; camera basic initialization
_camera = "camera" camCreate [0,0,0]
_camera camSetTarget [0,0,0]
_camera cameraEffect ["internal","back"]
_camera camSetFOV 0.700

;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [30 + random 150,50 + random 150,2 + random 5]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera

_MusicArray = ["rtrack2","7thoverdose","7thlifeless","7thIAmGonaFly","7thdecide","7thdarken","7thmylife"];

_ran= random count _MusicArray;
_ran=_ran - (_ran mod 1);

playmusic [(_MusicArray select _ran),0]


titletext["Scandrova\nby DFS 2005/2006.","plain down",3];

titlecut ["","BLACK IN",3];
~3
_A=0;

#Looper

;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [20 + random 250,50 + random 250,2 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 5
;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [30 + random 350,50 + random 350,2 + random 25]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 10

_A=0;

#SideCammer
~.001
;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [5,-8,-1]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~4 + random 8

_A=0;


; random
_camera camSetTarget jeep1
_camera camSetRelPos [10 + random 10,20 + random 10,3 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~5 + random 7

; random
_camera camSetTarget jeep1
_camera camSetRelPos [10 + random 10,20 + random 30,3 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~5 + random 7

; random
_camera camSetTarget jeep1
_camera camSetRelPos [10 + random 25,12 + random 20,3 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~5 + random 7

_A=0;

#SideCammer2
~.001
;=== 10:24:43
_camera camSetTarget jeep1
_camera camSetRelPos [15,35,10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~2 + random 15

_A=0;

;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [0 + random 150,50 + random 150,2 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 5
;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [60 + random 350,50 + random 350,2 + random 25]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 10

;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [20 + random 250,50 + random 250,2 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 5
;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [30 + random 350,50 + random 350,2 + random 25]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 10

_A=0;

#SideCammer
~.001
;=== 10:24:43
_camera camSetTarget jeep1
_camera camSetRelPos [5,-8,-1]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~4 + random 8

_A=0;


; random
_camera camSetTarget jeep1
_camera camSetRelPos [10 + random 1,10 + random 20,3 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~5 + random 7

; random
_camera camSetTarget jeep1
_camera camSetRelPos [10 + random 5,7 + random 13,3 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~5 + random 7

; random
_camera camSetTarget pln1
_camera camSetRelPos [10 + random 100,100 + random 200,3 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~5 + random 7

_A=0;

#SideCammer2
~.001
;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [15,35,10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~2 + random 15

_A=0;

;=== 10:24:43
_camera camSetTarget pln1
_camera camSetRelPos [0 + random 150,50 + random 150,2 + random 10]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 5
;=== 10:24:43
_camera camSetTarget jeep1
_camera camSetRelPos [60 + random 350,50 + random 350,2 + random 25]
_camera camSetFOV 0.700
_camera camCommit 0
@camCommitted _camera
~7 + random 10


goto "Looper";

; Destroy the camera
camDestroy _camera

; end the intro
endcut=true

; Exit this script
exit
