_camera = "camera" camCreate getpos H1
_camera cameraEffect ["internal", "back"]

titletext [format["- DRYLAND -\n \n \nCopyright DOA  1996-2002\nAll rights reserved"],"plain down"]

#loop
_camera camSetTarget j1
_camera camSetRelPos [30, 15, 5]
_camera camSetFOV 0.7
_camera camCommit 5
@camCommitted _camera

? fuel j1 < 1.0 : j1 setFuel 1.0
goto "loop"

player cameraEffect ["terminate", "back"]
camDestroy _camera
exit