----------------------------------------
|         Fast Sea Frame 1             |
|                                      |
|              beta 2.1                  |
|                                      |
|             by Gnat                  |
|                                      |
|      for Armed Assault II            |
----------------------------------------
	       July 2010

Original by Gnat
MP Script help from Armatech


************************************
******      FIRST NOTE       *******
************************************
******     READ IT !!!!      *******
************************************

Its not perfect, its a free user addon!
If you want better, better fork out money!

************  RANT OVER  ***********


------------------------
---- ACTUAL HISTORY ----
------------------------
Info on the web like;
http://en.wikipedia.org/wiki/Sea_Fighter


-------------------
---- THE ADDON ----
-------------------

BLUFOR Figther Bomber
BLUFOR -> USMC -> Ship -> FSF SeaFighter

Features:
- Walkable decks
- Lash down Choppers on deck
- 2 RHIBs attach and detach
- Railings can be stepped over
- Armed with Stingers
- Boarding ladder

MP Compatible? Should be.
Signature Key Included


-------------------------
---- REQUIRED ADDONS ----
-------------------------
None


-------------------------
---- VERSION CHANGES ----
-------------------------
Beta 1: First Release
Beta 2: Second ArmAII Release
- Added Bridge view
- Added boarding ladder
- Added MP script improvements (thanks Armatech)
- Added Stinger
- Added position memory points
- Added extra Cargo positions (17)
- Improved rear barrier
- Changed engine & environment sounds
Beta 2.1: Current ArmAII Release
- fixed Init script error

-----------------
---- ARCHIVE ----
-----------------
  gnt_fsf.pbo
  gnt_fsf.pbo.Gnat001.bisign
Place above in your Addons folder

  FSF1_readme_beta2
This document.


---------------------
---- CLASS NAMES ----
---------------------
SeaFighter: GNTFSF 

( class Ship )


----------------------------
---- SCRIPTING FEATURES ----
----------------------------

----------------------------
>>> Lash vehicle to deck <<<
----------------------------
- Place Chopper over deck of FSF
- In the INIT field of Chopper put;
xx = [this] execvm "\GNT_FSF\Lash.sqf";

----------------------------
>>> Place Gunner Stinger <<<
----------------------------
- In the INIT field of FSF put;
xx = [this] execvm "\GNT_FSF\Gunner.sqf";

-------------------------------
>>> Place Object around FSF <<<
-------------------------------
There are many memory points defined around
the FSF for accurate placing (SETPOSASL) of any object.
Example Call;
xx = [MyUH60,MySHIP,"Pad1"] execVM "\GNT_FSF\position.sqf"

Defined Memory Points
---------------------
Pad1  (landing pad front)
Pad2  (landing pad back)
Pad1F (more forward, suits UH1Y)
Pad2F (more forward, suits UH1Y)
deck0  (on deck, near stinger launcher)
deck1R to deck6R  (6 positions, on deck, right side)
deck1L to deck6L  (6 positions, on deck, left side)
well1R, well2R, well3R  (3 positions, near RHIBs, right hand walkway)
well1C, well2C, well3C  (3 positions, near RHIBs, forward and center walkway)
well1L, well2L, well3L  (3 positions, near RHIBs, left hand walkway)
laddertop, ladderbottom  (2 positions, at boarding ladder)


------------------------
---- FUTURE CHANGES ----
------------------------
- Better deck for AI pathing
- Damage model
- Fix lighting and add RVMATs


------------------------
---- N O T E S !!!! ----
------------------------
Please report bugs.

BUGS or UNFINISHED
------------------
- AI walking of deck (long story, fix caused side effects)
- AI Driver tends to pause up to 90 secs after a waypoint direction change.
- Stinger and chopper look "outside" deck from bridge view (not fixable)
- AI Stinger Gunner sometimes shoots bridge (he shouldnt !!)
- Lashed choppers get damaged when FSF moving (likely your computer low spec)
- FSF tips into the air. Unfortunate side effect with some vehicle types
   being lashed to deck or into RHIB area.
- Bad lighting on front corners
- No night lights (BIS bug)


The author can be contacted at the official forums at:
http://forums.bistudio.com
or gnat666@msn.com

Permission must be sort to use any included material.
Not for commercial or miltary use with any product or for 
porting to other games or product etc.

No copyright BIS 3D models used.

=================== Disclaimer: ========================
This is NOT an official Addon. Use it at your own risk.
========================================================
