Co 12  Eve of Destruction 


mission author
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shark attack

mission type
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CO-OP (teamwork - voice comms recomended)

max no of players 12
 


mission requirements
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ArmA 2 v1.4


situation report 
-----------------

The purpose of todays mission is three fold.

To strike a major blow against the Soviets through the destruction of its ability to manufacture vital equipment and supplys

To cripple the Soviets ability to transport Equipment and supplys to the battlegrounds
 
And to strike fear into the Russian civilian population by bringing the violence of war to their home ground.


Changes to v3_b


==============================================================


* Added Norrins revive 02j
 
Multiple respawn locations
Chief medic can create mobile respawn point

* Fixed tasks after spawn
* added a few Random UPS patrols
* Reworked all non UPS enemy patrols (lowerd skill levels and reworked patrol routes)
* New player loadout
* Added limited weapons selection
* Enemy react to unsuppressed gunfire ( M9SD comes in usefull)
* Added High command to Officer in charge
* Added the triggers i had forgoton in first version  (:-0)
* reworked Halo insertion 
* Added GPS to all player units 
* reworked all scripts to SQF  format
* Added midday options to mission start options (for those who dont like night time settings)
* Added lots of eye candy 
(working searchlights .. new enemy defences .. flares on detection ... etc)

===============================================================

changelog v3_c

Locked insertion aircraft 
Halo insertion available for the first 5 mins of mission only 
added ammo caches to RV points 
re worked ai reinforcements 
fine tuned  enemy ai unit  placement
hopefully fixed  power cut for jips 

reworked revive options
 
no longer require med packs 
all units can revive
2 x self heals  after that medic/ mash tent required

changelog v4

fixed bugs introduced by patch 1.03
added revive v02o
tweaked AI patrol routes
tweaked vehicle  behaviour with units in cargo 


changelog v4b

added weapon box to mobile spawn point (cheers Norrin)



changlog v5 

update revive to_03b
disabled 2 x revive settings for jips
removed launchers from rv points.

changlog v6 

updated revive
reworked UPS
removed reinforcments option
added a few  enemy armoured units
tweaked team set up 
reworked briefing 

changlog final cut #1
============
*re worked Halo set up
*updated revive
*reduced  to 12 players max
*reworked teams set up
*reworked enemy reinforcements/reactions
*added no grass option
*synched time of day for jips   


