//--------------- Other Options ------------------------
//this option will let tell the system to take respawn in account or not. if your mission doesn't have respawn then disable this for better performance.
//(true = on / false = off)
respawn_option = false


;//This option will turn the artillery support on or off. (this is for mission designers to be able to supply artillery support in mid mission)
artillery_on = true


;//enable the abillity to let the markers follow the MLRS if you happen to want to move it please note that you will have to name
//the M270 MLRS vehicle itself for the script to recognize it. (true = on / false = off) (i generally don't/wouldn't use it because i don't count on having any counter battery
//and i personally don't feel comfortable to have to many scripts running all at once in the background.)
m270shoot_n_scoot = false


//---------------------- Ammo Options -------------------------------
;//Abillity to disable ammo resupplying (true = on. false = off)
ammo_resupply = true


;//this is the time the batteries get resupplied with ammo. Time in Minutes (minimum 1 Minute)
resupply_time = 0.1


//------------------------ Battery 1 --------------------------------
;//number of HE (High Explosive) ammo for the Entire Battery
b1_he_ammo = 100


;//number of Illumination (Flare) ammo for the Entire Battery
b1_illum_ammo = 30


;//number of WP (White Phosphorous) ammo for the Entire Battery
b1_WP_ammo = 30


;//number of SADARM (Search and Destroy Armor) ammo for the Entire Battery
b1_SADARM_ammo = 25


;//number of LASER (Laser Guided) ammo for the Entire Battery
b1_Laser_ammo = 20


;//number of Smoke (Standard Smoke Shell) ammo for the Entire Battery
b1_smoke_ammo = 30


//-------------------------- Battery 2 -----------------------------
;//number of HE (High Explosive) ammo for the Entire Battery
b2_he_ammo = 100


;//number of Illumination (Flare) ammo for the Entire Battery
b2_illum_ammo = 30


;//number of WP (White Phosphorous) ammo for the Entire Battery
b2_WP_ammo = 30


;//number of SADARM (Search and Destroy Armor) ammo for the Entire Battery
b2_SADARM_ammo = 25


;//number of LASER (Laser Guided) ammo for the Entire Battery
b2_Laser_ammo = 20


;//number of Smoke (Standard Smoke Shell) ammo for the Entire Battery
b2_smoke_ammo = 30


//-------------------------- Battery 3 -----------------------------
;//number of HE (High Explosive) ammo for the Entire Battery
b3_he_ammo = 100


;//number of Illumination (Flare) ammo for the Entire Battery
b3_illum_ammo = 30


;//number of WP (White Phosphorous) ammo for the Entire Battery
b3_WP_ammo = 30


;//number of SADARM (Search and Destroy Armor) ammo for the Entire Battery
b3_SADARM_ammo = 25


;//number of LASER (Laser Guided) ammo for the Entire Battery
b3_Laser_ammo = 20


;//number of Smoke (Standard Smoke Shell) ammo for the Entire Battery
b3_smoke_ammo = 30




;