0.5.13
changed: Treatment actions in MP should now be responding faster
changed: UI should be more responsive (refresh rate isn't as low anymore)
new: New module (activate on Damage): enables CMS for every unit - modules now determine when CMS enables (ie: players only means only players will have CMS running on spawn). When a unit is not running CMS, it will become activated once the unit takes damage/gets hit.
changed: Updated bleeding, pain and hit effects
changed: Different bandages have now also got different effects on wound sizes (Example: small bandage can get rid of 1x small wound, but only 0.3 of a large wound)
fixed: Bug #73767 quick to no pulse and 0/0BP
fixed: Bug #73623 Unconscious message on respawn
fixed: Sometimes a unit that wakes up from unconscious keeps having 0bp / hr

0.5.12
fixed: Bug #73551: Flashing injury list in vehicle UI
fixed: Bug #73572: Morphine blur does not clear after medkit
fixed: Bug #73573: people getting morphine overdose blur after one morphine
fixed: Bug #73574: Atropine should decrease HR not increase
fixed: morphine effect did not get removed by medkit
fixed: csm_sys_ui hook got called and immediately afterwards the lb got cleared.
fixed: Effects do no longer run on HC
fixed: undefined script errors when using latest BETA  
changed: morphine effect now decreases over time
changed: Can now spend a longer time while having pain without passing out
new: Feature #73670: CAT removal
new: Additional parameter to resolve Bug #73609 (CMS_DISABLE_INPUT_ON_UNCONSCIOUS). Use with care!
