TGW Zeroing v1.25
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This mod adds the ability to zero in sights has been added to the following weapons: SVD (and variants), KSVK, VSS, XM8 weapon family, DMR, Mk12 SPR, AKS-74 PSO, AK-107 PSO, AK-107 GL PSO, M249 TWS, PKP, all Mk.16 variants without ACOG/RCO sights, all Mk.17 variants without ACOG/RCO sights, MP5, MP5SD, M4A1, M16A2, M16A2 GL, M16A4, M16A4 GL, M240, M249, M249 Des, FN FAL (and AV/PVS-4), Lee Enfield No.4, G36C (and variants), PP-19 Bizon (and SD), AK-74, AK-74 GL, AKS-74, AKS-74U, AKS-74 NSPU, AKS-74 GOSHAWK, RPK-74.
Weapons with RCO sights are now zeroed to 150 meters.
Weapons with ACOG sights are zeroed to 100 meters.

The binoculars no longer force you to use their "scope" when you select them. To look through the binoculars, tap right-click (the default key for bringing up iron sights).


-----Installation-------------------
Simply extract the @TGW folder from the version you wish to use into your /ARMA2/ directory. The standard usage of mod folders apply.
If you are using the ANZINS weapons mod (http://forums.bistudio.com/showthread.php?t=102635), you need to use the tgw_zeroing_anzins.pbo instead of the tgw_zeroing.pbo file.

If you wish to use ANZIN's weapons_x.pbo--which swaps the sighting modes so that the CQB mode comes first--you need to place tgw_zeroing_anzins_x.pbo into the same folder that you placed the tgw_zeroing_anzins.pbo file.


----Legal--------------------------
Feel free to modify this mod any way you wish or include it in larger mod packs, so long as you give original credit. I do not require permission to use this mod, though I owuld like to know about any project making use of this mod.


The Game Wardens
http://thegamewardens.net/

Xeno426 (xenomorph426@hotmail.com)