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STADIUM Addon V1.2 Signed, ....realy truely signed

 By Pafetik Bazerka

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Change Log v1.2

*fixed - .bisign and .bikey fixed and updated.

         ******PLEASE USE THIS NEW .bikeY FROM NOW ON. THE PREVIOUS IS LOST TO ME*******
                    (ALSO UPDATED @ OFPEC. SORRY WON'T HAPPEN AGAIN)
*updated - the readme

Change Log v1.1

*added - Damage proxies to glass in scorboard area,
*added - An extra 'ruin stage to the apex segment.
*fixed - removed ability to heal at segments
*added - emmisive textures to light towers




PURPOSE
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 To provide aN example of a sports stadium to the ArmA2 commuity 
for both testing and enjoyment. 
 Intialy sprung from the idea of providing a mock MCG to be used on the 
proposed Australia Island.

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Includes
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paf_stad_obj.pbo = PBstadS.p3d..............the standard 1/4 circle piece.
                   PDstadSD.p3d.............the standard 1/4 circle piece, damaged.
                   PDstadS_ruins.p3d........the standard 1/4 circle piece, ruined.
                   PBstadR.p3d..............1/4 circle piece with pedestrian ramps.
                   PBstadR_ruins.p3d........1/4 circle piece with pedestrian ramps, ruined. 
                   PBstadRscore.p3d.........1/4 circle piece with pedestrian ramps,and scoreboard/coach/TV box. 
                   PBstadRscore_ruins.p3d...1/4 circle piece with pedestrian ramps,and scoreboard/coach/TV box, in ruins
                   PBstadE.p3d..............slightly eliptical 1/4 circle piece with vehicle tunnel entrance.
                   PBstadE_ruins.p3d........slightly eliptical 1/4 circle piece with vehicle tunnel entrance, ruined
                   pbaflgoals...............set of goal posts based on those used in Austrailan Rules Football, not destructable, afterall its only a game.
                   PBlighttower.p3d.........light towers for night games.
                   PBlighttower_ruins.p3d...colapsed light towers.

paf_stad_obj.pbo.PAF_bisign = the sign file, server admins will find me registerd at OFPEC

    
COop-04v01_stad_hostages = Demo mission, for 1-4 players in MP mode. (same as BETA release version)

                           Very simple set up, grab a vehicle and race your team members to the stadium, enjoy the views
                           of the vast concrete mass as you approach but beware its filed with Russians holding hostages.

                           The mission is a little rough as it was a spontaneous creation at a LAN party recently but it has
                           at least been tested with 4 players and we all got a few laughs out of it.
                           The hostages are realy just eye candy and there is no end trigger, but it does have respawn going so is basically endless
                           and it can be fun to see how far the AI will utilise the stadiums paths after they have been reborn.



Demo Mission soucefile for you to abuse and a tester mission containing just the stadium pieces, so you can feel free to simply 
switch the pieces in editor or use the stadium for some quick bombing practice or to use as a template without having to editor place the stadium. 
     Be aware though you will need to clear the init lines of the pieces if they are moved.

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INSTALLLATION
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- place @PAFs_Stuff folder in your \ArmA2 folder 
  and include the -mod=@PAFs_Stuff suffix to your shortcut.
  OR take the paf_stad_obj.pbo and paf_stad_obj.pbo.PAF_bisign and put it in which ever mod\addons folder you choose.

-Contents of the MPMissions folder to your \ArmA2\MPMissiosn folder.
 
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USAGE
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- feel free to use thenm on your island
- modify the demo mission any way you see fit
- or just place them in editor. Though I would strongly recomend using 'iOnOs' Real Time Editor for placement 
                                found here http://forums.bistudio.com/showthread.php?t=85766

- give credit when you feel credit is due.
- Do not attempt to extract the mlods for modification or rip any part of this addon 
- If you do feel crazy enough to want to rip my addon just let me know and I may see what I can do about supplying source files.

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KNOWN BUGS
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- light still penetrates some corners of shadow LODs, though fixed many of them.
- textures are on the whole only a little better than my first attemp (sorry I STILL! cant seem to digital texture for sh.t)



















