//Mission and map
onLoadMission = Template;
disabledAI = 0;

// Mission Header
class Header
{
  gameType = Coop;
  minPlayers = 1;
  maxPlayers = 52;
};

// description.ext settings for revive
///////////////////////////////////////////////////////////////////////////////////////////
respawn = "BASE";
respawndelay = 10;
respawnDialog = true;

///////////////////////////////////////////////////////////////////////////////////////////


#include "sam_support\GUI\Common.hpp"
#include "sam_support\GUI\artillery.hpp"

//defines AC130
#include "LDL_ac130\uiDefines.hpp"
#include "LDL_ac130\define.hpp"

//Dialogs AC130
#include "LDL_ac130\dialogParent.hpp"
#include "LDL_ac130\dialogAC130.hpp"
#include "LDL_ac130\dialogUAV.hpp"
#include "LDL_ac130\dialogMap.hpp"
		
//Sounds
class CfgSounds
{
		sounds[] = {};
		#include "LDL_ac130\CfgSounds.hpp"
};
		