Scenario Name:  Operation Lojack 10th Anniversary Edition
Author:         W0lle
Scenario Type:  SP / Cooperative for 1 - 5 Players
Island:         Kolgujev
Respawn:        Side
Features:       Random weather conditions, random amount of enemy units, random location of the hostage


REQUIRED VERSION
----------------
1.59


REQUIRED ADDONS
---------------
Cold War Rearmed² Demo³


OVERVIEW
--------
An officer has been taken hostage by militant forces on Kolgujev. You must track him via an electronic homing device and bring him back alive.


GENERAL NOTES
-------------
Ten years ago, toadlife released this mission for OFP which back then was unique because it had a lot of random elements which weren't used before.
By using random weather, location of the hostage and patrols the mission was always different when you played it. I guess that's what hooked me up. :-)
I tried to port the old mission as closely as possible without changing too much. Of course some things have been replaced like the patrols are now done by UPS;
the extraction script is a new one; other things are completely new like the custom GPS.


REVISISON NOTES
---------------
v1.02
Reduced flying height of the helicopter
Fixed dying on paradrop (hopefully)
The 'Welcome party' with UAZ is now only available in Veteran mode
The guys at the forest camp are now a 'welcome party' too (in every mode)
Fixed some missing string warnings introduced in v1.01

v1.01
Test version

v1.0
Public release


INSTALLATION
------------
Simply copy the "Co05_OperationLojack_CWR2.Cain.pbo" into your ..\ArmA2\MPMissions folder.
If you want to play the scenario as Single Player, copy the "SP_OperationLojack_CWR2.Cain.pbo" in your ..\ArmA2\Missions folder.
Both missions are identical, just in SP you have no option to choose the weather conditions, they are always random.


LEGAL DISCLAIMER
----------------
a) This scenario is distributed without any warranty, it may work or even not. If you encounter any bugs feel free to report them to me and I do my best to fix them (see contact details).
b) This is not an official scenario supported by BIS. The use of this scenario is entirely at your own risk, so if you get addicted to it DO NOT blame me or BIS :-)
c) THE INCLUDED SCENARIO IS NOT INTENDED FOR MILITARY USE. ANY MILITARY OR COMMERCIAL USE IS STRICTLY PROHIBITED, NO EXCEPTIONS.


KNOWN ISSUES
------------
- In SP, the intro and outro scenes should be improved.
- The sounds are ten years old and you clearly hear that. In order to disguise this a bit, the radio sounds from 'Mama Bear' have a strong static noise added. 
  See it as a bad radio connection. I personally think the static noise fits into the mission in which a lot goes wrong from the beginning. :-)


CREDITS AND THANKS
------------------
- Benny for converting some of the original scripts to sqf
- Kronzky for his UPS script
- Lord Jarhead for editing some of the sounds
- Max Power for creating the custom GPS texture
- Moerderhoschi for his random time/weather script
- toadlife for his original mission and teaching me some tricks
- The Cold War Rearmed² Team for being the best Mod Team around ;-)
- The great OFP/ArmA/VBSx community and everyone I may have forgot to mention.
- Armaholic.com for providing me first class hosting.

And last but not least: Thanks to Bohemia Interactive for their kicka$$, addicting games/simulations.


CONTACT
-------
You can contact me either by PM in the official BI forums, at armaholic.com or arma2base.de


W0lle
May 21, 2012