The woven net pattern (WW2 M.A.S.H. style) called "East", and the modern waffle style called "West".  This addon contains a total of 792 different net/color combinations!

------------------
SNIPER / FO NETS
------------------

- New in v2.0: Sniper Camo nets are now INVENTORY items meaning you carry them as you would a radio, compass, etc.  

This new option was added to eliminate the sniper backpack "penalty" the BIS inventory structure imposed with the previous 1.x version that required carrying the camo net as a backpack.  In real life, the camo net wouldn't be that big or heavy... similar in size and weight to 2-man pup tent.  Therefore it would probably be lashed to a backpack like a bedroll or slung over the shoulder as additional gear.  The use of these new Inventory sniper nets will allow the sniper to carry a backpack, thereby eliminating the "inventory penalty" to snipers from the previous versions!


- Enemy AI detection with sniper nets is *significantly* reduced!  The use of nets to avoid enemy AI detection are subject to these requirements:

	- You MUST remain prone.  AI can detect you when crouched.

	- Your weapon must be inside the net.  Barrels sticking through the net may be detected.

	- Your body must remain motionless.  NOTE: Head-only movements were not detectable by the AI during my testing.

	- Since your body must remain motionless, your AI squad members may be susceptible to detection depending 
	  on the circumstances (for example if the AI squad member were to "turn to" the enemy, they could be detected).

	- That the nets will reduce enemy AI detection, but may not completely eliminate it!  As in real life, the 
	  nets are concealment, not cover, and you may still be detectable.


- The new sniper inventory nets are found in the "Camo Nets" Ammo crates under "Ammo > Camo Nets".

- The backpack sniper nets are still present and unaffected by the new inventory versions.

- If you intend to continue use the sniper camo nets that make use of backpacks, it is recommended to use a backpack mod (such as my pook_a2backpacks mod) for A2 units (USMC, CDF, etc) that provides backpacks to those factions.  Several mods provide this benefit.  Links to two such mods are listed:

	http://www.armaholic.com/page.php?id=11497

	http://www.armaholic.com/page.php?id=14823


- Sniper/FO nets utilize 3 inventory slots.  This leaves several slots avaialble for use with other inventory items and addons such as my Signal Marker Panel multiplay-focused addon:

	http://forums.bistudio.com/showthread.php?128756-Signal-Marker-Panels


- Sniper/FO nets come in two different sizes: "Small" 2-man size and "Medium" 3-man size.  The small nets are only usable when prone.  The medium nets can be used when crouching or when using some low-profile static guns and some AT weapons.



------------------
VEHICLE NETS
------------------

- Adds deployable camo nets for vehicles in three different sizes: "Vehicle Medium" for M113 sized and smaller vehicles, "Vehicle Large" for tank-sized vehicles, and "Vehicle XL" for vehicles up to 5T trucks.

- The script that deploys vehicle camo nets requires about 45 seconds total to deploy the net!  This was added to balance the deployment and represent a more realistic scenario.

- Vehicle Nets will automatically remove themselves if the vehicle drives > 25 meters away, or if the vehicle is destroyed.

- Vehicle script usage:

	1. Add these lines to the vehicle's init line in the editor:

this setVariable ["vehicle_camonetDeployed", false, true]; this addAction ["Deploy Camo Net", "camonetvehicle.sqf", ["Deploy"], 51, false, true, "", "!(_target getVariable 'vehicle_camonetDeployed')"]; this addAction ["Stow Camo Net", "camonetvehicle.sqf", ["Stow"], 50, false, true, "", "(_target getVariable 'vehicle_camonetDeployed')"];


	2. Edit the THREE (3) lines marked in the script with any other type of net you desire.  Use the net types listed at the bottom of this readme document.

3. Save and copy the script into the mission folder.





===============
CAMO PATTERNS
===============

- The following 24 camo patterns/colors are implemented for each net design:

// CDF Woodland Camo
// CDF Desert Camo
// Nato Green Net
// Nato Tan Net
// Cadpat
// Desert Storm
// DPM Desert
// Flecktarn
// Flecktarn Desert
// Rus Desert Camo
// Rus Forest Camo
// AOR Forest
// ATACS Forest
// ATACS Desert
// DPM Forest
// MARPAT
// Multicam
// Snow
// Spec
// SURPAT
// Woodland
// Nogovan Oak
// Lingor Jungle
// Duala Brown


To script, you simply combine the following NET TYPE and give it the NET NUMBER.  Example:


	NET TYPE 			+	NET NUMBER

	pook_camonet_vehtruck_West 	+	18

	=

	pook_camonet_vehtruck_West18  >>  Vehicle Net: SURPAT (West-Truck/XL)



Example 2:

To script a "West" pattern tank camo net in DPM forest, use:

	pook_camonet_vehtank_west13

Example 3:

To script an "East" pattern medium sniper net in ATACS Desert, use:

	pook_camonet_small_east11

... etc.  

I am happy to answer any questions about net numbers/types on the BIS forum (link listed above).



=============
Net Numbers:
=============

The numbers represent the camo type (0-22):
(no number) = BIS Chernarus Camo (East Pattern) / BIS Nato Green (West Pattern)
2.  BIS Desert Brown (East Pattern) / BIS Nato Tan (West Pattern)
3.  CADPAT
4.  Desert Storm
5.  DPM Desert
6.  Flecktarn
7.  Flecktarn Desert
8.  Rus Desert Camo
9.  Rus Forest Camo
10. AOR Forest
11. ATACS Desert
12. ATACS Forest
13. DPM Forest
14. MARPAT
15. Multicam
16. Snow
17. Spec
18. SURPAT
19. Woodland
20. Nogovan Oak
21. Duala Brown
22. Lingor Jungle


==============
NET TYPES:
==============

All net types are arranged with the number:

pook_camonet_vehmed_east
pook_camonet_vehmed_east2
pook_camonet_vehmed_east3
pook_camonet_vehmed_east4

... etc.  As mentioned, there are a total of 22 different colors per type (east/west).  That is 44 different nets per vehicle... totalling 616 different vehicle net possibilities in this addon!


=====================
Ground Vehicle Nets:
=====================

Medium Vehicle (M113 sized) pattern:
----------------------------
pook_camonet_vehmed_east
pook_camonet_vehmed_west  


Large Vehicle (Tank sized) pattern:
----------------------------
pook_camonet_vehtank_east  
pook_camonet_vehtank_west  


X-Large Vehicle (Truck sized) pattern:
----------------------------
pook_camonet_vehtruck_east  
pook_camonet_vehtruck_west  



===================
Helicopter Nets:
===================

pook_camonet_airheloAH1_east
pook_camonet_airheloAH1_west

pook_camonet_airheloKA52_east
pook_camonet_airheloKA52_west

pook_camonet_airheloMi17_east
pook_camonet_airheloMi17_west

pook_camonet_airheloMi24_east
pook_camonet_airheloMi24_west

pook_camonet_airheloMV22_east
pook_camonet_airheloMV22_west

pook_camonet_airheloUH60_east
pook_camonet_airheloUH60_west

pook_camonet_airheloMH6_east
pook_camonet_airheloMH6_west


================
Aircraft nets:
================


pook_camonet_airplaneA10_east
pook_camonet_airplaneA10_west

pook_camonet_airplaneAV8_east
pook_camonet_airplaneAV8_west

pook_camonet_airplaneSu25_east
pook_camonet_airplaneSu25_west

pook_camonet_airplaneSu34_east
pook_camonet_airplaneSu34_west



================
Sniper Nets:
================

Prone-height 2-man Sniper nets:
--------------------------------
pook_camonet_small_east
pook_camonet_small_west


Crouch-height 3-man Sniper nets:
---------------------------------
pook_camonet_med_east
pook_camonet_med_west



=========================
Inventory and Crates:
=========================

pook_camonet_small_east_drop  >> Inventory Sniper Nets
pook_camonet_small_west_drop  >> Inventory Sniper Nets

pook_camonet_med_east_drop  >> Inventory Sniper Nets
pook_camonet_med_west_drop  >> Inventory Sniper Nets


pook_camonet_small_eastammobox
pook_camonet_small_westammobox
pook_camonet_med_eastammobox
pook_camonet_med_westammobox



==============================
KNOWN ISSUES / BUGS:
==============================

- The nets can be driven through without damaging the net.  This was done to facilitate artillery and directed fire units, and also to avoid deployment issues that sometimes occur (nets on top of vehicles, nets being destroyed when spawned, etc).



==============
CHANGELOG:
==============

v2.0:   11/30/2012

- New: Inventory-item selectable sniper/FO nets found in new category:

	- Ammo > Camo Nets (inventory: East 2-man) Crate
	- Ammo > Camo Nets (inventory: West 2-man) Crate
	- Ammo > Camo Nets (inventory: East 3-man) Crate
	- Ammo > Camo Nets (inventory: West 3-man) Crate


v1.3:	12/24/2011

- New:	MH6 Littlebird camo nets

- Update: Another editor class reorganization to keep things sorted better.  Editor Classes arranged by pattern (East/West):  

	- Empty > Camo Nets: Camo Nets - Sniper (2 Man)
	- Empty > Camo Nets: Camo Nets - Sniper (3 Man)
	- Empty > Camo Nets: Backpacks
	- Empty > Camo Nets - Ground Vehicles (Med - APC Sized)
	- Empty > Camo Nets - Ground Vehicles (Lg - Tank Sized)
	- Empty > Camo Nets - Ground Vehicles (XL - Truck Sized)
	- Empty > Camo Nets: Heli
	- Empty > Camo Nets: Aircraft

- Fix:	Some nets were listed as different versions




v1.2:   11/30/2011

- New:  Nogovan Oak Camo pattern for nets

- Fix:  Detection by enemy AI is significantly reduced by the nets.



v1.1:   11/22/2011

- New: Aircraft and helicopter vehicle nets.

- New: Additional Camo Patterns (listed above).

- New: Improved 3D models for sniper camo nets (small and medium) to further enhance AI detection avoidance.

- Update: Editor class reorganization to keep things sorted better.  Editor Classes:  
	- Empty > Camo Nets: Soldier
	- Empty > Camo Nets: Backpacks
	- Empty > Camo Nets: Ground Vehicles 
	- Empty > Camo Nets: Heli
	- Empty > Camo Nets: Aircraft



v1.0:	11/17/2011

- Initial Release


======================
CREDITS AND THANKS :
======================

Thanks to BIS for the ARMAVERSE!

Vehicle deployment script modfied from sxp2high's example posted in BIS forums.

Mod by hcpookie - e-mail: hcpookie@hotmail.com


============================
DISCLAIMER / RESTRICTIONS :
============================

Models based on Arma1 sample models.  This mod is ONLY for use with BIS games!  You are free to do anything you wish with it and MLODs so long as it is for a BIS game and in accordance with the BIS license!

