//==========================================;
//					    ;
//	  Do not edit this file		    ;
//					    ;
//==========================================;


if (isNull player) exitwith {};

player removeaction action1;
player removeaction action2;
player removeaction action3;
player removeaction action4;
player removeaction action5;
player removeaction action6;
player removeaction action7;
player removeaction action8;
player removeaction action9;
player removeaction action10;
player removeaction action11;

hintsilent format ["Contacting %1",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1.",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1..",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1...",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1..",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1.",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1.",bat_menu2];
sleep 0.5;
hintsilent format ["Contacting %1..",bat_menu2];
sleep 0.5;
if ([battery2] call BIS_ARTY_F_StillViable) then
{
	[] exec "artillery_ssp\menu\support.sqf";
	hintsilent format ["%1 is Ready",bat_menu2];
	battery_1 = false;
	battery_2 = true;
	battery_3 = false;
}
else
{
	hintsilent format ["%1 is not Responding",bat_menu2];
	[] exec "artillery_ssp\menu\open.sqf";
};