README
======

Mission: [ Hard Fight ACE ]
Version: [ 2-A-0 ]
Developer(s): [ Ghost email: ghost644@gmail.com]
Description: [ Take back the enemy controlled towns ]



README CONTENTS
===============

01. VERSION HISTORY
02. COPYRIGHT STATEMENT
03. TERMS OF USE
04. LEGAL DISCLAIMER
05. INSTALLATION
06. REQUIRED ADDONS
07. NOTES


01. VERSION HISTORY
===================

Version | Date | Notes

[ 2-A-0 ] | [ 08 JAN 2010 ] | [ Added save/equip loadout action to ammo box. Save your loadout once your all set then on respawn if you want your saved loadout go to ammo box and use "Equip Loadout". Weapon start script now selects primary weapon so player is able to fire without cycling firemode first. Tweaked POW rescue trigger so either pow can activate it. Changed ammobox script back to client side only - eliminates some publicvariables and less server load at start. Numerous other tweaks. Adjusted Enemy Infantry and Vehicle spawn scripts to be more random and easier to modify. Removed Raven Lifter addon requirement because it was added to ACE. ]

[ 2-0-0 ] | [ 06 JAN 2010 ] | [ Completely reworked the objective spawning to a random dynamic method. Added Ravens airlifter module. Added static cannons to vehicle list. Moved repair area and deleted some barriers. Group AI no longer die when player dies. Number of objectives can be chosen from param list. 5,10,15,ALL(18).(issue 1 - players AI do not delete when player disconnects - not scripted). (issue 2 - Objectives may not be transfered to JIP users if no one is on the server). (issue 3 - Markers are client side, if client leaves then marker will not be visible same with jip users). (issue 4 - pows sometimes die because of bad random placement - mission will not fail but pow task does). (issue 5 - Cargo Drop C-130 may not be available if plane and crew are not dead. Sometimes script gets stuck). ]

[ 1-B-0 ] | [ 27 DEC 2009 ] | [ Reworked all scripts, tasks(using tskmaster), and added BIS functions for more dynamic ai. Moved Cargo Drop and Set Viewdistance to Command Menu (0-8, then option). Added new obj town Berezino. ]

[ 1-A-0 ] | [ 26 DEC 2009 ] | [ Changed most dialogs to listbox. Tweaked repair pad condition for starting (now starts when vehicle is < 1 height), adjusted ammobox fill script to include any weapons/mags/items from the config. Added Enemy SU34 patrols. Made Cargo drop and set view distance an action menu item(still may bug out if A/C dies). added 3 HMMWV_Avenger for air defense at airfield ]

[ 1-0-0 ] | [ 11 DEC 2009 ] | [ Converted mission to use ACE mod. ]

[ 3-0-0 ] | [ 05 DEC 2009 ] | [ Put variables into an array. Adjusted/fixed numerous scripts. ]

[ 2-0-0 ] | [ 21 AUG 2009 ] | [ added more randomly spawning vehicle types. added more unit spawn locations to obj towns. Added another obj town. adjusted pow script. added all weapons to ammobox. Changed units to SF units. Added the ability to specify amount of grass at multiplayer setup screen. Added timer trigger to allow players to check estimate mission time. Included C130 Cargo drop of ammobox or HMMWV M240. Made all town objectives random. Changed name of mission from "Longest Day" to "Hard Fight". Players can now heal if injured. Added 3 artillery pieces for players to use (do not work with AI). Added backpack script from Xeno. Adjusted Enemy spawn script to make up to 2 groups at each spawn point. adjusted numerous scripts for for better compatibily on dedicated server. ]

[ 1-0-0 ] | [ 12 JUL 2009 ] | [ Initial Release ]



02. COPYRIGHT STATEMENT
=======================

This mission is (c)[ 2009 ] [ Ghost email: ghost644@gmail.com]. All rights reserved.



03. TERMS OF USE
================

This mission (hereafter 'Software') contains files to be used in the PC CD-ROM simulator ArmA II. To use the Software you must agree to the following conditions of use:

1. [ Ghost email: ghost644@gmail.com] (hereafter 'The Author(s)') grant to you a personal, non-exclusive license to use the Software.

2. The commercial exploitation of the Software without written permission from The Author(s) is expressly prohibited.



04. LEGAL DISCLAIMER
====================

The Software is distributed without any warranty; without even the implied warranty of merchantability or fitness for a particular purpose. The Software is not an official addon or tool. Use of the Software (in whole or in part) is entirely at your own risk.



05. INSTALLATION
================

To begin using the Software:

1. Move the folder [ Hard_Fight_@ACE_CO10_V2A.Chernarus.pbo ] into the following (default) directory:

\Program Files\Bohemia Interactive\ArmA II\MPMissions\



06. REQUIRED ADDONS
===================

To play this mission the following addons are required:

ACE, ACEX, CBA (Latest Versions)


07. NOTES
=========

[ Requires ArmA II V1.05 and up. Big thanks to Kronzky for letting me use and modify his great listbox dialog script. ]
