ADDON: Tu-95 / Tu-142 Bomber for Arma2 CO

Version : 1.0

Release Date: 10/10/2013


======================
DESCRIPTION :
======================

This addon provides the Tupolev Tu-95 and Tu-142 bombers (aka Bear) in several variations.  The addon is ported from the "Legacy" pack originally converted by MUKCEP on the Armaholic forums.

DEPENDENCY REQUIREMENT!  This addon depends heavily on the GLT_Missilebox and EB_Air addons!  Download links at the bottom of the readme...

Variations:

- Tu-95-MS:  Standard bomber with 24-rack internal rotary launcher.  Uses GLT FAB-500 as default loadout.  Representative of the Real "pre-D" model.

- Tu-95-K22:  Externally mounted Kh-22 (AS4) launcher.  Uses GLT AS4 missiles.  Represents real-world "-G" model.

- Tu-95-MS6:  Internal Kh-65 (AS15) rotary launcher and 2 external pylons.  Uses brand-new Kh-65 ALCM.  Representative of real-world "-H" model.
 
- Tu-95-3M80:  Externally mounted 3M80 (aka SS-N-22 Sunburn) ASM/ARM missiles.  Some sources indicate the Bear can carry these missiles.  Uses new 3M80 missiles.  Variation of -H model.

- Tu-142M:  Internal sonobuoy bay with 48 sonobuoys.  Representative of real-world "-F" model.


==============================
NEW CONTENT/FEATURES:
==============================
NOTES:  
 - This is the A2 version... an A3 version is pending research to get everything right! ;)

 - Sonobuoy script sends a Sidechat to every friendly vehicle, which may be chatty.  This may be adjusted pending feedback and MP gameplay.  See Sonobuoy information in the readme below...

 - The Kh-55 nuclear ALCM is not modelled.  The Kh-65 is the convential warhead version for ASM/ARM use and is what is modelled in the addon.

==============================
NEW CONTENT/FEATURES:
==============================

- Textures:
	Camo1 (texture 0) = Wings
	Camo2 (texture 1) = Main emblem logo
	Camo3 (texture 2) = Secondary squad logo
	Camo4 (texture 3) = Engines
	Camo5 (texture 4) = Fuselage
	Camo6 (texture 5) = Misc
			
- Weaps/mags:
	MKU-5-6 Missile launcher: "tu95missilelauncher" / "tu95_1Rnd_Kh65","tu95_1Rnd_Kh55","tu95_1Rnd_3M80","GLT_1Rnd_AS4","GLT_2Rnd_AS4","GLT_3Rnd_AS4"

	Standard 24-rack bomb launcher: "tu95bomblauncher" / "GLT_24Rnd_FAB500","GLT_6Rnd_FAB500","GLT_4Rnd_FAB500","GLT_2Rnd_FAB500","GLT_2Rnd_FAB250","GLT_4Rnd_FAB250","GLT_6Rnd_FAB250","GLT_8Rnd_FAB250","GLT_10Rnd_FAB250","GLT_12Rnd_FAB250","GLT_36Rnd_FAB250","4Rnd_FAB_250","2Rnd_FAB_250"

	Tu-142 Sonobuoy launcher "tu95_sonobuoy_launcher" / "tu95_sonobuoy_mag"

- Sonobuoy:
	RGB-N Sonobuoy:  "tu95_sonobuoy_float"
	Notes about sonobuoy:
	1. Sonobuoy script-based sonar provides awareness of all floating and underwater vehicles in a 1-mile radius.
	2. Sonobuoy updates via SideChat channel to friendly VEHICLES.  No foot soldiers will receive the notification.
	3. Sonobuoy scripting is subject to change if it can be optimized!
	4. Sonobuoy is a "boat" vehicle with a 3 minute lifetime.  Script is launched via the vehicle INIT EventHandler.
	5. Reload time is 1 minute!  This was done to avoid "sonobuoy spam" of the sideChat channel.
	6. Sonobuoy script should be easily adaptable for sonar array scripts :)
	
- Classnames for aircraft variations:

// Tu-95-MS6:
	pook_tu95ms6  // Ru - EAST
	** additional Russian squadrons:
		pook_tu95ms6_VRFF_20
		pook_tu95ms6_VRFF_21
		pook_tu95ms6_blagoveshensk
		pook_tu95ms6_chelyabinsk
		pook_tu95ms6_dubna
		pook_tu95ms6_ford
		pook_tu95ms6_irkutsk
		pook_tu95ms6_kaluga
		pook_tu95ms6_moskva
		pook_tu95ms6_mozdok
		pook_tu95ms6_novgorod
		pook_tu95ms6_samara
		pook_tu95ms6_saratov
		pook_tu95ms6_smolensk
		pook_tu95ms6_tambov
		pook_tu95ms6_vorkuta
	pook_tu95ms6_TAK  // TAK - East
	pook_tu95ms6_CDF  // CDF-West
	pook_tu95ms6_CDF_Ind  // CDF-Independent


// Tu-95-MS:
	pook_tu95ms  // Ru - EAST
	pook_tu95ms_TAK  // TAK - East
	pook_tu95ms_CDF  // CDF - West
	pook_tu95ms_CDF_Ind  // CDF-Independent


// Tu-95-K22
	pook_tu95K22  // Ru - EAST
	pook_tu95K22_TAK  // TAK - East
	pook_tu95K22_CDF  // CDF - West
	pook_tu95K22_CDF_Ind  // CDF-Independent

// Tu-95-3M80 
	pook_tu953M80  // Ru - EAST
	pook_tu953M80_TAK  // TAK - East
	pook_tu953M80_CDF  // CDF - West
	pook_tu953M80_CDF_Ind  // CDF-Independent

// Tu142-M
	pook_tu142M  // Ru - EAST
	pook_tu142M_TAK  // TAK - East
	pook_tu142M_CDF  // CDF - West
	pook_tu142M_CDF_Ind  // CDF-Independent
	


======================
INSTALLATION / DEPENDENCIES:
======================

Dependencies:  
1. Requires CO/OA.  Tested on CO+ACR v1.62... YMMV with other versions :)

2. GLT Missilebox
	http://www.armaholic.com/page.php?id=6071

3. CBA (for GLT): 
	http://www.armaholic.com/page.php?id=6231

4. EB_Air mod:
	http://www.armaholic.com/page.php?id=21468


Contents:
\@POOK\POOK_v2.bikey (also available on OFPEC)
\@POOK\pook_Tu95_readme.txt
\@POOK\Addons\pook_Tu95ms.pbo
\@POOK\Addons\pook_Tu95ms.pbo.POOK_v2.bisign


Installation:  Extract the @POOK folder into your Arma2 folder.  The PBO and Sign files are in the archive.  Edit your startup shortcut to include:

   "-mod=@POOK;"

For more information about addon folders please check BIS Wiki here:

http://community.bistudio.com/wiki/Addons#ArmA_2


======================
CREDITS AND THANKS :
======================

Thanks to BIS for the Armaverse as always :)

Credit to MUKCEP for the original port of these AlphaSim freeware addons.

Credit to EggBeast for the ejected shell drop scripts.

Mod by hcpookie



============================
DISCLAIMER / RESTRICTIONS :
============================

Models based on BIS sample models.  This mod is ONLY for use with BIS games (RV Engine)!  You are free to do anything you wish with it so long as it is for a BIS game and in accordance with the BIS EULA!  You must credit MUKCEP if you do.

