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         REDHAMMERSTUDIOS Presents:
         
         T80 Main Battle Tank Pack v.1.0

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Content:

I. Installation
II. Required Addons
III. Pack Content
III.2 Features
IV. Class Names
IV.2 Weapon Loadouts
V. Scipts
VI. Credits
VII. Disclaimer

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I. Installation

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To istall the RHS T80 Pack to be used with OFP:Resistance v.1.96 simply unpack 
RHS_T80.pbo, RHS_T80Pack_Scripts.pbo and RHS_Misc.pbo into your res\Addons\ folder which is 
in the main Operation Flashpoint installation folder.

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II. Required Addons

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To succesefully run the T80 Pack you will need to have the latest RHS Crew Pack and 
the latest RHS Misc, both which can be downloaded from www.redhammerstudios.com. NB: 
The Crew pack requires the RHS Weapon pack v.1.01

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III. Pack Content

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(East>RHS Vehicles)

T80B
T80BV
T80BM1 (ARENA)
T80U
T80UD
T80UE  (SHTORA)
T80UK  (SHTORA)
T80UM
T80UM1 (ARENA)

2. Features:

- Accurately modeled simulation.
- Tank suspention.
- Smoke screen deployment.
- Main gun recoil.
- Ability to transport infantry on armour.
- New great transport animations.
- Working Arena Active defence system.
- Working and animated SHTORA system.
- Sounds acompanying Arena and SHTORA.
- Random numbers, squad and national insignia which can also be customized.



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IV. Class Names

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RHS_T80B
RHS_T80BV
RHS_T80BM1
RHS_T80U
RHS_T80UE
RHS_T80UD
RHS_T80UK
RHS_T80UM
RHS_T80UM1

For their respective tanks.


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IV.2 Modern/Coldwar loadouts

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it is possible to change the default loadouts of each tank to that of time period you 
wish the  tank to operate in. For  example the T-80U in late coldwar or the T-80B in 
modern day with modern ammo.

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*gun class names*

RHS_GunT80B
RHS_GunT80U

*ammo class names*

*apfsds*

RHS_3BM26
RHS_3BM32
RHS_3BM42
RHS_3BM42M

*heat**

RHS_BK12
RHS_BK29M

*AT missile*

RHS_9M117Launcher (kobra)
RHS_9M119MLauncher (reflex)

*machine guns*

RHS_PKT
RHS_NSV

*smoke discharger*

RHS_smokeDischarger

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example 1980s T-80U

enter this into the tanks init field.

removeAllWeapons this; this addWeapon "RHS_GunT80B"; this addMagazine "RHS_3BM26"; 
this addMagazine "RHS_BK12"; this addMagazine "RHS_9M117Launcher"; 
this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT";this addMagazine "RHS_PKT"; 
this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT"; 
this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT"; this addMagazine "RHS_NSV"; 
this addMagazine "RHS_NSV"; this addMagazine "RHS_NSV"; this addMagazine "RHS_NSV"; 
this addMagazine "RHS_smokeDischarger";

example modern T-80B

enter this into the tanks init field.

removeAllWeapons this; this addWeapon "RHS_GunT80U"; this addMagazine "RHS_3BM32"; 
this addMagazine "RHS_BK29M"; this addMagazine "RHS_9M119MLauncher"; this addMagazine "RHS_PKT"; 
this addMagazine "RHS_PKT";this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT"; 
this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT"; this addMagazine "RHS_PKT"; 
this addMagazine "RHS_PKT"; this addMagazine "RHS_NSV"; this addMagazine "RHS_NSV"; 
this addMagazine "RHS_NSV"; this addMagazine "RHS_NSV"; this addMagazine "RHS_smokeDischarger";

:NOTE:

these not entirely realistic as 1980s T-80U should use Svir not Kobra Anti tank missile and 
T-80B uprgaded Korba not Reflex. sorry this is something i thought about after major config
work was complete.

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V. Scripts

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KNOWN BUGS
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- After the tank explodes the smoke doesn't rise and stays above the tank. This problem will be fixed with 
small patch in the future

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GLOBAL CONTROLS
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Disabling all scripts may be helpfull for troubleshooting or when using RHS addons with mods 
which affect other addons globally.

To disable all scripts in all RHS addons, cast this line in global place:

RHS_NoScripts = true

Disabling or reducing smoke effects by 50% may be helpfull on less powerfull computers.

To disable smoke effects in all RHS addons, cast this line in global place:

RHS_SmokeOff = true

To reduce smoke effects in all RHS addons, cast this line in global place:

RHS_LowSmoke = true

Remember: these settings are global, they affect all RHS addons.


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LOCAL CONTROLS
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There are a couple scripted features that are controlable in this addon and can be
initiated by using the following handles in the mission.

this exec "\RHS_Misc\RHS_nettingsOff.sqs" - hide netting
Cargo Script - transporting soldiers on hull

The Cargo Script works to simulate transporting soldiers on hull. While the original 
ingame OFP soldier engine has been not programmed for this task, the script decides 
for the soldier to jump off the vehicle when dangerous situation ecountered, as well 
as it takes care for the main gun barrel not to collide with the transported soldier 
models (by fixing it's position).

The Algorithm's work is based on a state of the driver and gunner. Shortly, the script 
constantly probes, if the driver drives with his hatch closed and if the gunner is 
present in the vehicle. Transporting the soldiers on the hull is possible only when at 
least one of the two following conditions is true:

[driver's hatch is open] or [there is no gunner]

When the gunner disembarks the tank, the main gun is automatically centered (same as 
when driver's hatch is open), to prevent main barrel from clipping with soldier's models. 
If the soldier transport conditions are not fulfilled, nearby soldiers's "Ride in T-5xxx" 
action becomes locked. If the soldier transport conditions are discovered not to be 
fulfilled during ride (eg. when driver closes his hatch) or when the tank fires - 
soldiers are ejected from tank.

Hint: You may transport soldiers only, when a driver's hatch is opened or there is no 
gunner. If the soldier squad is already sitting on the vehicle, and you want the gunner 
and driver to get in that vehicle, do it in the following order: firstly order the driver to 
get in and open hatch, then order the gunner to get in.

Hint: To order the driver to open the hatch, commander has to announce "SAFE" status.

It is possible to disable the cargo script for troubleshooting, or when it occures there is
 a critical bug found in the cargo script. Simply cast this line in global place:

RHS_NoCargoScripts = true

This will, however, lock the cargo transport feature completely. Remember: this setting is 
global, it affects all RHS addons.

Some U series T80 MBT's have the SHTORA countermeasure system installed on them which 
is simulated on the addons pretty accurately. This feature can be turned off in case 
of debuging and workability problems in other mods by using:

RHS_NoSHTORA = true

T80BM1 and UM1 have additionaly the Arena protection which for similar reasons can be 
turned off with:

RHS_NoARENA - true



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VI. Credits

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Sigma-6 - Modeling, Texturing
Soul_Assassin - Modeling, Texturing
raedor - Scripting, Coding
Kenji - Texturing, Scripting, Debugging
ShadowNX, Onn, Pavel, King Homer - testing and debugging

3rd party bits

AKM74, NSV machine gun (from VIT Apc Pack)
ORCS mod, tank muzzle flash (ORCS Effect Pack v 2.0)

Also great thnx to:

DKM for scripting inovations
CSLA Team and especially Maa for some modeling help

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VII. Disclamer

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This pack is presented to you by Red Hammer Studios (from here on RHS). All the
content is the property of RHS and may not be used for any commercial purposes. We 
also strictly forbid any modification to the current content by anyone without a 
proper written permission. This is an unofficial addon and has nothing to do with
either Bohemia Interactive Studio nor Codemasters. Use at own risk as the RHS is not 
liable for any damage this addon might cause to your computer or to your installation 
of Operation Flashpoint. 
