Our Weapons project present:

Mi-26. version 1.1

Version 1.1 changes:
-Fixed dedicated server srash
-Global variables used no more
-Vulcans and machinegunners now attacking chopper
-Helicopter doesn't take-off by itself
-Added more stability when flying on low speeds
-Fixed bug with dust, when trying turn-on helicopter without fuel
-Maximum speed of transportation on crane increased up to 170 km\h
-Reworked 3d surround sound system
-Added hightlights via cfgmaterials
-Improved paradrop script
-Slightly improved 1-st person view from pilots cockpit
-Many others fixes and improvments

Heavy military transport helicopter Mi-26 "Halo"
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Atention!!
This addon consist of more than 10,000 polygons, hight number of textures and scripts.
This can slow-down game on slow computers.

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Contacts:

Project website:
 
       "http://ofp.ussr-online.net/nasheorujie" 

Open forum: 
       
      "http://ofp.ussr-online.net/forum/viewforum.php?f=23"  
       
E-mail: 

      "dps@istel.ru" 

Website of NA[CCCP] squad":

      "www.ofp.ussr-online.net"

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Disclamer:

Atention!
Using in Your own purposes of any content of OWP_Mi26.pbo file (models, textures, spripts, animations, sounds, config.cpp & etc) 
and original ideas is PROHIBITED without permission of Our Weapons project.
 
You may post this add-on on any site, using in your campaign or missions freely.

This is an unofficial addon and Bohemia Interactive Studio or Codemasters don't have any liability for it. 

This is non-commercial addon. Any commercial using of this addon or part of it is prohibited.
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Installation and requriments:
 
Installation: copy OWP_Mi26.pbo in to addons\ direcctory, copy missions in missions\ directory.
Do not raname file! In game, you will find this addon under "Our weapons (Nashe Orujie)" directory.
 
This addon requries Operation Flashpoint: Resistance 1.96. Pilots pack OWP_Crew.pbo also requried.

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Helicopter variants, represented in addon:

Mi-26T -Cargo (Can lift vehicles inside helicopter)
Mi-26T -Passenger (Can lift up to 70 mens)
Mi-26TM -Flying crane (Can lift vehicles or objects on exterrior carryng)
Mi-26TZ -Fuel tanker (Can refuel any vehicle)
Mi-26TMC -Medecine center (Can heal injured mens)
Model of crushed Mi-26.

Features: 

-Possibility to transport vehicles inside (without any additional user actions menu), and paradrop cargo.
-Possibility to transport vehicles outside (through user action menu), and paradrop cargo.
-"3D surround system" 4 different sound generators: main rotor, two engines and rear rotor.
-Emproved random dammage system.
-Voice alert system (RI-65). 
-Working flares (CMS) (LC ASO-2).
-New rotordust effect.
-Random numbers.
-Animated work of rear gear suspension.
-Active map in cockpit.
-Hight detailed cockpit.
-Paratroop script.
-Hight number of custom animations.
-Other effects.

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How to use (instructions):

1. Lifting cargo inside.

	You can lift inside ANY vehicle, that in "Car" or "Apc" OFP class. Class "Tank" is disable for lifting, 
because in real life tanks are too heavy. Mi-26 cannot lift heavy tanks. For load up vehicle, just drive inside,
and you ready to fly. You cannot transport more than one vehicle. 

	When you lift vehicle inside helicopter, remember:
-When starting engines, be shure, that you have a notice, that vehicle embarked on Mi-26.
-There is problems with transporting of long vehicles, like Bus. Please, use Mi-26TM to lift long vehicles.
-Try to fly on hight altitude (more than 200m) and do not make "extremly turnings".
-You can paradrop vehicle, when you get altitude of 70m.
-This is not recommended, when playing MP, to give control of the helicopter with vehciles inside, to peoples with ping more than 100-150ms.
	
	Lifting vehicles with AI:
1) Before helicopter take-off, load up it with vehicle, via command: [name mi26,name vehicle,time] exec "\OWP_MI26\scripts\vgr\moveincargo.sqs" (for example, [mi,bmp,1] exec "\OWP_MI26\scripts\vgr\moveincargo.sqs")
2) When flying, you can force cargo paradrop. For this, give for <name mi26> magazine "owp_mi26_cargo_paradrop" (for example, mi addmagazine "owp_mi26_cargo_paradrop") (note: altitude must be more than 70 meters)
3) To unload (unlock) vehicle from helicopter, make them land and turn off engines. For this, u can just place waypoint "GetOut" to helicopter, or make sequence like that: mi flyInHeight 0; then when he land: unassignVehicle driver mi;driver mi action["eject",mi]

2. Lifting cargo outside:

	For hook-up vehicle, you must hover strictly above required object at height 10-15m. (It useful to use "optics", by pressing "V" key). 
In the action menu, new item "ready to attach" will apear. You can hook-up any vehicle, which is in following OFP classes: car, apc, plane,
small boat and helicopter. When you fly at height 70 or more meters, you can paradrop vehicle from action menu. There is speed restriction,
entered from reason of realism. When you get 170 km/h, you will be noticed, when you exceed 200 km/h, lifted vehicle will be lost.

	Notes:
-This is not recommended, when playing MP, to give control of the helicopter with vehciles inside, to peoples with ping more than 200ms.

	Lifting vehicles via crane with AI:
[name mi26,name cargo] exec "\OWP_MI26\scripts\vgr\movie.sqs"
Variables:
To unhook cargo use <name mi26 addmagazine "owp_mi26_cargo_attach"> or <name mi26 flyInHeight 15>,
to drop cargo by parachute use <name mi26 addmagazine "owp_mi26_cargo_paradrop"> (note, that height must be above 70 m)

3. Random board numbers.
	For enter your especial number("81" for example) you should type in init:
chopper_name setobjecttexture [1,"\OWP_Mi26\sign\8.paa"];  chopper_name setobjecttexture [2,"\OWP_Mi26\sign\1.paa"];

4. Using CMS.
	You can use CMS by manual or authomathic. There is only 120 flares. AI using CMS on incoming threat automatically.
To force chopper drop flare in any time, type in init:
chopper_name exec "OWP_MI26\scripts\cm\dropflares.sqs"

5. Occurrence of extreme situations onboard.
	Random dammage generator can "generate" those types of dammage:
-Engines failures. When only one engine is dammaged, chopper will be lose power and lose altitude, when both of engines will dammaged, helicopter will fall.
-Transmission failure. Unpredictable turning and strafing of chopper.
-Small rotor failure. Helicopter has a rotation and losing altitude.
-Fuel system dammage. Fuel flow.
-CMS system dammage. CMS is no more functional.
	
6. Executing Paratroop.
	For paratroop mens from cargo bay type in init:
[chopper_name,0] exec "\OWP_Mi26\scripts\desant.sqs"
Where 0 - time between ejecting different groups.
Note, than first 5 cargo mens (theys sit in pilots cockpit) will not be ejected.

7. Opening foors/custom animations.
	For force helicopter open or close doors or windows, without player, type in init:
Open cargo bay - chopper_name exec "\OWP_MI26\scripts\COpen.sqs"
Close cargo bay - chopper_name exec "\OWP_MI26\scripts\CClose.sqs"
Open door - chopper_name animate["Door",1]
Close door - chopper_name animate["Door",0]
Open right window - chopper_name exec "\OWP_MI26\scripts\FRGOpen.sqs" or chopper_name animate ["FRG",1]
Close right window - chopper_name animate ["FRG",0]
Open left window - chopper_name exec "\OWP_MI26\scripts\FLGOpen.sqs" or chopper_name animate ["FLG",1]
Close right window - chopper_name animate ["FLG",0]

8. Classes:
CfgAmmo:
OWP_MI26_Flare  	Counter meassure

CfgWeapons:
OWP_MI26_Flare  	Counter meassures system

CfgVehicles:
OWP_MI26cg		Cargo
OWP_MI26ps		Passengers
OWP_MI26hk		Flying crane
OWP_MI26fl 		Fuel tanker 
OWP_MI26md		Flying hospital
OWP_Mi26wreck1  	Wrecked Mi-26
OWP_Mi26wreck2  	Wrecked Mi-26 (hight level of destruction)
Mi26Ropehook    	Crane hook
OWP_Para 		Tripple vehicle parachute

CfgVehicleActions:
OWPMi26pilot		Animation of pilots
OWPMi26nav              Animation of engineer and navigator

CfgMovesMC:
OWPMi26pes		First pilot turn-on animation
OWPMi26ges		Second pilot turn-on animation
OWPMi26po               First pilot open window
OWPMi26cpo              Second pilot open window

9. Known issues:

-transported track vehicles makes "footprints" on ground (OFP bug)
-transported vehicles sometimes has "rolling wheels" in air (OFP bug)
-transported vehicles sometimes make dust (OFP bug)
-Transported vehicles inside chopper sometimes has a blown, especially on slow computers and when you trun on very sharp corner.
-You can walk trought fuel tanks in Mi-26TZ
-There is not possible to transport BMD3 and BMP3 (VITApc pack) inside chopper. use flying crane to transport that vehicles. 
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Credits: 

Models: DPS
Textures: DPS 
Scripts: Voyager, Kerd
Config.cpp: Kerd, Voyager, DPS
Animations: DPS
Demo missions: AlexZ, Duher, Voyager, DPS
Digital photo: Filin
Testers: [HA]DiDro, TinK_Off, AlexeyZ, Armagedddon, Duher, KGB_CCCP, Griffelium, JoeBlack
Project coordinator: DPS
 
OW project would thank great teams and personels, which ideas were used in addon:
-DKM Mod (Map in cockpit)
-Footmuch (CMS)
-Gunship game (Female voice of RI-65)

Our weapons project also thank following names:
-Chief of KB "OOO ROSTVERTOL", Vdovenko Denis Uriyvich, who give to us real Mi-26TZ for experiments:)
-Website Helicopter Walkaround (http://helicopterwalkarounds.czweb.org/), personality David Harvey, 
for perfect photos of Mi-26 (http://212.158.133.3/hwa/david_harvey/Mi-26/index.htm)
-Blackdog for show us David Harvey collection ;)
-FugaSS[RSP] and Binary[RSP], who tune-up dedicated linux server, to test addon in MP.
-CEP}|{AHT for supporting and english translation.
-Bohemia Interactive Studio for O2, Texview è OFP:)
-All OFP community, especially russian part of it, for wait this addon up to two years:)

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                          Copyright © 2004 OW Project. All rights reserved.



