// ALL RADIO
class Words
		{
		micOut[]={"Mic_Out1"};
		micOut1[]={"static\over01"};
		micOut2[]={"static\over02"};
		micOut3[]={"static\over03"};
		loop[]={"static\loop"};
		beepBeep[]={"beep"};
		pause[]={"empty01sec"};
		xmit[]={"beep"};
		switchTo[]={"switchto"};
		mgun[]={"weapons\mgun"};
		heat[]={"weapons\sabot"};
		shell[]={"weapons\heat"};
		weapon[]={"weapons\weapon"};
		all[]={"numbers\all"};
		allGroup[]={"numbers\all"};
		zero[]={"numbers\zero"};
		one[]={"numbers\one"};
		two[]={"numbers\two"};
		three[]={"numbers\three"};
		four[]={"numbers\four"};
		five[]={"numbers\five"};
		six[]={"numbers\six"};
		seven[]={"numbers\seven"};
		eight[]={"numbers\eight"};
		nine[]={"numbers\nine"};
		ten[]={"numbers\ten"};
		eleven[]={"numbers\eleven"};
		twelve[]={"numbers\twelve"};
		zerolong[]={"numbers\zero"};
		alpha[]={"alphabet\alpha"};
		bravo[]={"alphabet\bravo"};
		charlie[]={"alphabet\charlie"};
		delta[]={"alphabet\delta"};
		echo[]={"alphabet\echo"};
		foxtrot[]={"alphabet\foxtrot"};
		golf[]={"alphabet\golf"};
		hotel[]={"alphabet\hotel"};
		india[]={"alphabet\india"};
		juliet[]={"alphabet\juliet"};
		kilo[]={"alphabet\kilo"};
		lima[]={"alphabet\lima"};
		mike[]={"alphabet\mike"};
		november[]={"alphabet\november"};
		oscar[]={"alphabet\oscar"};
		papa[]={"alphabet\papa"};
		quebec[]={"alphabet\quebec"};
		romeo[]={"alphabet\romeo"};
		sierra[]={"alphabet\sierra"};
		tango[]={"alphabet\tango"};
		uniform[]={"alphabet\uniform"};
		victor[]={"alphabet\victor"};
		whiskey[]={"alphabet\whiskey"};
		xray[]={"alphabet\xray"};
		yankee[]={"alphabet\yankee"};
		zulu[]={"alphabet\zulu"};
		whiteTeam[]={"team\teamwhite"};
		redTeam[]={"team\teamred"};
		greenTeam[]={"team\teamgreen"};
		blueTeam[]={"team\teamblue"};
		yellowTeam[]={"team\teamyellow"};
		at10[]={"clockfacing\10oclock"};
		at11[]={"clockfacing\11oclock"};
		at12[]={"clockfacing\12oclock"};
		at1[]={"clockfacing\1oclock"};
		at2[]={"clockfacing\2oclock"};
		at3[]={"clockfacing\3oclock"};
		at4[]={"clockfacing\4oclock"};
		at5[]={"clockfacing\5oclock"};
		at6[]={"clockfacing\6oclock"};
		at7[]={"clockfacing\7oclock"};
		at8[]={"clockfacing\8oclock"};
		at9[]={"clockfacing\9oclock"};
		dist50[]={"distance\50"};
		dist100[]={"distance\100"};
		dist200[]={"distance\200"};
		dist500[]={"distance\500"};
		dist1000[]={"distance\1000"};
		dist2000[]={"distance\2000"};
		far[]={"distance\far"};
		north[]={"north"};
		northEast[]={"northeast"};
		east[]={"east"};
		southEast[]={"southeast"};
		south[]={"south"};
		southWest[]={"southwest"};
		west[]={"west"};
		northWest[]={"northwest"};
		ambulance[]={"vehicles\ambulance"};
		apc[]={"vehicles\apc"};
		boat[]={"vehicles\boat"};
		car[]={"vehicles\car"};
		crew[]={"vehicles\crew"};
		chopper[]={"vehicles\chopper"};
		man[]={"vehicles\man"};
		machineGunner[]={"vehicles\machinegunner"};
		medic[]={"vehicles\medic2"};
		missileSoldier[]={"vehicles\atsoldier"};
		officer[]={"vehicles\officer"};
		pilot[]={"pilot"};
		plane[]={"vehicles\plane"};
		ship[]={"vehicles\ship"};
		soldier[]={"vehicles\soldier"};
		sniper[]={"vehicles\sniper"};
		tank[]={"vehicles\tank"};
		truck[]={"vehicles\truck"};
		tractor[]={"vehicles\tractor"};
		vehicle[]={"vehicles\vehicle"};
		specNas[]={"vehicles\spetznatz"};
		blackOp[]={"vehicles\blackop"};
		abrams[]={"vehicles\abrams"};
		blackhawk[]={"vehicles\blackhawk"};
		cobra[]={"vehicles\cobra"};
		jeep[]={"vehicles\jeep"};
		m113[]={"vehicles\m113"};
		m60[]={"vehicles\m60"};
		thunderbolt[]={"vehicles\thunderbolt"};
		BMP[]={"vehicles\bmp"};
		mi17[]={"vehicles\mi17"};
		hind[]={"vehicles\hind"};
		scudLauncher[]={"vehicles\scudlauncher"};
		T55[]={"vehicles\T55"};
		T72[]={"vehicles\T72"};
		T80[]={"vehicles\T80"};
		shilka[]={"vehicles\shilka"};
		UAZ[]={"vehicles\UAZ"};
		object[]={"object"};
		bunker[]={"objects\bunker"};
		building[]={"objects\building"};
		bush[]={"objects\bush"};
		chapel[]={"objects\chapel"};
		church[]={"objects\church"};
		cross[]={"objects\cross"};
		depot[]={"objects\depot"};
		forest[]={"objects\forest"};
		fuelStation[]={"objects\fuelstation"};
		helipad[]={"objects\helipad"};
		hospital[]={"objects\hospital"};
		house[]={"objects\house"};
		repairDepot[]={"objects\repairdepot"};
		rock[]={"objects\rock"};
		tree[]={"objects\tree"};
		enemy[]={"people\enemy"};
		friendly[]={"people\friendly"};
		civilian[]={"people\civilian"};
		resistance[]={"people\resistance"};
		unknown[]={"people\unknown"};
		IsDown[]={"isdown"};
		Damned[]={"damn"};
		OhNo[]={"ohno"};
		Injured[]={"injured"};
		StatusRed[]={"statusred"};
		outOfFuel[]={"outoffuel"};
		outOfAmmo[]={"outofammo"};
		fuellow[]={"fuellow"};
		ammoLow[]={"ammolow"};
		position[]={"position"};
		thisIs[]={"thisis"};
		takingCommand[]={"takingcommand"};
		ISayAgain[]={"isayagain"};
		out[]={"out"};
		over[]={"over"};
		ready[]={"ready"};
		waiting[]={"waiting"};
		negative[]={"negative"};
		readyToFire[]={"readytofire"};
		cannotFire[]={"cannotfire"};
		canNotGetThere[]={"cantgetthere"};
		needMedic[]={"medic"};
		needAmmo[]={"needammo"};
		needFuel[]={"needFuel"};
		needRepairs[]={"needRepairs"};
		supporting[]={"supporting"};
		requestSupport[]={"requestsupport"};
		form[]={"form"};
		column[]={"column"};
		StageredColumn[]={"staggeredcolumn"};
		Wedge[]={"wedge"};
		EchelonLeft[]={"echelonleft"};
		EchelonRight[]={"echelonright"};
		Vee[]={"vee"};
		Line[]={"line"};
		formColumn[]={"formcolumn"};
		formStageredColumn[]={"formstaggeredcolumn"};
		formWedge[]={"formwedge"};
		formEchelonLeft[]={"formechelonleft"};
		formEchelonRight[]={"formechelonright"};
		formVee[]={"formvee"};
		formLine[]={"formline"};
		Careless[]={"careless"};
		AtEase[]={"atease"};
		StayAlert[]={"stayalert"};
		Danger[]={"danger"};
		FireAtWill[]={"fireatwill"};
		WeaponsFree[]={"weaponsfree"};
		GoGoGo[]={"gogogo"};
		HoldFire[]={"holdfire"};
		CeaseFire[]={"ceasefire"};
		DontFire[]={"dontfire"};
		engage[]={"engage"};
		engageAtWill[]={"engageatwill"};
		disengage[]={"disengage"};
		goProne[]={"goprone"};
		hitTheDirt[]={"hitthedirt"};
		getDown[]={"getdown"};
		standUp[]={"standup"};
		keepLow[]={"keeplow"};
		Advance[]={"advance"};
		StayBack[]={"stayback"};
		FlankLeft[]={"flankleft"};
		FlankRight[]={"flankright"};
		FireAt[]={"fireat"};
		Are[]={"are"};
		Is[]={"is"};
		WaitForMe[]={"waitforme"};
		Watch[]={"watch"};
		scanHorizon[]={"scanhorizon"};
		NoTarget[]={"notarget"};
		KeepFormation[]={"keepformation"};
		TakeWeaponFrom[]={"takeweaponfrom"};
		TakeMagazineFrom[]={"takemagazinefrom"};
		ReportStatus[]={"reportstatus"};
		MoveTo[]={"moveto"};
		GoTo[]={"goto"};
		HealAt[]={"healat"};
		repairAt[]={"repairat"};
		refuelAt[]={"refuelat"};
		rearmAt[]={"rearmat"};
		returnToFormation[]={"returntoformation"};
		fallBackIntoFormation[]={"fallbackintoformation"};
		follow[]={"follow"};
		attack[]={"attack"};
		mount[]={"getin"};
		getin[]={"getin"};
		boardIn[]={"boardin"};
		board[]={"board"};
		disembark[]={"disembark"};
		stop[]={"halt"};
		halt[]={"halt"};
		hide[]={"takecover"};
		takeCover[]={"takecover"};
		engaging[]={"engaging"};
		attacking[]={"attacking"};
		iAmOnHim[]={"iamonhim"};
		roger[]={"roger"};
		movingOn[]={"movingon"};
		onTheWay[]={"ontheway"};
		target[]={"target"};
		forward[]={"forward"};
		backward[]={"reverse"};
		reverse[]={"reverse"};
		fast[]={"fast"};
		slow[]={"slow"};
		left[]={"left"};
		right[]={"right"};
		fire[]={"fire"};
		gunner[]={"gunner"};
		commander[]={"tankcommander"};
		driver[]={"driver"};
		iVeGotHim[]={"ivegothim"};
		isHistory[]={"ishistory"};
		contact[]={"contact"};
		underFire[]={"underfire"};
		clear[]={"clear"};
		whereAreYou[]={"whereareyou"};
		repeat[]={"repeat"};
		stealth[]={"stealth"};
		};
