PC Cargo Liner created by Philcommando for ofp ver 1.30

Before u download, due to the limitations and vaguerities of O2:-

1. You might not be able to run end to end on deck as geometry lod does not seem to allow too long a model for collision detection to work.

Workaround:- try placing the ship at different direction/angles and u should at least be able to run from gangway to gangway.

2. You can place soldiers directly on top of ship except for the static object ship.

3. You wont be able to heli land on deck but heli jump on and off is okay

4. The map icon is a representation of object and not size. Using the editor's grid lines as reference, the ship is 1 map square long and 20% of the line wide if u place the icon at the centre.

5. You wont be able to kill the pilot without destroying the ship first, to steal ship - use the static object ship and enter by waterline gangway as cargo then change seat or move towards the funnel about 5 metres away from ship on coast and enter as driver. See where your team enters ship and follow. As cargo, u and team can sail with ship.

6. Objects can be place on deck, use the init code:- 
   :- this setpos [(getpos this select 0), (getpos this select 1), 13]
(13 is the height from water to deck), but object will obstruct ship from moving.

7. If u place the ship too near to coast, it will spin. The gangway must be at least 1 meters from water and sand edge.

8. If board at sea using boats, move boat slowly towards gangway and eject out. U should be able to land on the gangway.

9. Ofp engine will not allow your soldiers to follow u on deck cos they can only fight 1 storey battles.