SMK's Cmpetitive Gaming Animation Pack
Simple Movement Kinetics studio

Author: Smookie & Reezo
Contact: forums.bistudio.com
Project website: http://dev-heaven.net/projects/cga
Latest Version: v0.25 RC1

Check out features videos at http://www.youtube.com/watch?v=vklOq6KFQy4

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CONTENTS
1. Installation
2. Controls
3. Release notes
4. Changes
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1. Installation
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To install the modification, simply unzip the packages of the downloaded file into your ArmA2 root directory.
You will also need CBA available here with full documentation. http://dev-heaven.net/projects/cca/files
Make sure to run the game with -mod=CBA;@SMK parameter. In case you use more than just his mod, make sure it is the last in the line, i.e. -mod=Mod1;Mod2;Mod3;CBA;@SMK
If this is not your first installation of the mod please make sure to delete all "v2ECL" keys and addons from previous installation (located in Keys\ and @SMK\Addons\)
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2. Controls
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---- need to be configured in game controls beforehand ---------
define "Turbo" key (suggestion - Mouse thumb button)
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REMINDER: The modification is NOT adjusted to two-button stance change setting (OFP style one button for crouching/standing and one for proning/standing) and uses ArmA 3-button stance change system.

moves:
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standing:
- panic button: Turbo + Prone
- blind fire left: Turbo + Left
- blind fire right: Turbo + Right
- blind fire up: Turbo + Back
- taunt: Turbo + Back + Left (to play it smooth, first use direction keys then turbo)
- quick lower your head: Turbo + Back + Right
- back to wall: Turbo + Lean left/right
running forward:
- jog pace: 2x ctrl
- quick step over: Step over
- weapon down: Stand
sprinting:
- slide: Crouch
- climb over the wall: Turbo + Stand
- roll: Turbo + Prone
crouching:
- kneel: Crouch
- quick lower your head: Turbo + Back + Right
- blind fire left: Turbo + Left
- blind fire right: Turbo + Right
- blind fire up: Turbo + Back
- panic move: Turbo + Prone
- sniper sit: Step over
- back to wall: Turbo + Lean left/right
kneeling:
- crouch: Crouch
other moves apply as in crouching
proning:
- urban prone left: Turbo + Left
- urban prone right: Turbo + Right
- launcher proning: Select launcher
urban prone LEFT:
- move left: Left
- move right: Right
- back to prone: Prone
- move to urban prone RIGHT: Turbo + Right
- raise weapon: Forward
- Blind fire: Turbo + Left
urban prone Right:
- back to prone: Prone
- raise weapon: Forward
- raise weapon higher: Turbo + Forward
- move to urban prone RIGHT: Turbo + Left
- Blind fire: Turbo + Right
panic move:
- urban prone left: Crouch
- prone: Prone
launcher standing:
- launcher prone: Turbo + Backwards
launcher crouching:
- launcher prone: Turbo + Backwards
pistol quick stand:
- Blindfire left: Turbo + Left
- Blindfire right: Turbo + Right
- Blindfire overhead: Turbo + Back
pistol normal hold:
- when pistol out, toggle: Stand
Back to wall (Up against right shoulder):
- move left: Forward
- move right: Backwards
- weapon round the corner: Right
- turn around and aim weapon forward (only kneel): Left
- blindfire right: Turbo + Right
- peak around the corner: Turbo + Forward
- go back to crouch: Crouch
- Grenade round the corner: choose grenade and throw
- Grenade overhead throw: Step Over
- stand up: Stand
- when standing, go to crouch: Stand
Back to wall (Up against left shoulder):
- move left: Backwards
- move right: Forward
- weapon round the corner: Left
- turn around and aim weapon forward (only kneel): Right
- blindfire right: Turbo + Left
- blindfire overhead: Turbo + Right
- peak around the corner: Turbo + Forward
- go back to crouch: Crouch
- Grenade round the corner: choose grenade and throw
- Grenade overhead throw: Step Over
- stand up: Stand
- when standing, go to crouch: Stand

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3. Release notes
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v0.25 RC1 comes out as a two-addon pack wihtout any new missions, adding new feature to the modification - long awaited scripts. The anim manager, as we like to call it, controls which animations can be played and when, as well as facilitates the use of some of the controls. The latter part is however experimental and might chance with RC2 about to happen in the beginning of July. Please let us know what you think of the changes at our project website as well as on the BIS official forums.

S&R
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4. Changes
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For changes version 0.20 build 5 and up go to http://dev-heaven.net/projects/cga/roadmap/

v0.20 build 4 -------------------
[Added] Back to wall standing right with all features
[Improved] Back to wall animation speed tweaks
[Improved]Standollision shape fixes
[Improved] Minor visual improvements in some of back to wall animations
[Improved] Back to wall accessible from standing position
[Improved]Standalibration mission: disabling voiced tutorial via action menu
[Fixed] Quick pistol stance: walking left aim problems
[Fixed] Sniper sit can be disabled with walking forward, eliminating AI issue.
[Fixed] Voices inStandlean Sweep are tuned down to acceptable levels
[Fixed]Standalibration tutorial has been revoiced with less sfx
[Fixed] Optics mode would remain active in all back to wall positions.

v0.20 build 3 -------------------
[Added] Pistol walking animations: sideways and backwards
[Added] Pistol blindfire: left, right, up
[Added] Back to wall: peak around corner
[Added] Back to wall: blindfire up and right
[Added] Back to wall: fire round the corner, fire over the window
[Added] Back to wall: grenade round the corner throw
[Added] Back to wall: grenade overhead throw
[Added] Mission: SMKStandlean sweep
[Added] Mission: SMKStandonvoy
[Added]Standlimbing over the wall
[Improved] Back to wall animation speed tweaks
[Improved] Small tweaks on weapon reloading for MGs
[Improved]Standollision shape fixes
[Improved] Minor visual improvements in some of animations
[Improved]Standalibration mission is now narrated
[Fixed] Quick pistol stance: couldnt lean
[Fixed] AI problems with sniper sit. Key remapped.
[Fixed] All crouch animations now accessible from kneel stance
[Fixed] Selecting launcher when proned would result in going into launcher kneeling position

v0.19 build 3 -------------------
[Added] Kneel to lying and lying to kneel animation
[Added] Jogging while going sideways
[Added]Standalibration mission now available in polish and russian languages
[Improved]Standrouch to lying (and vice versa) level animation speeds tweaked
[Improved]Standombat roll speed and head bob improved
[Improved] Machinegun weapon type reloading animation speed tweaked
[Improved] Small speed tweaks for urban prone positions
[Improved] Semi-jog with weapon down animation reworked for more natural look
[Fixed] 3rd person view camera weird behaviour for most animations fixed
[Fixed]StandQB Pistol stance to regular pistol didn't work
[Fixed] Pistol switch stances displaying wrong

v0.19 build 2 non-official -------------------
[Improved] small speed tweaks for stance changing animations
[Improved] anims for standing to/from proning (one stance skip) slightly reworked
[Added] weapon down animation added for going forward (Press stand to move with weapon down in a semi-jog) [this results in 5-step movement pace like in SplinterStandell series - walk, fast-paced walk, semi-jog, jog, sprint all available with 3 buttons/combinations]
[Fixed] pressing crouch when moving sideways or backwards would always result in crouch moving forward animations
[Improved] Quick pistol switch walking forward animation reworked
[Added] Quick pistol switch walking forward left and right
[Improved] Aim more steadier when walking forward
[Improved] Walking regenerates stamina slowly
[Improved] Faster stamina recovery when standing/crouching
[Improved] Flip animation speeded up, shaky cam added, remapped to Stand key
[Added]Standalibration/demonstration mission to quickly set up and learn all moves ingame.
[Added] New gesture for machinegun type weapon reloading + when prone the standard animation is played but lasts longer
[Improved] Aiming precision while walking improved
[Improved] Sprint slide no longer drains so much stamina
[Improved] Panic move no longer drains so much stamina
[Fixed] MissingStandAWeapons entry in config bug

v0.19 build 1 non-official ---------------------
small speed tweaks for certain anims
anims for standing and proning (one stance skip) reworked
weapon down animation added for going forward
crouch going forward from running when standing bug fixed
pistol walking forward + FL and FR added/reworked
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v0.18 build 3 ---------------------
JumpOver animation stamina drain lowered
Hand animations for m16 fixed
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v0.18 -----------------------------
various config tweaks and fixes
speed tweaks on movement animations (sprint slide)
collision shapes added for urban prone anims
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v0.17 -----------------------------
massive config fixes
now available as one standalone file
prone level speeds tweaked
grenade throwing animations tweaked - now you can lean out from the corner and be able to toss a nade
new moves added for stance and crouch positions (now you can quickly take cover)
keys remapped
head bob added for some of the custom moves
sprint slide move reworked
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v0.16 -----------------------------
keys remapped (check moves section)
new actions added for urban
all directional movement when standing for walk and tactical jog
several anim speed fixes
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v0.15 -----------------------------
anims reworked (jog, blind fire, urban prone left)
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v0.14 -----------------------------
blind fire added
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v0.13 -----------------------------
forward jog (fast paced walk) tweaked/new animation made
pistol forward walk when quick drawn added
evasive moves added for standing position
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v0.12 -----------------------------
some animation speeds tweaked
urban prone new configuration
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v0.11 -----------------------------
new launcher animations added - now you can go prone
prone reloading animation done
quick pistol switching done, walking animations need to be made
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v0.1 ------------------------------
first changelog entry
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