1969: Vietnam
Version 1.1
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A Vietnam Campaign for Operation Flashpoint
Produced by Spanky-G
E-mail: spankygmaster@yahoo.com
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Install:
Unzip "1969Vietnam.PBO" to OFP campaigns folder
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Required:
Operation Flashpoint 1.30 (1.46 highly recommended)
Above minimum spec computer

Add-ons:
Jungle Everon                 Ebud
M101a1                        Captain Moore
T55 East                      Ash
Editor Upgrade                Gunslinger
Admiral                       D.Richardson
Kyllikki Vietnam Pack v1.00*   SEB, STE, STT, FOL and DWR 


	All downloads @ http://ofp.gamezone.cz execpt-
	*-Download from http://www.kyllikki.cjb.net/

(If you can't find something search for it or look under misc. sections)
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File Names:

EBE1.PBO
EDITORUPGRADE1.PBO
EDITORUPGRADE102.PBO
EBEDEN_JungleAnim (folder)

Kyllikki Vietnam Pack v1.00

	SEBVCCivil.PBOo
	BIBGreenBeret.PBO
	DWRNVA.PBO
	DWR2Nva.PBO
	RPD.PBO
	STTVIETNAMSOLDIERSW.PBO
	STEIRRPS.PBO
	SEB_VietCong.PBO
	SEBVCCIVIL.PBO
	SVC.PBO

 (Please before you email me, check to see if these files are in your addon folder.

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Legal:
This add-on is not endorsed by BIS or Codemasters, use at your own risk! Unauthorized modification of contained files is not permitted.

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Thanks to:
Bis and Codemasters for the game!!
My wife for putting up with all the time need for this campaign
Ebud for the wonderful landscape
D. Richardson, Ash, Select This, SEB for all the great textures
Gunslinger for fixing the editor
All you are great, the work you have done is the best.
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Notes:
This campaign has multiple endings, your actions will dictate the outcome of the game. If you preform badly in the wrong mission, you will fail the campaign, not just the mission. During the few missions with the opperturnity to win the campaign if you preform well, or are lucky! There are about 30 missions, 28 of which are required to win the longest route thre the game. If the game ends before mission 28, there is another way... Good Luck! Also check your radio is many of the missions thoer are other options.
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Be sure to download these other GREAT ;) Campaigns

Operation Liberation
Biological Warfare
1969: Vietnam
Life Story
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Don't Bitch to Me!
I do this for fun, and this is a free add-on, do not expect a professional grade stuff, if I could do that well I'd sure as hell be getting paid for this. So enjoy it and if you don't like it don't play it, remember you only wasted your time, not your money. 




















!!!WARNING!!! SPOILERS BELOW:
 DO NOT SCROLL DOWN ANY MORE UNLESS YOU ARE SURE YOU WANT TO..











































!!!WARNING!!! SPOILERS BELOW:
 DO NOT SCROLL DOWN ANY MORE UNLESS YOU ARE SURE YOU WANT TO..



























































Endings				Mission Numbers
1. Captured by the VC		3, 5, 20, 23
2. Dishonable Discharge		3, 9, 13, 19,  
3. Honorable Disharge		20, 28





*=this mission can end the campaign (good or badly)

1. Insertion
 Simple patrol, just keep near your commander and kill any enemies.

2. Air Patrol
 Your chopper meets a tank and infanty east of the base, follow your commander to the site after being dropped off and focus your fire on the tanks, then deal with the infantry. If you are forced to retreat, or the chopper is destroyed, the next mission is diffrent.

3. Hell's Fury*
 Defend the Base from an attack from the south, if you finished the previous mission the enemy is easy to defeat, if not their are more attackers and fewer U.S. troops

4. Transferance
The civil truck that is supposed to be carrying civilians is loaded with VC, attack and kill them.

5. Discovery*
Patrol the waypoints, do not approach the city you will fail the campaign.

6. Keep on Killin'
Attack and destroy, once all is dead the mission is over.

7. Ethics
Save the civilians, the enemy is weak, just stick close to cover and attack from as far away as possiable. If the truck is dammaged this mission is a failure.

8. Sunbathing on the Beach
The beach was attacked, use your men and the remaining machine guns and the gun on the jeep you took to stop the VC boats from unloading infantry upshore.

9.Preemptive*
Follow you waypoints, the only threat is the boats. Radio to attack by the northern road in the end

10. Northern Road
(If the title of this one is Beach Head your in for a suprise.)  Attack the village from the jungle, cover your comrades by laying down and applying suppressive fire on the enemy's position.

11. Sandy Hell's 
Take your squad to the beach as directed, stay on the western shore as you approach, the hill keeps you hidden. Attack at close range and keep low.

12. Seaway
Ferry troops as ordered. VC boats will sneak by during this mission (you probably will not see them)

12. Missing
If you didn't destroy the boats in the previour mission this mission is played. If you did destory the boats this mission is skipped. Move your squad to he jungle via truck. get them out and set combat mode to stealth. attack the VC at the edge of the jungle. once they are dead move back to the base.

13. Gate Keeper*
Use the radio to direct traffic. the civil truck with more than one passanger is the one to watch for, search the back to find the explosives. Just for fun let it go by at least once, it's a rather spectacular explosion.

14.Return to Eden
Your truck is forced to stop and fight a VC road block and you are supposed to return to base to get medical help, simple.

15.Gaurd Tower
A VC attack from the west, forget about the tank, attack the infantry.

16. Shore Leave
Follow your directions, the general is near the tents.

17.The Return
Drive back to the Can Gio Base. A sniper may attempt a shot at you, or not?

18. Spec Ops
Kill the guy in brown or radio bravo and fail. Use Alpha to get more light during the accual killing

19. Ambush*
Take some mines and place them along the road, you don't need alot of ammo, just mines.

20. Survival*
You can win the campaign here or move on to the rambo missions, or fail the campaign. Radio Alpha and the missio is over and the rambo missions begin, find a VC city and get too close and you become a POW. Find a friend and you are returned to the states, or if none of these happen in a certain amount of time the rambe missions begin.

The Rambo Missions

21. Patrol
Don't go.

22. Supply Lines
Use a rifle to kill the driver of the truck and take it into the jungle and get out.

23. Just Another Day
Go on patrol, VC are all over the forest all in random areas, sometimes you get warnings. Also, about half the times there is a expert sniper hiding somewhere.

23. Voices in the Fog*
A punishment for those skipping the last mission, defend your camp.

24. Fast Attack
Take a PK and move to the site of the base, find cover and begin attacking the infantry (forget about the tanks), once the area is clear take charges from the ammo truck and place them arounf the ammo trucks and two of the tanks, the tank closest to the shore is unlocked. take two more charges and steal the tank. Head for your camp and detonate the charges, you may encounter troops coming to investigate, hence the tank. Once you reach the edge of your forest get out and blow up the last tank.

25. Assist
Join and lead hte civilian defenses, attack the tank once it is as close as you dare let it come to the city, then attack the trucks with RPG's, once the troops emerge begin attacking them via rifle.

26. Patrol
Skip it.

27. Civil Uprising
One the enemy is dead at both locations the mission is over, take a rpg and drive to the fuel station. Drive up to the building, use the building as to concel your approach, and get out as close as you can get. Use hand grenades to take out the troops is they are still bunched together. After they are all dead a tank comes, use rpg's to take it our, order your men to hide.After the tank is destoryed move onto the base, use the walls of the base to keep clear of enemy fire.  

28.Expectaions*
The VC attack from the eastern jungle and have a tank with them, use the sand bunkers as cover and orver tour men to attack, while you grab rpg's to destroy the tank. once the area is clear a us helo drops in to bring you home.
