

  O)) O)        O)       O))       O))
O))    O))     O) ))     O) O))   O)))
 O))          O)  O))    O)) O)) O O))
   O))       O))   O))   O))  O))  O))
      O))   O)))))) O))  O))   O)  O))
O))    O)) O))       O)) O))       O))
  O)) O)  O))         O))O))       O))

ADDON : Swedish Army Mod (SAM)

Version : 1.5 Public Release Beta

Release Date : 2013-01-29

======================
Permissions :
======================

The content of SAM is a mixture of our own material, community material with permissions (See bottom list), various Arma sample models, and linked content 
from ACE2 (Required mod). We can NOT allow anyone to use or modify this for any other projects without proper permissions from any involved author. 
Please contact projectleader "Mr. Bravo" on the BIS Forums or visit our own forums at www.samstudios.se (International section is available) if you have any
questions or requests about this matter.


======================
CONTACT INFORMATION :
======================

SAM Studios website, for news and info on SAM progress.
http://www.samstudios.se

Swedish news, feedback and discussions at SSG Clan forums:
http://www.ssg-clan.se/forum/index.php?board=39.0

English news, feedback and discussions at BIS-forums


-The SAM Team-
Mr. Bravo aka Tobe - Project leader, modeller, texturer, animation rigging, media.
Stiltman - Coder, implementation, animation, webmaster.
Nordin - Coder, scripter, implementation.
Zsalheden - Modeller, texturer.
Mattan aka Matte54 - Noob-modeller, editor-Guru, webmaster.


======================
REQUIRED ADDONS:
======================

ACE2+ACEX


======================
DESCRIPTION :
======================

-Swedish units and gear-

We try to bring out all ideas about Swedish stuff that are possible in ArmA2. Soldiers, weapons and combat-vehicles, but also more random stuff like buildings, bunkers, camouflaged-nets, civilan stuff, and static objects that can be of interest for serious mission-editors. The only two demands we have on our content is that it should somehow be connected to Swedish military scenarios, and be of a certain quality to match the game.
This also means that we actually dont have any detailed plans of how the mod will end up and what it will contain. We will always be open for new and more ideas. In other words, there will always be something to work on!


-Modern graphic quality of the content-

Sure, good looking graphics isnt everything in a game, but it damn sure adds a massive touch of atmosphere and realism that we all want in our favourite games! All the content of SAM will be of good quality that matches the graphics of ArmA 2 (Some place-holders might occur though). This means that we will avoid porting stuff straight from OPF and ArmA1. Instead we look for people who are willing to contribute with new or updated content, no matter if it's a simple retex of an ammo-box, or a whole new setup of soldier-models. All work and contributions are appreciated, encouraged and noted!


-Begin small, end epic-

Even if we're happy to recieve just about anything that is connected to Swedish stuff, we of course still have priorities. Right now at the beginning our focus is mainly to build up a complete and useful set of infantry with any gear they might use. As these things get finished, and we get more people working on the project, we will move focus to transports and simpler vehicles, and then heavy armored vehicles and air. Basicly it's all about finishing what you started, to avoid ending up with a mod that just contains a lot of unfinished stuff.


-Full support for ACE2-

One of the major reasons to why we started this project is because we wanted our Swedish units to use as much of the awesomeness of ACE2 as possible. In other words, ACE2 will be required to run SAM as it's intended to.
We will do our best to keep SAM updated with the latest functionality of ACE2, and make sure they run smoothly together.


-Open development-

We will have as active communication with the community as possible on several different forums, and always seek feedback on the contents of SAM. Praise or hate us, just come with something informative so we can either improve or explain ourselves. Experienced "war-junkies" with special requests or faults to point out are especially welcome to come with detailed feedback. Since ArmA2 is a "simulator", we want our stuff to be as realistic as possible to match the gameplay.
We will show and inform about our latest work as often as possible, and what's being planned in the nearest future. Questions are answered and we will try to be as accurate as possible with future release-dates.
The Swedish ArmA2-clan SSG will however work as our main base for testing and discussions. If you dont speak swedish, then this is our international official thread for any related discussions. We will update both places with just about the same information.




==============================
CONTENT/FEATURES/CHANGES/BUGS :
==============================

Features in this Beta
-HKP16 (Blackhawk)
-HKP10B
-C130 Hercules

-Various variants of PatGB360 (Patria AMV)

-3 completly new soldier models

-Ghillie suits

-Pilots and Gunners

-Vehicle Crew

-AK5C
-AK5D
-AK5E
-AK4
-KSP90
-KSP90B
-KSP58
-KSP58DF
-AG90
-G36
-PSG 10
-RB57
-GRG M/86
-SGR90
-CHGR96
-RHGR5

-Falken SUAV

-4 variants of combatbag 2000

-Unique buddy-reload systems for KSP58 & GRG (Multiplayer)

-Unique fuse-system for GRG ammunition

-New special GRG ammunition

-New special KSP58 ammunition

-Swedish flag

==============================
CLASSNAMES :
==============================

Weapons:

sam_ak4_iron
sam_ak4_aim
sam_ak4_aim_3x
sam_ak4grt_aim
sam_ak4grt

sam_ak5c_iron
sam_ak5c_aim
sam_ak5c_aim3x

sam_ak5c_grt_iron
sam_ak5c_grt_aim3x
sam_ak5c_grt

sam_ak5d_iron
sam_ak5d_aim
sam_ak5d_aim3x

sam_ak5e_aim3x
sam_ak5e_m3

sam_ksp90
sam_ksp90b
sam_ksp90b_aim
sam_ksp90b_aim_3x

sam_ksp58
sam_ksp58_aim
sam_ksp58_aim_3x

sam_ksp58df_aim
sam_ksp58df_aim_3x

sam_psg_ny
sam_psg_ny_d
sam_psg_ny_sd
sam_psg_ny_sd_d

sam_ag90d

sam_g36c_aim
sam_g36c_aim_sd
sam_g36c_aim3x
sam_g36c_aim3x_sd
sam_g36grt_aim
sam_g36grt_aim_sd
sam_g36c_d_aim
sam_g36c_d_aim_sd
sam_g36c_d_aim3x
sam_g36c_d_aim3x_sd
sam_g36grt_d_aim
sam_g36grt_d_aim_sd

sam_grg_m86
sam_grg_m86_c

sam_rb57

sam_m136


Explosives:

sam_sgr90
sam_chgr96
sam_rhgr5


Magazines:

sam_30Rnd_556x45_Pmag  (AK5C)
sam_20Rnd_762x51_mag  (AK4)
sam_5rnd_338_mag  (PSG)

sam_49Rnd_casette (ksp58)
sam_99Rnd_casette (Ksp58)
sam_249Rnd_bandlada  (ksp58 deployed)

sam_grg_heat
sam_grg_he
sam_grg_smoke
sam_grg_illum


Soldiers:

//// M90 ////

sam_inf_m90_1ic		//Platoon Commander

sam_inf_m90_pltmedic		//Platoon Medic

sam_inf_m90_tl			//Teamleader

sam_inf_m90_tl2		//Asst. Teamleader

sam_inf_m90_soldier		//Rifleman

sam_inf_m90_at			//Rifleman (Pskott)

sam_inf_m90_rb			//Rifleman (RB57)

sam_inf_m90_hat		//Rifleman AT (GRG)

sam_inf_m90_as_hat		//Asst. Rifleman AT (GRG)

sam_inf_m90_ar			//Automatic Rifleman

sam_inf_m90_mg			//Machinegunner

sam_inf_m90_as_mg		//Asst. Machinegunner

sam_inf_m90_medic		//Combat Medic

sam_inf_m90_marksman		//Marksman

sam_inf_m90_fo			//Forward Observer

sam_inf_m90_farb		//FARB Specialist

sam_inf_m90_eod		//EOD Specialist

sam_inf_m90_cbrn		//CBRN Rifleman

sam_inf_m90_mechanic		//Mechanic

sam_inf_m90_crew		//Crew

sam_m90_pilot			// Pilot (Green Jumpsuit)

sam_m90_gunner			// Gunner (M90 Jumpsuit)

sam_m90_spotter			// Spotter

sam_m90_sniper			// Sniper

sam_m90_Hsniper			// Heavy Sniper

//// M90K ////

sam_inf_m90k_1ic		//Platoon Commander

sam_inf_m90k_pltmedic		//Platoon Medic

sam_inf_m90k_tl			//Teamleader

sam_inf_m90k_tl2		//Asst. Teamleader

sam_inf_m90k_soldier		//Rifleman

sam_inf_m90k_at			//Rifleman (Pskott)

sam_inf_m90k_rb			//Rifleman (RB57)

sam_inf_m90k_hat		//Rifleman AT (GRG)

sam_inf_m90k_as_hat		//Asst. Rifleman AT (GRG)

sam_inf_m90k_ar			//Automatic Rifleman

sam_inf_m90k_mg			//Machinegunner

sam_inf_m90k_as_mg		//Asst. Machinegunner

sam_inf_m90k_medic		//Combat Medic

sam_inf_m90k_marksman		//Marksman

sam_inf_m90k_fo			//Forward Observer

sam_inf_m90k_farb		//FARB Specialist

sam_inf_m90k_eod		//EOD Specialist

sam_inf_m90k_cbrn		//CBRN Rifleman

sam_inf_m90k_mechanic		//Mechanic

sam_inf_m90k_crew		//Crew

sam_m90k_pilot			// Pilot (Tan Jumpsuit)

sam_m90k_gunner			// Gunner (M90K Jumpsuit)

sam_m90k_spotter			// Spotter

sam_m90k_sniper			// Sniper

sam_m90k_Hsniper			// Heavy Sniper


//// For bluefor versions add _bf to the end ////



Falken SUAV:

sam_suav_box (fully loaded box with needed stuff)
sam_backpack_UAV   (UAV backpack)
sam_backpack_UAV_ctrl  (Controlstation backpack)

(camera items for changing camera)
sam_falken_ccd_camera
sam_falken_ti_camera

(falken vehicle, not connected to any station)
sam_falken_ti
sam_falken_ccd


Empty backpacks:

sam_backpack_ss2k (Standard)
sam_backpack_ss2k_heavy (Heavy weight)
sam_backpack_ss2k_medic (Marked Medic)
sam_backpack_ss2k_radio (Dummy radio, slightly less storage than standard)

Other:

The flag is found among the other flags under "Empty/Objects/Flag (Swedish)" in the editor. Same goes for supply-boxes, under "Empty/Ammo/SWE Basic Ammunition or SWE Basic weapons".


==============================
CREDITS :
==============================

HKP10:					Operation Frenchpoint				http://operation-frenchpoint.com/
G36, KSP58, KSP90 and KSP90b
Models:					Vilas
Textures (G36)				BIS

LRR/PSG 10
Models:					OOPz
Textures:				OOPz, da12thmonkey (UKF)
CPP Programming:			da12thMonkey (UKF)
Sounds:					Messiah (UKF), da12thMonkey (UKF)
Hand anims:				da12thMonkey (UKF)
Model.cfg:				TeRp (BWMOD), Rock (RKSL Studios)
Testing and bug fixing:			OOPz, UKF team, VOLCBAT
bipod folding script: 			norrin (AAW)
ACE 2 sight adjustment
calibration:				Q1184 (ACE)
Special Thanks:				Jonny (UKF),
					Rock (RKSL Studios),
					Gordo (Accuracy International),
					Tony Hoare (Plain Military),
					Australians At War mod team,


SF soldiers
Generic SF addon			Nixo
Models					Johannes 

RB57
Model and config 			BIS

TP84
Model and config			BIS

AG90
Model and config			BIS

AK4
Model					Christian.1987 & Fallschirmjäger

GRG m86
Model, textures				The Sunn

AK5 /GRT/Aimpoint
Model, textures				Gustav Embretsen

AK5 sound				Plöen

AK5
Help with animated AK5c magazine. 	HD Läppli from Switzerland Mod
Help with AK5c handgrip animations	Norrin from Australians at War

ACRE Team				For excelent ACRE addon.


Special thanks
SSG Clan - Testing, active feedback and forums

