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//	  Do not edit this file		    //
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player removeaction action1;

if not (isnull player) then
{
	if battery_1 then
	{
		player sidechat "Check fire!";

		Cease_dialog = true;

		sleep 5;
		cease_fire_b1 = true;
		publicvariable "cease_fire_b1";
	};

	if battery_2 then
	{
		player sidechat "Check fire!";

		Cease_dialog = true;

		sleep 5;
		cease_fire_b2 = true;
		publicvariable "cease_fire_b1";
	};

	if battery_3 then
	{
		player sidechat "Check fire!";

		Cease_dialog = true;

		sleep 5;
		cease_fire_b3 = true;
		publicvariable "cease_fire_b1";
	};
};