onloadmission=Sektor 1 (G3)
class CfgSounds 
{ 
sounds[]= {Sound1, Sound2, Sound3, Sound4, Sound5, Sound6, Sound7, Sound8, Sound9, Sound10, Sound 11, Sound12, Sound 13, Sound14, Sound15, Sound16, Sound17, Sound18, Sound19, Sound20, Sound21, Sound22, Sound23, Sound24, Sound25, Sound26, Sound27, Sound28, Sound29, Sound30, Sound31}; 

class Sound1 
{ 
name = "1"; 
sound[] = {\Sound\sound1.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound2 
{ 
name = "2"; 
sound[] = {\Sound\sound2.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound3 
{ 
name = "hallo"; 
sound[] = {\Sound\hallo.ogg, db+8, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound4 
{ 
name = "hallosie"; 
sound[] = {\Sound\hallosie.ogg, db+2, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound5 
{ 
name = "sperrgebiet"; 
sound[] = {\Sound\sperrgebiet.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound6 
{ 
name = "problem"; 
sound[] = {\Sound\problem.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound7 
{ 
name = "sperrgebiet2"; 
sound[] = {\Sound\sperrgebiet2.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound8 
{ 
name = "recht"; 
sound[] = {\Sound\recht.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound9 
{ 
name = "gesperrt"; 
sound[] = {\Sound\gesperrt.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound10 
{ 
name = "grund"; 
sound[] = {\Sound\grund.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound11 
{ 
name = "indenbunker"; 
sound[] = {\Sound\indenbunker.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound12 
{ 
name = "bisgleich"; 
sound[] = {\Sound\bisgleich.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound13 
{ 
name = "jagd"; 
sound[] = {\Sound\jagd.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound14 
{ 
name = "netteumschreibung"; 
sound[] = {\Sound\netteumschreibung.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound15 
{ 
name = "mods"; 
sound[] = {\Sound\mods.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound16 
{ 
name = "stille"; 
sound[] = {\Sound\stille.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound17 
{ 
name = "zug"; 
sound[] = {\Sound\zug.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound18 
{ 
name = "immerrecht"; 
sound[] = {\Sound\immerrecht.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound19 
{ 
name = "strahlung"; 
sound[] = {\Sound\strahlung.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound20 
{ 
name = "cya"; 
sound[] = {\Sound\cya.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound21 
{ 
name = "alles"; 
sound[] = {\Sound\alles.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound22 
{ 
name = "mutanten"; 
sound[] = {\Sound\mutanten.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound23 
{ 
name = "finden"; 
sound[] = {\Sound\finden.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound24 
{ 
name = "namen"; 
sound[] = {\Sound\namen.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound25 
{ 
name = "grbrauchen"; 
sound[] = {\Sound\grbrauchen.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound26 
{ 
name = "anzug"; 
sound[] = {\Sound\anzug.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound27 
{ 
name = "mission"; 
sound[] = {\Sound\mission.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound28 
{ 
name = "vladimir votrov"; 
sound[] = {\Sound\vladimir votrov.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound29 
{ 
name = "wissen"; 
sound[] = {\Sound\wissen.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound30 
{ 
name = "nicht weit"; 
sound[] = {\Sound\nicht weit.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

class Sound31 
{ 
name = "nichtmehrviel"; 
sound[] = {\Sound\nichtmehrviel.ogg, db+6, 1.0}; 
titles[] = 
{ 

}; 

}; 

}; 
