onloadmission=Sektor 6 (G1)
class CfgSounds 
{ 
sounds[]= {Sound1, Sound2, Sound3, Sound4, Sound5, Sound6, Sound7, Sound8, Sound9, Sound10, Sound 11, Sound12, Sound 13, Sound14, Sound15, Sound16, Sound17, Sound18, Sound19, Sound20, Sound21, Sound22, Sound23, Sound24, Sound25, Sound26, Sound27, Sound28, Sound29, Sound30, Sound31}; 

class Sound1 
{ 
name = "nichtschießen"; 
sound[] = {\Sound\nichtschießen.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound2 
{ 
name = "zombies"; 
sound[] = {\Sound\zombies.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound3 
{ 
name = "cleanern2"; 
sound[] = {\Sound\cleanern2.ogg, db+8, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound4 
{ 
name = "ahnung"; 
sound[] = {\Sound\ahnung.ogg, db+2, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound5 
{ 
name = "auch hier"; 
sound[] = {\Sound\auch hier.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound6 
{ 
name = "fleischvomknochen"; 
sound[] = {\Sound\fleischvomknochen.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound7 
{ 
name = "gewundert"; 
sound[] = {\Sound\gewundert.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound8 
{ 
name = "wann"; 
sound[] = {\Sound\wann.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound9 
{ 
name = "was ist mit der stadt"; 
sound[] = {\Sound\was ist mit der stadt.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound10 
{ 
name = "wasgehtab"; 
sound[] = {\Sound\wasgehtab.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound11 
{ 
name = "wer"; 
sound[] = {\Sound\wer.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound12 
{ 
name = "wozumaterial"; 
sound[] = {\Sound\wozumaterial.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound13 
{ 
name = "gesellschaft"; 
sound[] = {\Sound\gesellschaft.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound14 
{ 
name = "wirsind"; 
sound[] = {\Sound\wirsind.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound15 
{ 
name = "evakuierung"; 
sound[] = {\Sound\evakuierung.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound16 
{ 
name = "zuhoch"; 
sound[] = {\Sound\zuhoch.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound17 
{ 
name = "art"; 
sound[] = {\Sound\art.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound18 
{ 
name = "aufleben"; 
sound[] = {\Sound\aufleben.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound19 
{ 
name = "horde"; 
sound[] = {\Sound\horde.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound20 
{ 
name = "instinkt"; 
sound[] = {\Sound\instinkt.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound21 
{ 
name = "anomalie"; 
sound[] = {\Sound\anomalie.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound22 
{ 
name = "panzerfahrzeug"; 
sound[] = {\Sound\panzerfahrzeug.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound23 
{ 
name = "wetter"; 
sound[] = {\Sound\wetter.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound24 
{ 
name = "assgeier"; 
sound[] = {\Sound\assgeier.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound25 
{ 
name = "cleanern"; 
sound[] = {\Sound\cleanern.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound26 
{ 
name = "kh"; 
sound[] = {\Sound\kh.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound27 
{ 
name = "soldaten"; 
sound[] = {\Sound\soldaten.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound28 
{ 
name = "10min"; 
sound[] = {\Sound\10min.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

}; 
