class Cfgradio
{
	sounds[] = 
	{
		arty_over,
		arty_shot,
		arty_rounds,
		arty_splash,
		arty_lost,
		arty_unable,
		arty_outside_target,
		arty_he,
		arty_smoke,
		arty_wp,
		arty_illum,
		arty_laser,
		arty_sadarm,
		arty_request,
		arty_cease
	};


	class arty_over
	{
		name = "arty_over";
		sound[] = {"\artillery_ssp\sounds\over01.wss", db +0, 1.0};
		title = "";
	};	
	class arty_shot
	{
		name = "arty_shot";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_30.wss", db +0, 1.0};
		title = "";
	};
	class arty_rounds
	{
		name = "arty_rounds";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_31.wss", db +0, 1.0};
		title = "";
	};
	class arty_splash
	{
		name = "arty_splash";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_29.wss", db +0, 1.0};
		title = "";
	};
	class arty_lost
	{
		name = "arty_lost";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_23.wss", db +0, 1.0};
		title = "";
	};
	class arty_unable
	{
		name = "arty_unable";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_22.wss", db +0, 1.0};
		title = "";
	};
	class arty_outside_target
	{
		name = "arty_outside_target";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_28.wss", db +0, 1.0};
		title = "";
	};
	class arty_he
	{
		name = "arty_he";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_13.wss", db +0, 1.0};
		title = "";
	};
	class arty_smoke
	{
		name = "arty_smoke";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_14.wss", db +0, 1.0};
		title = "";
	};
	class arty_wp
	{
		name = "arty_wp";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_15.wss", db +0, 1.0};
		title = "";
	};
	class arty_illum
	{
		name = "arty_illum";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_16.wss", db +0, 1.0};
		title = "";
	};
	class arty_laser
	{
		name = "arty_laser";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_17.wss", db +0, 1.0};
		title = "";
	};
	class arty_sadarm
	{
		name = "arty_sadarm";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_18.wss", db +0, 1.0};
		title = "";
	};
	class arty_request
	{
		name = "arty_request";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_10.wss", db +0, 1.0};
		title = "";
	};
	class arty_cease
	{
		name = "arty_cease";
		sound[] = {"\artillery_ssp\sounds\secop_artillery_34.wss", db +0, 1.0};
		title = "";
	};
};