//==========================================;
//					    ;
//	  Do not edit this file		    ;
//					    ;
//==========================================;


if (isNull player) exitwith {};

player removeaction action1;
player removeaction action2;
player removeaction action3;
player removeaction action4;
player removeaction action5;
player removeaction action6;
player removeaction action7;
player removeaction action8;
player removeaction action9;
player removeaction action10;
player removeaction action11;
sleep 0.1;
action1 = player addaction ["Submit Mission", "artillery_ssp\fire\fire.sqf", [], 1, false, false, "", ""];
action2 = player addaction ["Mission Type", "artillery_ssp\Mission\Mission.sqf", [], 1, false, false, "", ""];
action3 = player addaction ["Round Type", "artillery_ssp\ammo\Type.sqf", [], 1, false, false, "", ""];
action4 = player addaction ["Rate of Fire", "artillery_ssp\rate_of_fire\rof.sqf", [], 1, false, false, "", ""];
action5 = player addaction ["Mission Duration", "artillery_ssp\duration\duration.sqf", [], 1, false, false, "", ""];
action6 = player addaction ["Dispersion", "artillery_ssp\dispersion\dispersion.sqf", [], 1, false, false, "", ""];
action7 = player addaction ["Set Target", "artillery_ssp\other\set_target.sqf", [], 1, false, false, "", ""];
action8 = player addaction ["Readout Current Mission", "artillery_ssp\menu\Readout.sqf", [], 1, false, false, "", ""];
action9 = player addaction ["Readout Current Ammo Stock", "artillery_ssp\menu\Readout_ammo.sqf", [], 1, false, false, "", ""];
action10 = player addaction ["Close Menu", "artillery_ssp\menu\close_menu.sqf", [], 1, false, true, "", ""];
action11 = player addaction ["Release Asset", "artillery_ssp\menu\release.sqf", [], 1, false, false, "", ""];