Friday Night Firefight mod by Blink_Dog
City by BlinkDog
Some config files and buildings and crud by Blink_Dog
Other stuff by Orcs, Newiy, Sigma-6, AK-Chester, other addon makers, without all of you it wouldn't have been possable

Warning use at own risk.

This whole project was in late beta stage when I stopped working on it. I got bored with doing mod work. Rather than have this stuff go into total 
obscurity, and total ghettoness when armed assault comes out I am hoping that everyone will at least give it a whirl and possably enjoy it.

The origional project was intended to be a campaign set in a city divided between 3 factions. As the player you would choose which faction you were 
going to join and do missions based on the side you chose. The project was just too monsterous for me to ever hope to complete, the "island" alone took me a year to do.

So pretty much everyhting is incomplete at various degrees but it is playable.

Bugs:
- set your view distance to the lowest range possable, there are over 10,000 objects within a 1x1 km area. you get lag like crazy if you don't.
I have a p4 2.4 w/ 1 gig ddr ram and a GF fx5200 card, not top of the line but not too ghetto either. I have view range at 500m and terrain level at low or
very low. I get about 20-30 fps at this setting, playable. You shouldn't need a far view distance anyways, you'll find the engagement ranges to be about 
500m max anyways.

- AI may have difficultly with pathways, when setting waypoints you will need to set alot to cover what on more open maps
would be a short distance. but the AI will work and you often get some neat things happening. This is an infantry friendly island vehicles have a harder time.

- use as a mod folder, some of the addons I have used are older and as a consequence they may conflict with newer ones. I used an older T55 pack from RHS or else
I would have to change all my other previous work since they went and changed the model and texture pathways. Do not and I repeat do not just throw all these addons into 
you regualr addons folders.I even went to the trouble of finding a hooker with an ak-47 in her trunk just to make U an icon to use. there are a few addons that can be put in other folders.
they are specified by the folder in this zip file. 

-there are prob other ones that I haven't discovered. 

- Everything seems to work fine with ecp, in fact I recommend it. 

*kkk_opfor, kkk_rpg7, kkk_rfwep addons*

These are just reconfiged versions of the wyw_opfor and orcs weapon packs. Basicly they are partisan units with non Jam weapons. The weapons have reduced ranges and damage
I found the orcs weapons to be a bit to powerful. the units are represented by all sides and listed as KKK_opfor. There is a rpg and weapons crate listed under ammo in the editor.
I'm not going to bother listing everything here since most mission makers use other units most of the time, but I included them so the intro would work. the opfor pack 
requires sucheys marines. 

PKS_Muzak addon

this is some music that shows in the editor Mr Oizo and more.