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//					    //
//	  Do not edit this file		    //
//					    //
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if (isnull player) exitwith{};

if battery_1 then
{
	waituntil {(battery1 getVariable "ARTY_CANCEL") or (battery1 getVariable "arty_complete")};
	sleep 2;
	if Cease_dialog then
	{
		headquarters sidechat "Ceasing Fire!";
		player sideradio "arty_cease";
	};
};

if battery_2 then
{
	waituntil {(battery2 getVariable "ARTY_CANCEL") or (battery2 getVariable "arty_complete")};
	sleep 2;
	if Cease_dialog then
	{
		headquarters sidechat "Ceasing Fire!";
		player sideradio "arty_cease";
	};
};

if battery_3 then
{
	waituntil {(battery3 getVariable "ARTY_CANCEL") or (battery3 getVariable "arty_complete")};
	sleep 2;
	if Cease_dialog then
	{
		headquarters sidechat "Ceasing Fire!";
		player sideradio "arty_cease";
	};
};