3WX Industrial Pack, version 3.0
Changes log
--------------------------------

Introduced in v3.0
===========================
- Addon is now tagged with F3WX tag, belonging to Third World Explosion Team.
- added: 31 brand new models, ranging from crates to factories. See object_list.txt for full list.
- added: optimized LODs for all models, thanks to Leone
- added: cfgMaterials - specular lighting effects, thanks to Lupus[WD]
- added: scripted warning lights at night
- fixed: possible CTD reason related to Paths LOD
- fixed: ladder bug with pipeline_pump.p3d
- fixed: missing shadows
- changed: most buildings are now indestructible
- changed: many new and improved textures
- tweaked: config.cpp and named properties
- tweaked: exhaust scripts, now influenced by actual in-game wind
- hundreds of other smaller fixes and tweaks...

Introduced in v2.1
===========================
- added: new features:
	* animated powerplant and refinery exhaust made by Vektorboson.
	  Effects can be deactivated by setting public variable AGS_NOFX = true
	* sound for doors' animations.
	* custom fire effects.
	  Effects can be deactivated by setting AGS_NOSMOKE = true or AGS_NOFX = true
	* new "dirty" textures for oil tanks.
	* 2 new ambient sounds (industrial and city, access them via Triggers)
- added: new oil pipeline objects:
	* pumping station
	* pipeline-over-road
	* pipeline corner section
	* pipeline 25m long section that follows ground contour (pipeline_fgc.p3d)
- fixed: refinery Fire-Geo-LOD problem
- added: AI paths added to many objects.
- added: script to enhance WRP-built-in objects. See readme.txt, scripting section.

Introduced in v2.0
===========================
- added: 3 brand new oil reinery objects
- added: 2 oil pipeline objects
- fixed: some missing textures
- added: hangar doors opening script:
	Usage:
	[hangar1,"OPEN"] exec "\ags_inds\hangar_doors.sqs"
	Or:
	[hangar1,"CLOSE"] exec "\ags_inds\hangar_doors.sqs"

Introduced in v1.0b
=====================
- fixed: some missing textures
- added: Paths LOD so that buildings will be more friendly
- fixed: geometry class of Warehouse 1 E so that doors are always working
- fixed: geometry dammage property of oiltanks changed to engine (causes explosien when destroyed)
- fixed: Crane 2 clipping problems
- some small config.cpp tweaks