 Notes 
==== 



General 
====== 

The FLK mod 1.0 weapons have been improved with new sights views, new firing and reloading 
sounds, revised muzzle flashes, revised nomenclature and some physical modelling improvements. 
All of these revisions have been integrated into the existing FLK mod 1.0 .pbo files 
All the class names for weapons, magazines and soldiers remain the same as FLK mod 1.0. Existing 
missions will therefore be supported without any need to alter them. 

Installation 
======== 

Installation will overwrite the following files in Falklands/Addons 

flk_90mm.pbo 
flk_argfns.pbo 
flk_argsm.pbo 
flk_browning.pbo 
flk_cgustav.pbo 
flk_coltcommando.pbo 
flk_l2a3.pbo 
flk_l7a2.pbo 
flk_l34a1.pbo 
flk_l42a1.pbo 
flk_m79.pbo 
flk_mauser.pbo 
flkbren.pbo 
flkl1a1.pbo 
flk_sas.pbo 
flk_sbs.pbo 
flk_amarine 
flk_argcons 
flk_cacdo 
flk_para 
flk_marine 
flk_welsh 
flk_scots 
flk_66.pbo 
flk_colts.pbo 

New Classes 
========= 

Some of the weapons in FLK mod 1.0 use the default BIS classes and so new classes have had 
to be added in order to be able to add new sights views and reconfigurations to them. The new 
classes added are as follows:: 

New 66mm LAW 

File flk_66.pbo 
Weapon: FLK_66 takes Magazines: FLK_LAWRckt and LAWLauncher 
This uses the BIS M72 LAW model with a new foresight texture and a new sights view. The 

FLK_LAWRckt is a standard LAWLauncher object with improved nomenclature. 

New M16 rifle types 

File flk_colts.pbo 

Weapon: FLKCAR15 takes Magazine: FLK_M16Mag 

This uses the FLK “Colt Commando” model but with improved large muzzle flash, new sights 
view, new firing sound and full auto feature. 

Weapon: FLKM16 takes Magazine: FLK_M16Mag 

This uses the BIS M16 model (somewhat reshaped) with improved muzzle flash, new sights 
view, new firing sound and full auto feature. 

Weapon: FLKM16M203 takes Magazine: FLK_M16Mag, 
GrenadeLauncher, 
Flare, 
FlareGreen, 
FlareRed, 
FlareYellow 

This uses the BIS M16+M203 model but with improved muzzle flash, new sights view, new 
firing sound and full auto feature. 

The FLK “Colt Commando” (FLKColtC takes m4, Mortar) in file flk_coltcommando.pbo is 
still supported 


SAS and SBS 
========== 

The flk_sas.pbo and flk_sbs.pbo files provided have been altered to use the new FLKCAR15, 
FLKM16 and FLKM16M203 classes instead of the FLK “Colt Commando” and the BIS M16 
classes (as in FLK mod 1.0). Use these .pbos if the new M16 types are wanted, otherwise use 
the FLK mod 1.0 versions of these .pbo files to have the soldiers use the FLK_ColtC and the 
BIS M16 classes (although the latter are not correct) 


New cartridge case models 
==================== 

Some new cartridge case models have been added to particular weapons. A short pistol-cartridge 
model is now used by all of the SMGs (instead of the long rifle-cartridge cases that the 
SMGs in FLK mod 1.0 eject), and the MAG/GPMGs eject links as well as cartridge cases. 

The ammo types (except the custom type used by the GPMGs) are otherwise standard BIS 
types. Some have tracer effects permanently disabled where tracers would be unauthentic - 
check the config.cpp files for details. 

Argentine FALs 
============ 

All of the Argentine FAL rifles have had a selective fire feature added (single shots and full automatc). 
The FAL, FAL Para and FAP weapons now can use each other’s magazines. 

As in reality, a FAL fired full auto from the shoulder (while standing) is hard to control. It is 
better fired in short bursts at close range from the hip. In the game, the mouse can be pulled 
down as the rifle fires to help control it. 

Selective Fire & optical sight magnifications 
================================= 

In cases where the real weapons had selective fire, then ths feature has also been added to the 
game weapons. Rates of fire have been altered to be the same as the real weapons. 


The iron sights on the game weapons have had all magnification disabled and all optical sights 
have the same magnification as the real optical sights. In the majority of cases this is 4x fixed 
magnification. The only exception is the British Carl Gustav sight which has a magnification of 
2x. 

Descriptive names 
============= 

The name strings in the weapon classes and soldier classes have all been extracted from the individual 
config.cpp files and put into individual stringtable.csv files (with translations into 
French, Italian, Spanish and Geman). If it is desired to change any of these strings then do so by 
editing these stringtable.csv files; do not hard-code any name string values directly into the config.
cpp files. 

The British weapons have been renamed to concur more closely with the actual terminology 
used by the British forces. In most cases (except the L42 and L35) the “L” nomenclature was in 
practice little used by anyone other than storekeepers. The common infantry section and platoon 
weapons were more commonly known (leaving aside “nicknames”) as: 

SLR, SMG, LMG, GPMG (ie. not “L1A1”, “L2A3’ etc). 

The Argentine weapons have been renamed to concur with the actual terminology used by the 
Argentine forces. 

The Argentine weapons were built under license at the Rosario state arsenal and were designated 
FM for Fabricaciones Militarias (ie. not FN - for Fabrique Nationale in Belgium). 

The standard self-loading rifle retained the initialism “FAL” (but with a different meaning), the 
heavy-barreled version was called FAP and the folding stock rifle was (and still is) called a 
“FAL Para” by the Argentine forces. 

FM FAL = Fabricaciones Militarias Fusil Automatico Liviano (FM Light Automatic Rifle) 

FM FAP = Fabricaciones Militarias Fusil Automatico Pesado (FM Heavy Automatic Rifle) 

FM FAL Para = Fabricaciones Militarias Fusil Automatico Liviano del Paracaidista (Paratrooper’s 
FM Light Automatic Rifle) 

These names are purely the descriptive names presented in the menus. The actual class names 
for the weapons and soldiers have not been changed and are the same as the class names in FLK 
mod 1.0. 

The Argentine troops have been renamed to “infantry” rather than “conscripts”. Calling them 
“conscripts” wuould logically force you to call the British “volunteers”. In any case they were 
by no means all conscripts, so the term is inappropriate on more than one count. 

