ambient[]={1,1,1,1};
diffuse[]={1,1,1,1};
forcedDiffuse[]={2.8,0.22,0.12,0.22};
emmisive[]={1,0.6,0.05,0.6};
specular[]={0.01,0.01,0.01,1};
specularPower=50;
PixelShaderID="Skin";
VertexShaderID="Skin";
class Stage1
{
    texture="Examples\data\hhl_NOHQ.tga";
    uvSource="tex";
    class uvTransform
    {
        aside[]={1,0,0};
        up[]={0,1,0};
        dir[]={0,0,0};
        pos[]={0,0,0};
    };
};
class Stage2
{
    texture="#(argb,8,8,3)color(0,0,0,0,MC)";
    uvSource="tex";
};
class Stage3
{
    texture="Examples\data\hhl_white_SDM.tga";
    uvSource="tex";
};
class Stage4
{
    texture="#(argb,8,8,3)color(1,1,1,1,AS)";
    uvSource="tex";
};
class Stage5
{
    texture="Examples\data\hhl_SMDI.tga";
    uvSource="tex";
};
class Stage6
{
    texture="#(ai,64,1,1)fresnel(1.422,1.973)";
    uvSource="none";
};
