ADDON: UAV - Pchela fix

Version : 1.0

Release Date: 2/9/2013


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DESCRIPTION :
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Fixes Pchela flight model and turret config.  New model with turret!  The new model is an invisible box with turret memory points.  The model uses the "AttachTo" trick to use the original BIS Pchela model which creates the illusion that the Pchela "model" has a turret.  Also a fictional AT model armed with 2x Shturm rockets.

Pchela is present for all sides - OPFOR (Russia), BLUFOR (CDF), and Independent (GUE).  CDF faction based on Slatt's CDF Pchela config!


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KNOWN ISSUES:
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1. The AttachTo command is ran at vehicle INIT.  Don't be alarmed if you see the Pchela model bounce around at mission startup or vehicle respawn. :)

2. This does NOT remove the default BIS Pchela (from the Air category).  The new fixed Pchela is under the UAV category!

3. The new model obviously does not animate the attached BIS Pchela model... so ailerons, etc. will not move.


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CONTENT/FEATURES:
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Pchela UAV's for all sides.  UAV's are found under new classes:

	- Opfor/Russia/UAV
	- Independent/Guerilla/UAV
	- West/CDF/UAV


Use the Pchela UAV in the identical way that the MQ9 UAV is used.  Place the UAV module on the map, etc.

The new Pchela flight model is as close to the original as possible, with modficiations to the sensitivity and envelope settings to keep it from "bobbing" up-and-down.  It flies very smoothly now.

The Pchela-1AT is a fictional anti-tank version armed with 2x Shturm 9K114 AT rockets (same as found on the Mi24 in-game).  The rockets need to be at least 800 meters away to work properly... closer seems to be too close to work properly.


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INSTALLATION :
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Requires CO/OA 1.56 or better!
 
Dependencies:  None... this is a standalone mod.

Contents:
\@POOK\pook_UAV_readme.txt
\@POOK\POOK.bikey
\@POOK\Addons\pook_UAV.pbo
\@POOK\Addons\pook_uav.pbo.pook_v2.bisign


Installation:  Extract the @POOK folder into your Arma2 folder.  The PBO and Sign files are in the archive.  Edit your startup shortcut to include:

   "-mod=@POOK;"

You may also select "POOK" in the in-game addons list.


For more information about addon folders please check BIS Wiki here:

http://community.bistudio.com/wiki/Addons#ArmA_2


==============
CHANGELOG:
==============

v1.0:   2/9/2013 - Initial Release


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CLASSNAMES :
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////////////////////////////////////////
// Pchela-1T "fixed"
////////////////////////////////////////
	pook_Pchela1T  // East - RU
	pook_Pchela1T_CDF  // West - CDF
	pook_Pchela1T_GUE  // Independent - GUE


////////////////////////////////////////
// Pchela-1AT fictional AT model
////////////////////////////////////////
	pook_Pchela1AT  // East - RU
	pook_Pchela1AT_CDF  // West - CDF
	pook_Pchela1AT_GUE  // Independent - GUE


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CREDITS AND THANKS :
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Thanks to BIS for the Armaverse!

Slatts for the CDF grey texture config info
	http://forums.bistudio.com/showthread.php?142810-Cdf-pchela-1t

Mod by hcpookie - e-mail: hcpookie@hotmail.com


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DISCLAIMER :
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Models based on Arma1 sample models.  This mod is ONLY for use with BIS games!  You are free to do anything you wish with it so long as it is for a BIS game and in accordance with the BIS EULA!
