_unit = _this select 0
_part = _this select 1

~0.1
? !(alive _unit) : exit
? (captive _unit) : exit
? (_unit == player) : exit

~1
? (canstand _unit) AND (_part == "telo") : goto "next"
~1
? !(canstand _unit) AND (_part == "nohy") : goto "next"


exit

#next

[_unit] join grpnull
~1

_unit removeEventHandler ["dammaged",0]

_unit setcaptive TRUE
_unit switchmove "mnhit"
~5
? primaryWeapon _unit != "" : _unit removeweapon primaryweapon _unit
~5

_unit switchmove "MNfallB"
? !(alive _unit) : exit
~2



#shout
~90
? !(alive _unit) : exit
_unit say "Mnwou1"

~90
? !(alive _unit) : exit
_unit say "Mnwou2"

~90
? !(alive _unit) : exit
_unit say "Mnwou3"

goto "shout"


exit





