Beta 3
1. Sound fixes by ANZAC SAS Steve
2. Mag 58 and F89 are compatible with the m240 and m249 magazines respectivley
3. Normal maps fixed for various weapons
4. ACE version has adjustable sights for Carl Gustav, F88 GLA and M72a6. Use the up and down arrows to adjust


Beta 2

Additions:

* NZ IW steyr variants and ammo box
* Deployable bipods on LMGs - uses the H key 
* Tracers for F89 and F88
* Full tracer mags for all AAW weapons and 1 in 5 tracer mags for LMGs
* ACE tac light functionality for the F88s and IW Steyrs in the ACE version (L key)
* Two new variables that can be added to the init.sqf to switch off (default is on) the frontgrips/bipods or CQB sight functionality, set 
AAW_noGripOrBipod = true; //remove front grip/bipod functionality
AAW_noCQBsights = true; //remove CQB sight functionality

in the init.sqf to switch off both.
* removed the desert carlGs from standard anti-armour crate and added them to a separate desert anti-armour crate  

Changes:
* Front handgrips on the F88s now use H key to be deployed
* Hints now use hintSilent
* carlG rounds and F89 mags use one inventory slot in the ACE version
* Improved front hand grip animation for the F88s

Fixes:
* "Invisible weapons" bug that occurred when spamming the function keys
* ACE version is now compatible with the ACE grenades
* Players who are equipped with an AAW weapon at mission start will now have the grip and CQB functionality without having to drop and pick up the weapon again
* Fuzzy textures in pilot lod of carlGs
* Carbine barrels shortened to correct length