Beta 3
1. Sound fixes by ANZAC SAS Steve
2. Mag 58 and F89 are compatible with the m240 and m249 magazines respectivley
3. Normal maps fixed for various weapons

Beta 2

Additions:

* NZ IW steyr variants and ammo box
* Deployable bipods on LMGs - uses the H key 
* Tracers for F89 and F88
* Full tracer mags for all AAW weapons and 1 in 5 tracer mags for LMGs
* ACE tac light functionality for the F88s and IW Steyrs in the ACE version (L key)
* Two new variables that can be added to the init.sqf to switch off (default is on) the frontgrips/bipods or CQB sight functionality, set 
AAW_noGripOrBipod = true; //remove front grip/bipod functionality
AAW_noCQBsights = true; //remove CQB sight functionality

in the init.sqf to switch off both.
* removed the desert carlGs from standard anti-armour crate and added them to a separate desert anti-armour crate  

Changes:
* Front handgrips on the F88s now use H key to be deployed
* Hints now use hintSilent
* carlG rounds and F89 mags use one inventory slot in the ACE version
* Improved front hand grip animation for the F88s

Fixes:
* "Invisible weapons" bug that occurred when spamming the function keys
* ACE version is now compatible with the ACE grenades
* Players who are equipped with an AAW weapon at mission start will now have the grip and CQB functionality without having to drop and pick up the weapon again
* Fuzzy textures in pilot lod of carlGs
* Carbine barrels shortened to correct length