class MissionDefault
{
 lives = -1;
 lost = ;
 end1 = ;
 end2 = ;
 end3 = ;
 end4 = ;
 end5 = ;
 end6 = ;
};

class Campaign
{
 name = "Cosnspiracies part1";
 FirstBattle = Conspiracies;

 class Conspiracies
 {
  name = "Conspiracies";
  cutscene = ;
  firstMission = intro1;
  end1 = ;
  end2 = ;
  end3 = ;
  end4 = ;
  end5 = ;
  end6 = ;
  lost = "Conspircies";

  class intro1: MissionDefault
  {
   end1 = sektor1;
   end2 = intro1;
   end3 = intro1;
   end4 = intro1;
   end5 = intro1;
   end6 = intro1;
   lost = intro1;
   template = intro1.newland;
  };
  class sektor1: MissionDefault
  {
   end1 = sektor2;
   end2 = sektor1;
   end3 = sektor1;
   end4 = sektor1;
   end5 = sektor1;
   end6 = sektor1;
   lost = sektor1;
   template = sektor1.newland;
  };
  class sektor2: MissionDefault
  {
   end1 = sektor3;
   end2 = sektor2;
   end3 = sektor2;
   end4 = sektor2;
   end5 = sektor2;
   end6 = sektor2;
   lost = sektor2;
   template = sektor2.newland;
  };
  class sektor3: MissionDefault
  {
   end1 = sektor4;
   end2 = sektor3;
   end3 = sektor3;
   end4 = sektor3;
   end5 = sektor3;
   end6 = sektor3;
   lost = sektor3;
   template = sektor3.newland;
  };
  class sektor4: MissionDefault
  {
   end1 = sektor5;
   end2 = sektor4;
   end3 = sektor4;
   end4 = sektor4;
   end5 = sektor4;
   end6 = sektor4;
   lost = sektor4;
   template = sektor4.newland;
  };
  class sektor5: MissionDefault
  {
   end1 = sektor6;
   end2 = sektor5;
   end3 = sektor5;
   end4 = sektor5;
   end5 = sektor5;
   end6 = sektor5;
   lost = sektor5;
   template = sektor5.newland;
  };
  class sektor6: MissionDefault
  {
   end1 = sektor7;
   end2 = sektor6;
   end3 = sektor6;
   end4 = sektor6;
   end5 = sektor6;
   end6 = sektor6;
   lost = sektor6;
   template = sektor6.newland;
  };
  class sektor7: MissionDefault
  {
   end1 = sektor8;
   end2 = sektor7;
   end3 = sektor7;
   end4 = sektor7;
   end5 = sektor7;
   end6 = sektor7;
   lost = sektor7;
   template = sektor7.newland;
  };
  class sektor8: MissionDefault
  {
   end1 = sektor9;
   end2 = sektor8;
   end3 = sektor8;
   end4 = sektor8;
   end5 = sektor8;
   end6 = sektor8;
   lost = sektor8;
   template = sektor8.newland;
  };
  class sektor9: MissionDefault
  {
   end1 = sektor10;
   end2 = sektor9;
   end3 = sektor9;
   end4 = sektor9;
   end5 = sektor9;
   end6 = sektor9;
   lost = sektor9;
   template = sektor9.newland;
  };
  class sektor10: MissionDefault
  {
   end1 = sektor11;
   end2 = sektor10;
   end3 = sektor10;
   end4 = sektor10;
   end5 = sektor10;
   end6 = sektor10;
   lost = sektor10;
   template = sektor10.newland;
  };
  class sektor11: MissionDefault
  {
   end1 = sektor12;
   end2 = sektor11;
   end3 = sektor11;
   end4 = sektor11;
   end5 = sektor11;
   end6 = sektor11;
   lost = sektor11;
   template = sektor11.newland;
  };
  class sektor12: MissionDefault
  {
   end1 = sektor13;
   end2 = sektor12;
   end3 = sektor12;
   end4 = sektor12;
   end5 = sektor12;
   end6 = sektor12;
   lost = sektor12;
   template = sektor12.newland;
  };
  class sektor13: MissionDefault
  {
   end1 = sektor14;
   end2 = sektor13;
   end3 = sektor13;
   end4 = sektor13;
   end5 = sektor13;
   end6 = sektor13;
   lost = sektor13;
   template = sektor13.newland;
  };
  class sektor14: MissionDefault
  {
   end1 = outro1;
   end2 = sektor14;
   end3 = sektor14;
   end4 = sektor14;
   end5 = sektor14;
   end6 = sektor14;
   lost = sektor14;
   template = sektor14.newland;
  };
  class outro1: MissionDefault
  {
   end1 = ;
   end2 = outro1;
   end3 = outro1;
   end4 = outro1;
   end5 = outro1;
   end6 = outro1;
   lost = outro1;
   template = outro1.newland;
  };
 };
};

