the mega bwmod fix from the moerderhoschi and the burns and the terp and the xeno
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Info: 
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This will make BWMod v1.7 work with latest ArmA2 OA patches.

Everything in this is a hybrid of non working v1.7 config & a working but unreleased v1.8 config, + some other things.
Basically saying, it's all Terp's and he did it before. We only nagged him enough to let us make & release the fix - so we could finally play Flecktarn again!



Requirements:
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BWMod 1.7 - http://bwmod.armedassault.info/downloads/ArmAII/BWMod_v1.7.rar
ArmA2 & OA - http://www.sprocketidea.com/joomla/index.php?page=shop.product_details&product_id=33&category_id=2&option=com_virtuemart&Itemid=2
CO Patch 1.60 - http://armed-assault.de/downloads/arma-2-operation-arrowhead-patch-160.html



Installation: (presuming you have official BWMod 1.7 installed)
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1) delete bwmod.pbo
2) add bwmod_fix.pbo & bwmod_scripts.pbo from this archive, overwrite if asked
3) for use with ACE mod, copy the files from this "optional ace config" folder into your ace\addons or bwmod\addons folder


Changes:
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-all errors from BWMod 1.7 in ArmA2 >1.54 environment gone
-now requires ArmA2 & Operation Arrowhead (CO) instead of only ArmA2
-Woodland units use black G36's which are adapted to have OA's 'dual scope'
-Desert units use OA's G36_Camo
-freaky Pzf3 animation fixed (replaced with 1.8 closed beta animation)
-Fuchs wreck wrong texture path (replaced with 1.8 closed beta model)
-updated ACE compatibility config addon 



Known issues:
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-weird issue with track marks, not fixable for us, needs p3d edits



Signatures:
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This release comes with a set of optional, but highly recommended v2 signatures.



Thanks:
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to terp! for allowing us to rip the unreleased 1.8 beta apart in order to get 1.7 working again!
