// ===================================================================		
//  Fix for missing target definition for Res side LDs
//  Laser target defaults to East side, so it only works when West is set to friendly
// ===================================================================	
		
	class LaserTargetBase:LaserTarget
		{
		};

	class LaserTargetCBase:LaserTargetBase
		{
		scope=1;
		side=0;
		};
		
	class LaserTargetC:LaserTargetCBase
		{
		accuracy=1000;
		weapons[]={};
		magazines[]={};
		};