"Dawn Breaker" (v. 1.1)

formerly known as "Secure Pusta" (SecurePusta.Chernarus.pbo and SecurePusta_Readme_MissionDescription.txt v. 1.0)
more about the outdated version scroll to the end of this document




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v. 1.1:
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files:	
	co10_dawn_breaker_v1-1.chernarus.pbo
	co10_dawn_breaker_v1-1.chernarus.txt
	co10_dawn_breaker_v1-1.chernarus.jpg

how to install and play:
	- copy the *.pbo file into the Arma2/MPMissions folder
	- start a new multiplayer session and browse through your chernarus multiplayer missions to find and select it

mission type:
	multiplayer co-op mission (up to 10 BLUFOR players)


short description: 
	Since "Team Razor" destroyed a ChDKZ reconnaissance system in the village of Pusta, Insurgent raids are a possible threat for the inhabitants.
	USMC "Team Dawn Breaker" will be deployed near Pusta to seize the village and dig in until Allied Forces are ready to move north-west of Chernarus.   


notes/updates:
	- a detailed mission briefing is now available
	- a scripting error which prevented the corpsman from healing squadmembers has been repaired
	- squadmembers refusing to dismount at the insertion point has been fixed
	- some changes in the overall mission design have been made
	- difficulty of the mission has been increased (but it still depends on how many enemy units spawn)
	- the seize of the squad has been decreased from 14 to 10 units (read the squad section for details) 
	- high command should be a bit easier to handle now
	- time and date of the mission have been changed (to fit more into the "Harvest Red" campaign context)
	- USMC Unit "November" is now 1x MH60S (used to be 2x UH-1Y)
	- flight route of "November" has been adjusted (the helicopter shouldn't crash into trees anymore)
	- some waypoint, trigger, synchronization and scripting changes
	- some mission/environment details have been changed (some are still rudimentary)


squad overview:
	- Squad Leader (Sergent)		 - M16A4 M203 ACOG (6x Mag, 4x HE, 2x RED SMOKE), COLT1911 (2x Mag), 2x STACHEL CHARGES, WHITE SMOKE, GREEN SMOKE
	- Automatic Rifleman (Corporal)		 - M249 SAW (5x Mag), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE
	- Engineer (Private) 			 - M4A1 CCO, M9 (4x Mag), 2x ANTI TANK MINES, WHITE SMOKE, GREEN SMOKE
	- Corpsman (Private) 			 - M4A1 CCO, M9 (4x Mag), 2x SMOKE

	- Fireteam Leader (Sergent) 		 - M16A4 M203 ACOG (6x Mag, 4x HE, 2x RED SMOKE), COLT1911 (2x Mag), 2x STACHEL CHARGES, WHITE SMOKE, GREEN SMOKE
	- Designated Marksman (Corporal)	 - DMR (9x Mag), M9 (4x Mag), 2x SMOKE, GREEN SMOKE
	- Automatic Rifleman (Corporal)		 - M249 SAW (5x Mag), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE
	- Assistant Automatic Rifleman (Private) - M4A1 CCO (6x Mag), M9 (4x Mag), 2x EXTRA Mag (for Automatic Rifleman), WHITE SMOKE, GREEN SMOKE

	- Heavy AT Specialist (Corporal)	 - M16A4 (4x Mag), JAVELIN (1x Javelin), M9 (4x Mag), WHITE SMOKE, GREEN SMOKE
	- Assistant Rifleman (Private) 		 - M4A1 CCO (4x Mag), M9 (4x Mag), 1x EXTRA Javelin (for Heavy AT Specialist), WHITE SMOKE, GREEN SMOKE


in summary:
	- mission author  : "Jimmy" (Marcel Purschke)
	- mission name    : CO10_Dawn Breaker (Dawn Breaker)
	- mission version : v. 1.1 - August 22th, 2009
	- mission side    : BLUFOR
	- mission type    : multiplayer co-op mission
	- players         : 10
	- file size       : 75 KB
	- language        : (borken) English
	- mission time    : 0700 to day
	- required	  : ArmA 2 (no addons)


thanks go to: 
	- Bohemia Interactive and the Community
	- Mr-Murray and his Armed Assault Editing Guide Deluxe
	- Imutep - for the tutorials at http://www.assaultmissionstudio.de (ArmA2-Briefings, Auslser-Tutorial v1.0, Wegpunkt-Tutorial v1.0) 
	- the people at http://www.armaholic.com
	- limmy3 (the "Basics of Mission Briefings Guide")
	- and all the people who continue to contribute their knowledge to ArmA2 editing


END OF UPDATED CONTENT.




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v. 1.0:
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A ArmA 2 multiplayer coop mission for up to 14 (blufor) players.
Extract and copy the mission file into your Arma2/MPMissions Folder to play it online.


notes:
- the overall mission framework is complete and the mission is from the beginning till the end playable
- sometimes the mission can be pretty difficult and other times it can be easy to solve
- high command doesn't work like it's planned to be (either the high command function is lost when the squad leader dies or the commander has control over units of which he shouldn't - since the second option is unacceptable, for now the high command function will be lost when the commander dies)
- some mission details are still rudimentary (like the civilians running away scared)
- a mission briefing isn't available yet, just map markers
- bugs which occurred while testing:
	- on rare occasions one of the insertation choppers can crash into trees
	- some (not all! a.i.) squadmembers can refuse to disembark at the LZ when the player is the leader of the fireteam  


mission description:
Saturday, October 10th, 715h (26 hours later after Team Razor has been droped off near Pusta)

You're part of a 27th MEU element consisting of 14 units:

Squadleader (M16A4 M203 ACOG), Corpsman (M4A1 CCO) - callsign "ALPHA"
1. Fireteam: FTL (M4A1 HOLO, Stachel Charge), AR (M249 SAW), AAR (M16A4, extra SAW Magazines), AT Specialist (M4A1 CCO, Javelin Launcher) - callsign "AUGUST TIDE"
2. Fireteam: FTL (M4A1 HOLO, Stachel Charge), AR (M249 SAW), AAR (M16A4, extra SAW Magazines), Engineer (M4A1 CCO, 3 Mines, Stachel Charge) - callsign "HOTEL ECHO"
3. Fireteam: FTL (M4A1 HOLO, Stachel Charge), AR (M249 SAW), AAR (M16A4, extra SAW Magazines), Designated Marksman (DMR, M9SD) - callsign "DELTA MIKE"


Your mission: Secure Pusta and the area around the village until safe USMC checkpoints have been build on the roads and a border established. 
Intel: Rumours are that movements of ChDKZ units have been seen near Vyshnoye, Guglovo and Mogilevka preparing an assault to the south-east of Chernarus. Enemy contact around Pusta is very likely.

Mission start will be at 715h from USS Khe Sanh. Your squad will approach the area of operation from the west of Chernarus via UH-1Y helicopter transport - callsign "NOVEMBER".
Insertation will be west of Pusta around 730h. 
Bushes, trees and woods on the eastern, northern and southern area of the LZ should give a strategical vantage for the squad before advancing into the village.
Behaviour of inhabitants is supposed to be neutral or friendly towards the NATO and/or US military units.



v.1.0 created by "Jimmy" (Marcel Purschke) - August 15th, 2009

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