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--- CO14 Operation Firefly ---
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Mission creator; ]NTRUDER ( intruder@xsys-clan.se )
Release Date: 24 October 2009
Mission Version: 1.11Sar
Created for ArmA 2 version: 1.04
Testing: Tested on [XSYS] dedicated server and hosting/playing on my local machine.
Mods needed: CAA1
Size: 184 kb


HIGHLIGHTS:
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- 3 main objectives of varying difficulty
- Artillery support (5 different fire missions available)
- BIS First Aid Module (complete with Simulation/Action/Clearance)
- Simulated dismantling of nuclear device (SEE BRIEFING!)
- OPFOR patrols are present on most of Sahrani forcing proper tactics and teamwork
- Different respawn areas depending on cleared objectives (also depending on which team you are in)
- Loads of civil and military vehicles throughout the map to be used for transport
- Vehicle FLIR for gunners and commanders
- Vehicle respawn for BLUFOR choppers
- Full briefing, notes and tickable objectives


STORY/BACKGROUND:
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READ THE BRIEFING! (both pages) I cannot stress this enough... By doing so you will have a lot more fun and get a
better overall understanding of the mission.


INSTRUCTIONS FOR ARTILLERY:
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Use the radio commands (available on the radio in the map or by hitting 0-0).
The first and only command you'll see is "Mark Target". Press this option, then click a spot on the map to mark the target.
You will now see a different set of options on the radio:

   1. Target Marked - Marks the target and display the firing options
   2. Clear Target - Clears the target

After you have marked the target area you want shelled, hit option 1 (Target Marked).
You will now have the following commands available:

   1. Single Salvo - Fires a single salvo.
   2. Fire for Effect - Fires continuously until ordered to cease fire.
   3. Smoke on Target - Marks the area with smoke.
   4. Light up Target - Fires a flares to light up the area at night.
   5. Drop AT Mines - Drop anti-tank mines in the area.
   6. Clear Target - Clears the target allowing you to redesignate a new target.


INSTALLATION:
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- copy the pbo file(s) to ..\ArmA2\MPMissions (installation) folder.


KNOWN ISSUES:
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none


FUTURE PLANS:
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- balancing difficulty


REVISISON NOTES:
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1.11Sar - 24.October.2009
Changelog:
- Most obvious change is that mission is now set on Sahrani (so CAA1 is required)
- Tweaked some AI waypoints on roads since AI pathfinding is a bit off on Sahrani
- Instructions for artillery added to Readme file
- Added one extra extraction boat
- Extraction point moved closer so you don't need to ride in the boat forever before mission ends
- Triggers around the fighter jet tweaked to work better
- Credits & Thanks section updated
1.10 - 12.October.2009
Changelog:
- Replaced entire artillery system with an ArmA 1 script (that doesn't crash dedicated servers)
- Added enemy AA soldiers to balance out Cobra air superiority
- Tweaked the number of OPFOR/BLUFOR AI for performance reasons. Removed AI at locations where one would rarely go
- New HQ radio message triggered when close to the fighter jet
- Credits & Thanks section updated
1.05 - 4.October.2009
Changelog:
- Vehicle FLIR script for gunners and commanders implemented
- Fixed some enemy AI waypoints that were broken
- Addition to the Credits & Thanks section in the Readme
1.01 - 27.September.2009
Changelog:
- More enemy infantry in urban areas and surroundings
- The number of enemy patrols on countryside roads significantly increased
- The Officer is now a lot more well guarded by highly skilled SpecOps teams
- The Officer is now placed _somewhere_ in the area of the objective marker for added difficulty
- New HQ radio message when Delta team reaches the checkpoint 
- Additions to the mission briefing (and some corrections)
- Addition to the Credits & Thanks section in the Readme
1.00 - 7.September.2009


LEGAL DISCLAIMER:
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This mission is distributed without any warranty.


CREDITS & THANKS:
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- BIS  for the amazing OFP/ArmA series
- SoLo and v8dodge@yahoo.com for the ArmA 1 Artillery script
- Pope Zog and Backoff for the multiple respawn script
- toadlife  for his Universal Weapons Respawn script (revised by norrin for ArmA)
- ArMaTeC  for the LHD Spawner script
- Tophe  for his Simple Vehicle Respawn script
- General_Carver for his Vehicle FLIR script
- The person who posted on BIS forums on how to make a proper briefing (I can't remember his/her name)
- [XSYS] clan members and 'hangarounds' for testing and valueable inputs


HAVE FUN PLAYING!!
/ ]NTRUDER


