Updating base class ->RscControlsGroup, by p:\mikebart\bin\config.cpp/RscDisplayDebug/Controls/G_Expression/
Updating base class ->RscProgress, by p:\mikebart\bin\config.cpp/RscIGProgress/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscDisplayHintC/controls/Background/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscDisplayHintCEx/controls/Background/
Updating base class ->RscStructuredText, by p:\mikebart\bin\config.cpp/RscDisplayHintCEx/controls/Hint/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscUnitInfoSoldier/Background/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscUnitInfoTank/Background/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscUnitInfo/Background/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscUnitInfo/Background2/
Updating base class RscIGProgress->RscIGText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscUnitInfo/ValueArmor/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscHint/Background/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscInGameUI/RscTaskHint/controlsBackground/Background/
Updating base class ->RscText, by p:\mikebart\bin\config.cpp/RscTitles/default/
Updating base class Report->Confirmation, by p:\mikebart\bin\config.cpp/RadioProtocolBase/SentCoverMe/
Updating base class Report->Confirmation, by p:\mikebart\bin\config.cpp/RadioProtocolBase/SentCovering/
Updating base class Report->Confirmation, by p:\mikebart\bin\config.cpp/RadioProtocolBase/SentReloading/
Updating base class Report->Confirmation, by p:\mikebart\bin\config.cpp/RadioProtocolBase/SentThrowingGrenade/
Updating base class ->UAV, by p:\mikebart\ca\air2\MQ9PREDATORB\config.cpp/CfgVehicles/MQ9PredatorB/
Updating base class ->CH47_base_EP1, by p:\mikebart\ca\air_e\CH47\config.cpp/CfgVehicles/CH_47F_EP1/
Updating base class ->Animal, by p:\mikebart\ca\animals2\config.cpp/CfgVehicles/CAAnimalBase/
Updating base class ->Default, by p:\mikebart\ca\anims\Characters\config\sdr\config.cpp/CfgMovesBasic/DefaultDie/
Updating base class ->Default, by p:\mikebart\ca\anims\Characters\config\sdr\config.cpp/CfgMovesMaleSdr/States/Crew/
Updating base class ->CAManBase, by p:\mikebart\ca\characters\config.cpp/CfgVehicles/SoldierWB/
Updating base class ->SoldierWB, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/CZ_Soldier_base_EP1/
Updating base class ->SoldierWB, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/US_Soldier_Base_EP1/
Updating base class ->US_Soldier_Base_EP1, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/US_Soldier_EP1/
Updating base class ->US_Soldier_Base_EP1, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/US_Soldier_AT_Base_EP1/
Updating base class ->US_Soldier_Base_EP1, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/US_Soldier_Pilot_EP1/
Updating base class ->US_Soldier_Base_EP1, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/US_Soldier_Crew_EP1/
Updating base class ->SoldierEB, by p:\mikebart\ca\characters_e\config.cpp/CfgVehicles/TK_Soldier_base_EP1/
Updating base class ->Default, by p:\mikebart\ca\config.cpp/CfgSurfaces/Roadway/
Updating base class ->Wreck, by p:\mikebart\ca\config.cpp/CfgVehicles/PlaneWreck/
Updating base class ->Wreck, by p:\mikebart\ca\config.cpp/CfgVehicles/HelicopterWreck/
Updating base class ->NonStrategic, by p:\mikebart\ca\config.cpp/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by p:\mikebart\ca\config.cpp/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by p:\mikebart\ca\config.cpp/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by p:\mikebart\ca\misc3\config.cpp/CfgVehicles/FlagCarrier/
Updating base class ->CA_Magazine, by p:\mikebart\ca\modules\ARTY\config.cpp/CfgMagazines/VehicleMagazine/
Updating base class ->House, by p:\mikebart\ca\structures_e\config.cpp/CfgVehicles/House_EP1/
Updating base class ->RscText, by p:\mikebart\ca\ui\config.cpp/RscLoadingText/
Updating base class ->RscPicture, by p:\mikebart\ca\ui\config.cpp/CA_Mainback/
Updating base class ->CA_Mainback, by p:\mikebart\ca\ui\config.cpp/CA_Back/
Updating base class ->RscText, by p:\mikebart\ca\ui\config.cpp/CA_Title/
Updating base class ->Ship, by p:\mikebart\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox/
Updating base class ->SeaFox, by p:\mikebart\ca\water2\Seafox\config.cpp/CfgVehicles/SeaFox_AllwaysEnemy/
Updating base class ->BulletCore, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/BulletBase/
Updating base class ->FlareCore, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/FlareBase/
Updating base class ->BulletBase, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/B_30mm_HE/
Updating base class ->ShellCore, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/ShellBase/
Updating base class ->RocketCore, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/RocketBase/
Updating base class ->RocketBase, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/R_GRAD/
Updating base class ->RocketBase, by p:\mikebart\ca\weapons\config.cpp/CfgAmmo/R_MLRS/
Updating base class ->NewTurret, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/StaticWeapon/Turrets/MainTurret/
Updating base class ->StaticMGWeapon, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/M2StaticMG_base/
Updating base class MainTurret->MainTurret, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/M119/Turrets/MainTurret/
Updating base class ->StaticMGWeapon, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/DSHKM_base/
Updating base class MainTurret->MainTurret, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/D30_base/Turrets/MainTurret/
Updating base class ->LaserTargetWBase, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/LaserTargetW/
Updating base class ->LaserTargetEBase, by p:\mikebart\ca\weapons\config.cpp/CfgVehicles/LaserTargetE/
Updating base class ->VehicleMagazine, by p:\mikebart\ca\weapons\config.cpp/CfgMagazines/520Rnd_23mm_GSh23L/
Updating base class ->Pistol, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/M9/
Updating base class ->Default, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/GrenadeLauncher/
Updating base class ->RifleCore, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/Rifle/
Updating base class ->MGun, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/PKT/
Updating base class ->CannonCore, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/M168/
Updating base class ->CannonCore, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/GSh23L/
Updating base class ->LauncherCore, by p:\mikebart\ca\weapons\config.cpp/cfgWeapons/RocketPods/
Updating base class MainTurret->MainTurret, by p:\mikebart\ca\weapons\M252_81mm_Mortar\config.cpp/CfgVehicles/M252/Turrets/MainTurret/
Updating base class MainTurret->MainTurret, by p:\mikebart\ca\weapons\Podnos_2b14_82mm\config.cpp/CfgVehicles/2b14_82mm/Turrets/MainTurret/
Updating base class ->ReammoBox_EP1, by p:\mikebart\ca\weapons_e\AmmoBoxes\config.cpp/cfgVehicles/Bag_Base_EP1/
Updating base class ->DefaultDie, by p:\mikebart\ca\wheeled\config.cpp/CfgMovesMaleSdr/States/Stryker_Dead/
Updating base class ->NewTurret, by p:\mikebart\ca\wheeled\config.cpp/CfgVehicles/Car/Turrets/MainTurret/
Updating base class ->Car, by p:\mikebart\ca\wheeled_e\atv\config.cpp/CfgVehicles/ATV_Base_EP1/
Updating base class ->LandRover_Base, by p:\mikebart\ca\wheeled_e\LR\config.cpp/CfgVehicles/LandRover_CZ_EP1/
Updating base class ->Car, by p:\mikebart\ca\wheeled_e\SUV\config.cpp/CfgVehicles/SUV_Base_EP1/
