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D3Z HOOKERS
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Description:

These are designed for mission editors who perhaps want to have some hookers 
with a little more character. The textures are included in the packed example 
mission.


Usage:

Place the textures in the mission folder, add a hooker in the editor and on 
the init of the unit use: this setObjecttexture [0, "D3Zhooker1_co.paa"];

D3Zhooker1_co.paa
D3Zhooker2_co.paa
D3Zhooker3_co.paa
D3Zhooker4_co.paa
