//==========================================//
//					    //
//	  Do not edit this file		    //
//					    //
//==========================================//


if not (isnull player) then
{
	if battery_1 then
	{
		if (ammo_b1 == "he") then
		{
			player sideradio "arty_he";
			headquarters sidechat "Target location recieved, HE strike is inbound";
		};

		if (ammo_b1 == "illum") then
		{
			player sideradio "arty_illum";
			headquarters sidechat "Coordinates recieved, illuminating target location";
		};

		if (ammo_b1 == "wp") then
		{
			player sideradio "arty_wp";
			headquarters sidechat "target location recieved. willy pete is inbound";
		};

		if (ammo_b1 == "sadarm") then
		{
			player sideradio "arty_sadarm";
			headquarters sidechat "Grid reference aquired, sadarm on the way. we'll call the shot";
		};

		if (ammo_b1 == "laser") then
		{
			player sideradio "arty_laser";
			headquarters sidechat "recieved. firing guided ordinance, paint your target when we call the shot";
		};

		if (ammo_b1 == "smoke") then
		{
			player sideradio "arty_smoke";
			headquarters sidechat "Target location recieved, smoke is inbound";
		};
	};

//=======================================================

	if battery_2 then
	{
		if (ammo_b2 == "he") then
		{
			player sideradio "arty_he";
			headquarters sidechat "Target location recieved, HE strike is inbound";
		};

		if (ammo_b2 == "illum") then
		{
			player sideradio "arty_illum";
			headquarters sidechat "Coordinates recieved, illuminating target location";
		};

		if (ammo_b2 == "wp") then
		{
			player sideradio "arty_wp";
			headquarters sidechat "target location recieved. willy pete is inbound";
		};

		if (ammo_b2 == "sadarm") then
		{
			player sideradio "arty_sadarm";
			headquarters sidechat "Grid reference aquired, sadarm on the way. we'll call the shot";
		};

		if (ammo_b2 == "laser") then
		{
			player sideradio "arty_laser";
			headquarters sidechat "recieved. firing guided ordinance, paint your target when we call the shot";
		};

		if (ammo_b2 == "smoke") then
		{
			player sideradio "arty_smoke";
			headquarters sidechat "Target location recieved, smoke is inbound";
		};
	};

//======================================================

	if battery_3 then
	{
		if (ammo_b3 == "he") then
		{
			player sideradio "arty_he";
			headquarters sidechat "Target location recieved, HE strike is inbound";
		};

		if (ammo_b3 == "illum") then
		{
			player sideradio "arty_illum";
			headquarters sidechat "Coordinates recieved, illuminating target location";
		};

		if (ammo_b3 == "wp") then
		{
			player sideradio "arty_wp";
			headquarters sidechat "target location recieved. willy pete is inbound";
		};

		if (ammo_b3 == "sadarm") then
		{
			player sideradio "arty_sadarm";
			headquarters sidechat "Grid reference aquired, sadarm on the way. we'll call the shot";
		};

		if (ammo_b3 == "laser") then
		{
			player sideradio "arty_laser";
			headquarters sidechat "recieved. firing guided ordinance, paint your target when we call the shot";
		};

		if (ammo_b3 == "smoke") then
		{
			player sideradio "arty_smoke";
			headquarters sidechat "Target location recieved, smoke is inbound";
		};
	};
};